MajorMagee
SOH-CM-2022
I have several similar ones:
ETO_Spit_5B_usa
<Effect Type="Track" EffectName="US_AAF_N6a_gunsight" PosX="0.00" PosZ="-1.25" PosY="0.575" Pitch="90" MinVel="-999999" MaxVel="999999"/>
3gb_Spitfire_5b_T_TN
<Effect Type="Track" EffectName="US_AAF_N6a_gunsight" PosX="0.00" PosZ="-1.1" PosY="0.590" Pitch="90" MinVel="-999999" MaxVel="999999"/>
3us_spit_mk_5b
<Effect Type="Track" EffectName="US_AAF_N6a_gunsight" PosX="0.00" PosZ="-1.05" PosY="0.65" Pitch="90.5" MinVel="-999999" MaxVel="999999"/>
In at least once case the cockpit model refers to static reticle_spit5.dds so I had to add that the the TextureMagic.ini list before the dynamic one would work.
I don't have any 3gb hurricanes to check, but it may be a similar issue if you can't make it work at all. The only way to check is to look at the cockpit m3d file with a hex editor, and find the static reticle name it's using to see if it's in the TextureMagic.ini list or not.
ETO_Spit_5B_usa
<Effect Type="Track" EffectName="US_AAF_N6a_gunsight" PosX="0.00" PosZ="-1.25" PosY="0.575" Pitch="90" MinVel="-999999" MaxVel="999999"/>
3gb_Spitfire_5b_T_TN
<Effect Type="Track" EffectName="US_AAF_N6a_gunsight" PosX="0.00" PosZ="-1.1" PosY="0.590" Pitch="90" MinVel="-999999" MaxVel="999999"/>
3us_spit_mk_5b
<Effect Type="Track" EffectName="US_AAF_N6a_gunsight" PosX="0.00" PosZ="-1.05" PosY="0.65" Pitch="90.5" MinVel="-999999" MaxVel="999999"/>
In at least once case the cockpit model refers to static reticle_spit5.dds so I had to add that the the TextureMagic.ini list before the dynamic one would work.
I don't have any 3gb hurricanes to check, but it may be a similar issue if you can't make it work at all. The only way to check is to look at the cockpit m3d file with a hex editor, and find the static reticle name it's using to see if it's in the TextureMagic.ini list or not.