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Toko-Ri skelton pack is up!

Got it to work stop used the cfs3 terrain SDK on the global_layer in your pack and made a gsl stop renamed the gsl that was in your pack to korea_gsl stop
see the ship now stop will let you know how it go's form there stop
lol flyer01

ps-- I put the dpc_f8_late cockpit in the f92f_721 works well. Now it has a flight stick.


:friday:Thanks flyer01: Follwed your dirrections exactaly, Working great now,


BTW My Cutscenes look like this. Is it correct ?

<airbase_triple_3>
<Cutscene FileName="a_pregame_3.xml"/>
</airbase_triple_3>
</US_Navy>
<airbase_saratoga_1>
<Cutscene FileName="a_pregame_1.xml"/>
</airbase_saratoga_1>

</Cutscenes>


Well I'm off to change that f92f_721 cockpit.

:guinness::guinness:Many thanks for that too.
 
Tiger that doesn't look quite right. The saratoga cutscene file should be inside the us_navy city set. cut and paste it back above </us_navy>

Did I forget the instructions for cutscenes and qclocations?

Doh! :karate:
 
Tiger that doesn't look quite right. The saratoga cutscene file should be inside the us_navy city set. cut and paste it back above </us_navy>

Did I forget the instructions for cutscenes and qclocations?

Doh! :karate:


Nope!!


:cool:Thanks Squiffy UI animations now working. All we need now is for somebody to make a pilot with a green tophat and scarf "Mickey Rooney" He played the chopper pilot in the movie:costumes:
 
Nice screenies! Did I load that trooper? I was thinking of it. A little better than the ambulance. Go crazy man. No luck on the speedbrake holes. Fo some reason it isn't rendering properly. I've saved as dxt1 dxt5 maybe not dxt3, but all with mask and it just won't work. I think the reflective skin is a problem. Any ideas?

Presentation went well by the way. Only one person showed up and two of my colleagues. No sweat, we're just breaking in a new catalog orientation class. Beautiful weather here, I think most patrons would rather be in the park or courtyard.
 
I don't know, I'm still scratching my head on that one. I saved it as dxt1 using the Nvidia plug in for photoshop.

Maybe not related but I made some stand alones of the DPC Panther and can't dog fight against them. I can fly 'em with wingmen but can't choose them as opponents (AI) - CTD.

I also changed the model names in the missions with AC I know are OK and get CTD.

Yet another idea - During flight ops there was always a chopper in the air in case an aircraft went over the side. Would it be possible to have the S-51 fly a tight orbit just starboard of the carrier on Panther missions? Could that also be made a permanent fixture in the carrier facility so the dragonfly would always be there in QC?
 
Yeah probably so. I can look into a spawn. Textures look fine it's just not showing transparent holes in the brake which you should be able to do with an alfa mask in a dds file.
 
Thanks CG! It's beautiful and also nerve racking at the same time.

The rescue mission was really cool too. I had F-86s and P-51s escorting me back to the carrier.
 
Hello,
Where can I find the s51 aircraft (helicopter) needed for these missions.
Thanks in advance
 
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