Hello Anthony,
Sorry but that's not correct. As long as your add-on with its polygon data sits above the FTX scenery library entries then those will automatically use the FTX custom textures. In fact our own polygon files are in a different directory from the textures themselves. And for the vector lines you just need to copy the information from the terrain.cfg file into the SBuilder or ADE .ini files (or ask us for the lists).
What is more tricky is to know what textures represent which land class type as we don't rely on the standard descriptions. However, all of that can be addressed by asking us specific questions so we can provide specific answers. Then again, FS developers tend to be men and men don't like to ask for directions :mixedsmi:
Cheers, Holger
Hi again Holger. I'd just like to revisit this issue again as I'm not so sure that I understand how to use FTX textures.
I should point out that I am not using PNW yet so I am basing what I say on FTX Australia. I will have to wait for the DVD version to be released before I can get my hands on PNW.
I should also point out it was over a year ago that I had a look at this issue so my memory may be a bit fuzzy on the matter. So apologies in advance for any mistakes I may make.
I'll just look at the FTX roads. As I understand it the FTX textures and scnery bgls are stored in FTXAU_05_ROADS folder. Now, I had a look at the terrain.cfg and the FTX road entries reference the FTX textures.
As I understand it FSX will look in a scenery files associated texture folder first for any textures it needs and then in the Scenery/World/Texture folder. FSX will not search down through every scenery folder looking for the right texture.
I've just tested this by pulling out one of the FTX road bgls from FTXAU_05_ROADS and placed it into a different active scenery folder with no FTX textures. As expected, the roads disappeared from FSX. The reason being that FSX looked in the new scenery folders texture folder, couldn't find the FTX textures being called, then looked in the scenery/world/texture folder, couldn't find them there either so FSX stops searching and the roads were not drawn.
I'm not sure then how it is possible for someone to create roads using FTX road textures unless those road textures are placed in the scenery/world/texture folder or the scenery .bgl is placed in the FTXAU_05_ROADS scenery folder.
Any way, that is they way I understand how FSX works but of course Holger is a much smarter man than me so I wouldn't be surprised if he proved me wrong.
"Those sorts of choices are the scenery dev's lot in life, I'm afraid."
And that Bill is why I make planes now
