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TriPacer for FSX?

LTCSZ

Charter Member
I have noticed that there are several Piper TriPacers out there...Does anyone have a recommendation for one that will run well in FSX? Thanks,

Steve in Kansas
 
Steve, I tried Bill Lyons' Tri-Pacer in FSX Acceleration, it wasn't pretty...:faint:
 
Hope So!

Brian: I hope someone with the ability takes you up on your offer...I took my first flight lesson in a TriPacer in 1966 and would love to be able to fly one in FSX...Thanks for your kind offer...

Steve
 
Bill Lyons did a brilliant Tri-Pacer....

I have been meaning to do a tail dragger Pacer for ages now, but updating models has become the mainstay.. arrghh..... :banghead: :banghead: :banghead: :rapture:
 
Bill's methods of working outside the box doomed his aircraft to remain in FS9/GW3. Brian - yours works pretty good in SP1
 
Bill's methods of working outside the box doomed his aircraft to remain in FS9/GW3. Brian - yours works pretty good in SP1


I know, I've got my Super Pacer up and running in SP1 myself. Still a bit hard on frames compared to a default.

Amazingly, the AFG PC-12 works great. virtually no frame hit (For a FS9 airplane) I'm running a custom panel/vc that I made (Lots of Flight one stuff in it so I can't share)


Brian
 
Steve, I tried Bill Lyons' Tri-Pacer in FSX Acceleration, it wasn't pretty...:faint:
I tried it too... I think the gauges were OK and everything was working if I remember well, however there was a terrible texture bug on the side of the aircraft's external model, kind of ZBuffer bug, the texture was dissapearing (flashing) behind something inside the plane... too bad, it was a great plane :/
 
I tried it too... I think the gauges were OK and everything was working if I remember well, however there was a terrible texture bug on the side of the aircraft's external model, kind of ZBuffer bug, the texture was dissapearing (flashing) behind something inside the plane... too bad, it was a great plane :/

That is the N-number poly float panel. Supposed to be invisible. arrghh... Would be cool to find a way to disable that in the Hex code, make it pure black or something to make it hide.
 
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