I've been playing with and investigating the ins and outs of FTX's PNW scenery over the last few days and have decided that I will not design scenery to work within or support the package nor will I modify my existing scenery to be compatible with the PNW addon.
Here's the deal: If you like Kevin Burns' great Bellingham scenery, unless he makes it specifically for PNW, you will never see it in PNW. Every time you select PNW in FTX central, all the PNW libraries, terrain, landclass, and placement files get loaded in the priority 1 through whatever slots in your scenery library which automatically overrides about everything below them. In Bellingham's case it looks like the photoreal background may remain, but the custom objects are gone.If you manually place the KBLI Scenery folder ahead of the PNW folders in priority, you end up seeing
double buildings and autogen interference. You will see one other thing from Kevin,the AFCAD, and that leads to problems elsewhere.
FSX will ALWAYS read an active Airport File. Call it an AFCAD, ADE, AFX, AFD, whatever, FSX will read it. And it will generally read the entire .bgl, not just the airport data. So places like Oak Harbor Seaplane Base become especially obnoxious because even though the custom buildings don't show in PNW mode(I didn't put them in the same.bgl as the airport info), the tarmac does because it's part of the airport file. It looks kind of strange, but there you are. The other problem this leads to is that FSX believes the first altitude it reads whether it's in the airport files in the main scenery folder or the airport file elsewhere like Oak harbor.
If you have to change the altitude of the airport because you changed the terrain, to make sure that FSX reads the right altitude, you generally have to build a "Stub" file which is generally a shortened airport file located in the scenery/world /scenery folder. The disadvantage to this is that FSX thinks this is the new altitude forever even when you revert to FSX mode, so it in effect, "breaks" the FSX Default (or other freeware or payware airport) that uses the original altitude.
It may break the stuff you've already paid for.
This is not so good and the FTX folks are working on a fix so this doesn't happen.
I guess this is why there's almost a taboo against using an AFD file among the folks that develop strictly for FTX and partially the reason for the "Do not touch" list they get as well.
Now, I've got to tell you, I've received above and beyond customer service since I bought the PNW addon. Holjer is the absolute best, but the FTX folks and I seem to have a basic philosophical difference. They appear to me to be installing a proprietary system, restricting the sceneries they allow into the system and charging whatever the traffic will bear for addons into it. Great marketing...lousy for existing scenery.
That's why I won't bother. I guess I'd rather be inclusive than exclusive.
So you will NOT need any addons to enjoy my sceneries, and they should be ok if the addon (any add on) reverts to a true FSX condition including altitude, library support and cvx resolution.
Enjoy,
Jim
Note: Those of you who really don't like the tarmac at Oak Harbor can remove the Oak Harbor folder from your addon scenery folder.Be sure to deactivate it first or FSX will whine about it until you do.
Here's the deal: If you like Kevin Burns' great Bellingham scenery, unless he makes it specifically for PNW, you will never see it in PNW. Every time you select PNW in FTX central, all the PNW libraries, terrain, landclass, and placement files get loaded in the priority 1 through whatever slots in your scenery library which automatically overrides about everything below them. In Bellingham's case it looks like the photoreal background may remain, but the custom objects are gone.If you manually place the KBLI Scenery folder ahead of the PNW folders in priority, you end up seeing
double buildings and autogen interference. You will see one other thing from Kevin,the AFCAD, and that leads to problems elsewhere.
FSX will ALWAYS read an active Airport File. Call it an AFCAD, ADE, AFX, AFD, whatever, FSX will read it. And it will generally read the entire .bgl, not just the airport data. So places like Oak Harbor Seaplane Base become especially obnoxious because even though the custom buildings don't show in PNW mode(I didn't put them in the same.bgl as the airport info), the tarmac does because it's part of the airport file. It looks kind of strange, but there you are. The other problem this leads to is that FSX believes the first altitude it reads whether it's in the airport files in the main scenery folder or the airport file elsewhere like Oak harbor.
If you have to change the altitude of the airport because you changed the terrain, to make sure that FSX reads the right altitude, you generally have to build a "Stub" file which is generally a shortened airport file located in the scenery/world /scenery folder. The disadvantage to this is that FSX thinks this is the new altitude forever even when you revert to FSX mode, so it in effect, "breaks" the FSX Default (or other freeware or payware airport) that uses the original altitude.
It may break the stuff you've already paid for.
This is not so good and the FTX folks are working on a fix so this doesn't happen.
I guess this is why there's almost a taboo against using an AFD file among the folks that develop strictly for FTX and partially the reason for the "Do not touch" list they get as well.
Now, I've got to tell you, I've received above and beyond customer service since I bought the PNW addon. Holjer is the absolute best, but the FTX folks and I seem to have a basic philosophical difference. They appear to me to be installing a proprietary system, restricting the sceneries they allow into the system and charging whatever the traffic will bear for addons into it. Great marketing...lousy for existing scenery.
That's why I won't bother. I guess I'd rather be inclusive than exclusive.
So you will NOT need any addons to enjoy my sceneries, and they should be ok if the addon (any add on) reverts to a true FSX condition including altitude, library support and cvx resolution.
Enjoy,
Jim
Note: Those of you who really don't like the tarmac at Oak Harbor can remove the Oak Harbor folder from your addon scenery folder.Be sure to deactivate it first or FSX will whine about it until you do.