Or flying a B-2 945645609 miles to the target and back. Or flying a F-16 an uneventful hour to the target area, doing an uneventful CAP for half an hour and flying back to base an hour.![]()
Yes, that's also extremely boring!
Or flying a B-2 945645609 miles to the target and back. Or flying a F-16 an uneventful hour to the target area, doing an uneventful CAP for half an hour and flying back to base an hour.![]()
Sure it's a paradigm shift but I think the every-3-years reinvention of the wheel may have run it's course as a result of the speed of advancement on the hardware side. Instead of having to guess the future, the Core gets built to run today (and maybe next year) but gets improved as the drivers, video cards, CPU's all get developed or as the market demands more capabilities.
Not a bad idea, in some ways X-Plane is already running like this, you buy a disc for Version 9 and that allows you to run any subversion from 9.00 to 9.99 as it's upgraded over its development cycle.
The only problem would be when there's a wholesale shift in the underlying engine due to new technologies like the change to multi-core processors or the upcoming Physics cards. However having a new core released every three years or so to take this into account shouldn't be insurmountable.
1. a FS Core with simple mapping and limited airports except for one high-detail continent (based on area of sale) and three planes (one 'advanced with VC to whet the appetite) -$15 comes with 3 yr tech subscription (bugfix)
2. Addon scenery to give you the full world (say $5 per continent, $20 for the "world pack"), addon planes from MS for those who can't afford the pricey stuff at $5-10
3. after market aircraft, scenarios and scenery install as now
4. subscription covers not only bugfixes but ongoing map updates, game engine updates and 'hardware compatibility' upgrades (no being behind the curve on a 3 year build cycle)
5. after the original 3 years, license is renewable at ($15/3 yrs)
At some point the user still gets behind the 'power curve' but since the game/sim content has been constantly upgraded it ports over to a new machine with the updates on the same license.
Sure it's a paradigm shift but I think the every-3-years reinvention of the wheel may have run it's course as a result of the speed of advancement on the hardware side. Instead of having to guess the future, the Core gets built to run today (and maybe next year) but gets improved as the drivers, video cards, CPU's all get developed or as the market demands more capabilities.
I'm sure traditional thinking will say it can't work but...
Rob
Two problems off the top of my head...
1. How do we build add-ons for a constantly shifting target?
Uh oh.. can of worms time again... I'm old enough to remember 'dongles' for the Apple II and for some PC software, constant passwords or requiring the HD/CD (gee, sounds like FS9) so it's spitting into the wind to think of anything being theft-proof. Let's not digress there... however, how does MS's Verification tool work? or the updates that require a purchased version of any of the addons (I don't know - I'm just tossing, remember?)2. FS is open-infrastructure, how do you secure it against the kiddies(?parents?) who would want to steal the extra features... without having some nanny-ware constantly watching the program to see that it is all authorized?