Major_Spittle
Charter Member
I certainly hope that MS concentrates on making a " truely " scalable game engine for their next flight sim.
One with flight based on wind tunnel physics that can be truely scaled by system performance.
One with model stress/damage based on mechanical physics that can truely be scaled by system performance.
One like FSX that can be supported by 3rd parties for add ons.
I hope that MS makes a game designed to be flexible enough to be expanded upon by them and 3rd parties after release to become the game the purchaser wants ultimantly. I hope they release the basic skeleton of a flight sim with multiple add on packages as they are developed with things like:
Missions
Weather Simulator
Combat
Airlines Simulator
Air Racing
This way MS and 3rd parties can make money through continued support to the product and it can develop over years and fill many roles.
FSX was a good step this direction but the next one needs to be more flexible and concentrate on flight physics, weather physics, and damage physics that can be modeled to take it to the next level. I can't imagine graphics becoming that much better nor would I enjoy better graphics more than better flight modeling.
Anybody else have thoughts on what it will take to get you to upgrade to FS11 and consider it a success?
One with flight based on wind tunnel physics that can be truely scaled by system performance.
One with model stress/damage based on mechanical physics that can truely be scaled by system performance.
One like FSX that can be supported by 3rd parties for add ons.
I hope that MS makes a game designed to be flexible enough to be expanded upon by them and 3rd parties after release to become the game the purchaser wants ultimantly. I hope they release the basic skeleton of a flight sim with multiple add on packages as they are developed with things like:
Missions
Weather Simulator
Combat
Airlines Simulator
Air Racing
This way MS and 3rd parties can make money through continued support to the product and it can develop over years and fill many roles.
FSX was a good step this direction but the next one needs to be more flexible and concentrate on flight physics, weather physics, and damage physics that can be modeled to take it to the next level. I can't imagine graphics becoming that much better nor would I enjoy better graphics more than better flight modeling.
Anybody else have thoughts on what it will take to get you to upgrade to FS11 and consider it a success?