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TracerEffect="fx_tracer_blue"

gosd

Charter Member
Several of the weapon files require "fx_tracer_blue" for the TracerEffect but I cannot find this effect in the effects.xml file.
There are several versions fx_tracer_blue_xxx but none without the suffix. Does anybody have this one?
 
tracer

Add this to your effects file

<tracer_blue ClassName="TracerEffect" TracerLength="1.7" TracerWidth="1.7" TracerRorationSpeed="500" TracerBlendMode="Add" TracerSideTexture="TracerSide29.dds" TracerEndTexture="tracerEnd29.dds" SmokeLength="600" SmokeWidth="7" SmokeRorationSpeed="1200" SmokeBlendMode="QuadSprite" SmokeSideTexture="tracerSmoke4.dds" SmokeEndTexture="black.DDS"/>
<fx_tracer_blue ClassName="GroupEffect" Effect0="tracer_blue" />

and the xdp: AvHistory_gr_Mg151-20L_round.xdp

<?xml version="1.0"?>
<UnitData>
<General Allegience="" LongName="" ShortName="" ModelName="" BlastDamageScale="1.0" ImpactDamageScale="1.0" FireDamageScale="1.0" Priority="2" Type="weapon" EnteredService="01/01/1944" BlastDamageMod="0" ImpactDamageMod="0" FireDamageMod="0" AllowSpawn="n" Category="weapon" Country="germany" Mass=".2781"/>
<Description String="20 x 82 x 115 g"/>
<Weapon WeaponType="shell" ImpactDice="1" ImpactDieSize="1" ImpactOffset="38.22" BlastDice="1" BlastDieSize="1" BlastOffset="31.96" BlastRadius="0.8" FireDice="1" FireDieSize="1" FireOffset="7.8" ExplodeEffect="fx_grndexpl_t" GroundEffect="fx_bltgnd_m" AirEffect="fx_bltpln_m" WaterEffect="fx_bltwtr_m" TracerEffect="fx_tracer_blue" />
<Loadouts/>
<GunStations/>
<DamageBoxes/>
<Systems/>
</UnitData>
 
Add this to your effects file

<tracer_blue ClassName="TracerEffect" TracerLength="1.7" TracerWidth="1.7" TracerRorationSpeed="500" TracerBlendMode="Add" TracerSideTexture="TracerSide29.dds" TracerEndTexture="tracerEnd29.dds" SmokeLength="600" SmokeWidth="7" SmokeRorationSpeed="1200" SmokeBlendMode="QuadSprite" SmokeSideTexture="tracerSmoke4.dds" SmokeEndTexture="black.DDS"/>
<fx_tracer_blue ClassName="GroupEffect" Effect0="tracer_blue" />

and the xdp: AvHistory_gr_Mg151-20L_round.xdp

<?xml version="1.0"?>
<UnitData>
<General Allegience="" LongName="" ShortName="" ModelName="" BlastDamageScale="1.0" ImpactDamageScale="1.0" FireDamageScale="1.0" Priority="2" Type="weapon" EnteredService="01/01/1944" BlastDamageMod="0" ImpactDamageMod="0" FireDamageMod="0" AllowSpawn="n" Category="weapon" Country="germany" Mass=".2781"/>
<Description String="20 x 82 x 115 g"/>
<Weapon WeaponType="shell" ImpactDice="1" ImpactDieSize="1" ImpactOffset="38.22" BlastDice="1" BlastDieSize="1" BlastOffset="31.96" BlastRadius="0.8" FireDice="1" FireDieSize="1" FireOffset="7.8" ExplodeEffect="fx_grndexpl_t" GroundEffect="fx_bltgnd_m" AirEffect="fx_bltpln_m" WaterEffect="fx_bltwtr_m" TracerEffect="fx_tracer_blue" />
<Loadouts/>
<GunStations/>
<DamageBoxes/>
<Systems/>
</UnitData>

Thank You very much for this..
I have added all of this and it works perfectly as always from you Master NachtPiloten

:salute: :salute: :salute:
 
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