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To Crash or Not to Crash?

I fly with crash detection off because when flying low level firefighting runs, the stock FSX crash detection would give false indications that I had crashed due to mesh inaccuracies.


I've noticed that the VRS TacPack crash detection is fantastic (like everything else they have done), so that is no issue.
 
Thank you for your appreciation of the FOF scenery!

I must admit I did not pay much attention to crash detaction when doing this scenery and there are invisible objects spanning across the runways. For sceneries done after that I usually flag the objects to not be crash hazards to make it easier for everyone.

I fly with crash detection off btw. When I do a bad landing I know it very well. Sim stopping due to that and the need to reload a flight is very frustrating.

The problem is purely my rotten flying! As long as I don't cut corners on the taxiway or swerve off the runway it's fine. Polk City is definitely my favourite warbird spot when it's too wet & windy at Duxford.
 
I have it turned off, on both my home and laptop.
Having it on would be nice if it didn't give false crashes.
I am a pilot in real life, and enjoy FSX as well, flying just for fun in the sim is nice, because I don't have the worry of Fuel, insurance, filling flight plans etc.
Their are so many times when I fire up the plane, and just head for the runway, and take off. Makes for some fun flights.
My daughter is on her flight from South Africia, and is running everything lifelike except the crash detection.
 
Crash detection is on for me. The scenery add-ons I use typically don't have problems and those that do get fixed quickly enough. I practice sometimes on strips where I would not be able to tell if I had collided with the scenery without it. The little strip just up the coast from NZMF is an example.

Now if only trees were realistic heights. There is always something to improve upon for the next simulator.
 
Crash detection on. I only fly low level warbirds and CD gives me easy "you are a numb nuts" feedback.
As seen from my river run post I love doing low and fast or lower and somewhat slower, but with CD on you get instant feedback when you shave a ridge line or bottom out in a valley. When landing it also means I get to lift my game. I'm perfecting my curved landing patterns for the single engined war birds cause straight ins are nearly impossible to line up with those bloody great noses . Again cd gives instant feedback. My pet peeve is overstress results that are totally at odds with the flight regime and aircraft in particular. Getting overstress crashes at 1.2G from an aircraft developed for dog fighting at 6-7G.:banghead:

 
On, always on. There's always risk of CD when flying low in certain areas but for me, I shave rocks in many locations without ever getting a CD(through tons of practice and knowing my normal low level flying landscape). My main reason for having it on is for vertical speed landing tolerances and I do a LOT of AI Carrier work which requires the highest level of precision I've ever experienced in SIM. Plus, there's something basically wrong looking with seeing an aircraft "bounce" of the terrain after a vertical impact. It's not for everybody but thankfully it is an option.
 
Crash detection is on and the realism sliders to the right. If I crash, I want to know it. I like it as real as I can get it.
 
I leave it off. If I crash, I know that I've crashed. Not once have I ever said "Boy, I sure am glad I had crash detection turned on" so it stays off :adoration:
 
Crash detections on

Never had a problem with building crashes or any other mesh or scenery crashes.

Collisions with other players turned off for multiplayer because the crash bubble around some aircraft is far too big. Also some people have bad habits (like me).:biggrin-new:
 
Slightly tilted to those who fly with CD Off. Personally, I don't normally crash and even when I do, I don't want to be at the end of a cross country and then find myself back at the start of the trip. . . .or land and as I'm taxiing off the runway get a crash because I was too close to a windsock that's 10' feet away. I think as a training tool, it would certainly get my attention in a classrooom situation and has value in that sense. . .so I appreciate the fact that there are those who find it an integral part of their flight experience. I suppose that's what separates the casual sim pilot from those who enjoy a more immersive experience. Thanks for participating.
 
I do fly with Crash Detection turned on --but I recognize the many shortcomings that approach has in the imperfect world of FS. To get around that, I ALSO use Pete Dowsons Autosave module - it automatically saves my flight at 10 second intervals, so if I crash, I'm not hours away from a perfect landing... In this way, it's a sort of a compromise between CD On and CD Off, since after a crash, FS automatically reloads the last save point and I end up exactly where I had been ten seconds before, more aware of the hazard and prepared to avoid it.
 
I have CD on.. It seems to work fine. Only complaint is the crashes are not depicted like a real crash...

David
 
The crash detection in FS is totally unrealistic, unprecise, and most addon are not configured properly to use it (stress damage).
I disabled the crash detection, and this actually makes the sim more realistic :') At least, I don't have to look for that invisible object I touched somewhere, for exemple.

That being said, if we would finally get some REALISTIC and PRECISE crash/collision detection, with ACCURATE consequences, then I would turn it on all the time. But in FS, the crash detection is anything but realistic, accurate, precise or whatever. So I turn it OFF.
 
This is an interesting thread. I've always had crash detection on. Felt like cheating if it was off. But this isn't a game like Doom, where the monsters can't hurt you if you've found out how to enable “invincibility mode”. I take the same care and pride in my landings regardless of whether or not crash detecting is on. So why do I have it on? All it does is send me back to my starting airport, or at 15,000 feet 20 miles out, which is only annoying. Like others have said “I know when I've gooned the landing...” It would be nice, however, if scenery designers would test their awesome stuff with “CD” on. Just sayin... And, of course, the race events we sometimes have here do require CD to be on...
 
For me crash detection is so unreliable that I switched it off years ago and off it stays.
 
CD off. I fly military helos and the Sh-60 is designed to take far more abuse than FS-X allows. Dropping on a rolling, pitching DDG is a non-starter for CD.
 
Late as usual, but this is an interesting thread. I've always flown with CD on, maybe because it seems a bit more
realistic. Or maybe it's just habit.

I also fly with all the sliders to the right, with the exception of the last slider, "Crash Tolerance". I have read, I
think on this forum, that this slider determines the size of the envelope around the aircraft that if anything comes
within, will set off crash detection.

I don't know how true that is, but this much is true: I cannot fly under the Lions Gate bridge in Vancouver, Canada
(a rite of passage for any new aircraft added) with the Crash Tolerance slider all the way to the right, no matter how
much clearance I have, without setting off crash detection. So I usually fly with the Crash Tolerance slider set about
the one-third point.

But this is only for things with wings. For helicopters, it seems that falling straight out of the sky and hitting the ground,
no matter how slowly, carefully, and delicately done, is an automatic crash in FSX's eyes. I least I've never been able
to avoid a crash landing with a helicopter, no matter how carefully I try, with CD on.

Thanks again for an interesting thread.

- Rob
 
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