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SOH ADMINISTRATION [COLOR=lime][COLOR=magenta]A8 97 7D 74[/COLOR][COLOR=deepskyblue] 70 87[/COLOR][/COLOR] [COLOR=blue]C7 4F[/COLOR] B8 F7 1D 89 3A 25 44 BB
4D 62 54 4D 97 D8 08 44 87 6E 1E 3E 38 A2 53 B0
mdlc /a filename
; uOffset
;FLOAT32 CE 4 {2A09AF32-34E5-11D3-A479-00105A24D108} l_gear
;UINT32 [COLOR=red]D2[/COLOR] 4 {4D54624D-D897-4408-876E-1E3E38A253B0} l_tire
;FLOAT32 D6 4 {BA9EBED0-34E5-11D3-A479-00105A24D108} r_gear
;UINT32 [COLOR=red]DA[/COLOR] 4 {747D97A8-8770-4FC7-B8F7-1D893A2544BB} r_tire
MDLC /m filename.sca
MDLC /l filename.bgl
MDLC /c filename.mdk
copy filename.MD2 filename.MDL
;uType uOffset uLen guidParam uName
;----------------------------------------------------------------------------------------------------
;DICT_SECTION
;FLOAT32 98 4 {07A849C0-217F-4BC7-B000-CAEE1C2B6A4F} lever_throttle0
;FLOAT32 9C 4 {76E3ECA3-6F10-42AA-8929-1DD26FCD1926} lever_stick_l_r
;FLOAT32 A0 4 {5DCB06D5-B974-4559-829D-1A562499CECD} lever_stick_fore_aft
;FLOAT32 A4 4 {9E5C1C91-D1A9-477F-B78C-68AD64D4AF56} f_canopy
;FLOAT32 A8 4 {FC649DE0-34E5-11D3-A479-00105A24D108} c_gear
;FLOAT32 AC 4 {BA9EBED0-34E5-11D3-A479-00105A24D108} r_gear
;FLOAT32 B0 4 {2A09AF32-34E5-11D3-A479-00105A24D108} l_gear
;FLOAT32 B4 4 {B0A58FCC-C3E2-4798-8E32-B2A1C8C59FE8} lever_pedals_l_r
; rt#50#50
;UINT32 B8 4 {57F0E99D-0523-4E9C-BCB6-12BB2FE73F06} g_lightStates
;FLOAT32 BC 4 {FBD8EE2C-39A7-4E9C-B527-AA632FE7E50F} engine0
;FLOAT32 C0 4 {DC7E5F6D-33A3-4183-AC11-997A0E14575A} r_spoiler
;FLOAT32 C4 4 {779F7B58-A315-4EFE-A17C-BC4D5E5D478F} tailhook
;FLOAT32 C8 4 {E54A2C80-935E-4C5D-8700-1E1E495E0077} l_spoiler
;FLOAT32 CC 4 {9462BE35-883E-4E3A-A5DA-278BCD2F7526} l_wingfold
;FLOAT32 D0 4 {10423E7D-2C14-419E-AC81-3AC6AD0EDA41} r_wingfold
;UINT32 D4 4 {747D97A8-8770-4FC7-B8F7-1D893A2544BB} r_tire
;UINT32 D8 4 {4D54624D-D897-4408-876E-1E3E38A253B0} l_tire
;UINT32 DC 4 {4CF550DF-134D-4989-BACD-978E3A69D82E} c_tire
"snipped"
From The End Of Gear Animation And Drawing Information For c_gear *1
303 255 300 ;23113 23065 23110 PH1 PH2 PH1
299 255 303 ;23109 23065 23113 PH1 PH2 PH1
271 255 299 ;23081 23065 23109 PH1 PH2 PH1
269 255 271 ;23079 23065 23081 PH1 PH2 PH1
254 255 269 ;23064 23065 23079 PH2 PH2 PH1
)
Transform_Mat(
-2367.3989257813 8901.8964843750 2478.7763671875
-1.0000000000 0.0000000000 0.0000000000
0.0000000000 0.9982830286 -0.0585840009
0.0000000000 -0.0585840009 -0.9982830286
)
;uName: c_tire uOffset: 0xDC
TransformCall( :L18FFF0 0 0 0 0.0000000000 0xDC 0.0000000000 0x00 0.0000000000 0x00 )
Jump( :L18FFF6 )
:L18FFF0
Jump32( :L194C7A )
"snipped"
A Little Farther Down From Gear Animation And Drawing Information For c_gear *2
693 709 404 ;24027 24043 23738 PH7 PH7 PH7
366 655 647 ;23700 23989 23981 PH7 PH7 PH7
655 366 384 ;23989 23700 23718 PH7 PH7 PH7
)
;uName: c_tire uOffset: 0xDC
TransformCall( :L198692 0 0 0 0.0000000000 0xDC 0.0000000000 0x00 0.0000000000 0x00 )
Jump( :L198698 )
:L198692
Jump32( :L19869A )
:L198698
Return
:L19869A
Can CFS2 animate two c_tire ?
I seem to remember that unlike Fs9, CFS2 has only one wheel rotation. I think you have to change it to a single wheel in the ac.cfg contact points and possibly(?) in the mdl. If that is needed in the mdl,
Note I said "sometimes it seems"Some times it seems CFS2 does not like the fs animation r_tire.
;DICT_SECTION
;FLOAT32 AE 4 {2A09AF32-34E5-11D3-A479-00105A24D108} l_gear
;FLOAT32 AA 4 {BA9EBED0-34E5-11D3-A479-00105A24D108} r_gear
;FLOAT32 B6 4 {FC649DE0-34E5-11D3-A479-00105A24D108} c_gear
;FLOAT32 BA 4 {DC7E5F6D-33A3-4183-AC11-997A0E14575A} r_spoiler
;FLOAT32 BE 4 {E54A2C80-935E-4C5D-8700-1E1E495E0077} l_spoiler
;UINT32 A4 4 {FBD8EE2C-39A7-4E9C-B527-AA632FE7E50F} engine0
;UINT32 A0 4 {D50CA991-BE29-49DC-811C-9BAD544D9AD9} engine1
;UINT32 9C 4 {B50DD089-FD07-45D7-A84F-6BC19F2F5D83} engine2
;UINT32 98 4 {53CAB4CC-FE7A-40B3-9EB2-C5805BC949B7} engine3
;FLOAT32 B2 4 {9E5C1C91-D1A9-477F-B78C-68AD64D4AF56} f_canopy
;UINT32 C2 4 {4CF550DF-134D-4989-BACD-978E3A69D82E} c_tire
;UINT32 CA 4 {4D54624D-D897-4408-876E-1E3E38A253B0} l_tire
;UINT32 C6 4 {747D97A8-8770-4FC7-B8F7-1D893A2544BB} r_tire
;UINT16 A8 2 {0EECADB4-1724-41C6-B977-D87A4C9544E8} crash_check
Your problem might be that the c_tire definition is the last line of the GUIDParam section (or is it just an artifact of your snip?).
I have noticed in the past that the if the last line of that section is an animation the animation quite often doesn't work - I have often seen it when one of the main landing gear wheels will rotate but the one on the other side doesn't, or when one set of cowl flaps on a 2 engine plane are animated but the other set is frozen.
Sometimes it can be solved by adding a dummy line to the end of the GUIDParam section. In this case I would use something like
;UINT32 E0 4 {00000000-0000-0000-0000-0000000000000} dummy0
Hope this helps.
Gavin
gavinc hit the nail right on the head.
Sure enough r_tire is the last entry in the DICT_SECTION. reorganising it thus
Fixed the wheel.Code:;DICT_SECTION ;FLOAT32 AE 4 {2A09AF32-34E5-11D3-A479-00105A24D108} l_gear ;FLOAT32 AA 4 {BA9EBED0-34E5-11D3-A479-00105A24D108} r_gear ;FLOAT32 B6 4 {FC649DE0-34E5-11D3-A479-00105A24D108} c_gear ;FLOAT32 BA 4 {DC7E5F6D-33A3-4183-AC11-997A0E14575A} r_spoiler ;FLOAT32 BE 4 {E54A2C80-935E-4C5D-8700-1E1E495E0077} l_spoiler ;UINT32 A4 4 {FBD8EE2C-39A7-4E9C-B527-AA632FE7E50F} engine0 ;UINT32 A0 4 {D50CA991-BE29-49DC-811C-9BAD544D9AD9} engine1 ;UINT32 9C 4 {B50DD089-FD07-45D7-A84F-6BC19F2F5D83} engine2 ;UINT32 98 4 {53CAB4CC-FE7A-40B3-9EB2-C5805BC949B7} engine3 ;FLOAT32 B2 4 {9E5C1C91-D1A9-477F-B78C-68AD64D4AF56} f_canopy ;UINT32 C2 4 {4CF550DF-134D-4989-BACD-978E3A69D82E} c_tire ;UINT32 CA 4 {4D54624D-D897-4408-876E-1E3E38A253B0} l_tire ;UINT32 C6 4 {747D97A8-8770-4FC7-B8F7-1D893A2544BB} r_tire ;UINT16 A8 2 {0EECADB4-1724-41C6-B977-D87A4C9544E8} crash_check
The attached file is clearly not a PDF please don't try opening it as such. It needs to be tested to see what effect moving crash_check has.