Truk Lagoon

OBIO

Retired SOH Admin
Has anyone done it as a scenery? I went to Truk (N7* E152*) and there is basically nothing there...just a few little islands.

I watched a show tonight on ship wrecks, and these divers were exploring some of the ships in Truk Lagoon. Very interesting. In one ship, they found a skull that was imbedded in the wall.....the explosion was so intense when the ship was bombed that the guy's head was literally pressed into the wall. The rest of his skeleton (or most of it anyhow) was laying in a pile on the floor beneath the skull. It was totally spooky seeing that skull looming out of a concavity in the steel wall.

OBIO
 
It was statement Battle that has gotten little attention in our community. After the attack on Turk on Feb,1944 there was no doubt who was the new naval Power in the Pacific.:ernae:
 
There was also an attack in April, the main attack was "Operation Hailstone". Truk lagoon had been fortified from 1925 on and was the
largest base outside of Japan. The lagoon is 40 miles across and has
over 100 ships sunk in it, we shot down over 400 aircraft in the operation.
ckissling
 
I would pay to see a skilled scenery designer take up this challenge of enhancing this location to something more accurate with its true historical detail and layout.

The successful Truk campaign was like the US Naval version of the Pearl Harbor attack. And like the US Navy, a more industrialized IJN with limitless resources would have recovered and possibly refortified the Rabaul complex, where the IJN actually retreated to afterwards. I believe that was a major reason that Rabaul became so much more important after Truk fell. In hindsight, it seems that Truk was a softer target than Rabaul and Rabaul evolved into the main air command hub of the Empire's PTO campaign. For good reasons, both locations were important in their own right, But IMHO Rabaul's downfall was the real war-winner - i don't think the Phillipines, the Marianas, Iwo or Okinawa would have been successful without marginalizing this bastion first.
 
Most of the AC destroy in Turk by our Navy Aviators where like in Pearl Harbor destroy on the ground. Their main Navy force"s had already abaddon the Turk Harbor just before we attack it. We did destroy some destroyers but most of the Ships that where sunk where Merchant Ships.

It was more of a statement operation than a true Pear Harbor in reverse if you really look at it with a objective Historical point of view.

From then on the World knew who was the main Naval Power in the Pacific.:ernae:
 
Not it !!

I'm surprised that MaskRider hasn't created specialized scenery for Operation Hailstone [Truk Lagoon]...

Anyhoot, here are some key research websites for anyone willing to have at a recreation !

SC
:kilroy:
------------------------------------------------------------

http://www.seawolfproductions.com/Shipwreck%20Museum/Truk%20Lagoon/index.html

http://euler.atmos.colostate.edu/~vigh/discussion/chuuk_topography.htm

http://www.superstock.com/stock-photography/Oiler

http://www.visittruklagoon.com/pages-activities/attractions.htm
 
Looking at a map of Truk Lagoon, it quickly became apparent why no one has tackled this scenery....the place is HUGE. The map I looked at had the scale at the bottom of the page. 1 to 1,000,000. Not sure what unit the scale is set in, inches most likely, but anytime a map as a 1:1,000,000 ratio, you know you are dealing with a huge huge piece of property. Creating just the barrier ring would be a monumental task.

I am in full agreement with bearcat on this one...I would be willing to pay for the creation of this scenery. I think if a glob of us chip together and ante up 5 bucks each, we could come up with a monetary inticement sufficient to get some one to do this scenery.

OBIO
 
Hi ,all !
I'm a newbie,it's my first post .........:d

bearcat241 said:
I would pay to see a skilled scenery designer take up this challenge

Really ???.....by this time of crisis The challenge is interesting and could be a lucrative way .... :d

.....but for the friends I could make it for free...
I was certain that somebody had already start the project,if nobody is on it ,I can start it.I could make the ground modelling ,mesh shorelines land class road rivers and flatten .

OBIO said:
Looking at a map of Truk Lagoon, it quickly became apparent why no one has tackled this scenery....the place is HUGE. The map I looked at had the scale at the bottom of the page. 1 to 1,000,000. Not sure what unit the scale is set in, inches most likely, but anytime a map as a 1:1,000,000 ratio, you k?now you are dealing with a huge huge piece of property. Creating just the barrier ring would be a monumental task.

The place is huge but the ground parts are small this scenery seems not to be particulary difficult to built.The rendering of the lagoons could be also a good challenge ...

Jean Bomber
 
I spent a while last night in the Truk area, and the main islands were there, with three different airstrips and a seaplane base. The only thing missing was the outside belt of coral reefs, but I added a few IJN ships with the MBuilder and it looked good :d. I'll try to post some pics of the area.

Some Googling got me the attached map (from http://www.cv6.org/1944/truk/default.htm) and a brief description of what was on some of the islands (at http://www.pacificwrecks.com/provinces/truk.html )
 
Hi all
first step, the truk ilands mesh ,the redering in cfs2 without any correction....
n7*27'
e151*52'
first impression from far away this seems good....
approching....in some place the flattens need to be reworked and the landclass too ,so in waiting i can upload the mesh soon I can ,this could already enhance the islands.
The next step will be the G2k work ,shoreline landclass etc....
this need some time of preparation about the maps that this project needs, to start with the good parameters.
here some pics to see how are the truk islands in my cfs2 PTO,with the mesh....

A+

JP
 
Jean Bomber
If you are going to make the scenery, please use buildings, hangers and
others that we can bomb and rain havoc on(the good things in life).
ckissling
 
Wow! You achieved that in a day :isadizzy:. Can't wait to see what you end up with after a few weeks work. That is amazing and such a vast improvement over the stock Truk Lagoon area.

OBIO
 
Trukin

Got a little catching up to do and thought I'd post a photo I got somewhere titled Truk WWII.

The upgrade is looking great!
 
I must have had some thing wrong in my coordinates when I went to Truk Lagoon the other night...because I flew around for nearly 45 minutes and only saw two iddy biddy islands. Went in tonight using the coordinates JapLance posted, and there are islands and mountains and air strips...now I just need to figure out how to get the air strips into my Free Flight start list.

OBIO
 
Man, there really is a lot of scenery at the stock Truk Lagoon location. I went into FSSC and made a very tiny runway (5 meters long, invisible) that sits on the stock runway scenery...but does not create any conflicts...not talent just pure dumb luck. With this air strip in place, you can now start at what I call Truk Lagoon Strip 1 (although I did misspelled Truk in the scenery creation...Truc Lagoon Strip 1).

Just click the attachment, save it to your computer some place, rename it by removing the .txt to make it back into a zip file, unzip it, then plop it into your scenery location (SceneryDB, Scenery...which ever you use), activate it through the scenery library screen, fire up the sim and take a look at what had been hidden all this time. The hangars, docks, ships....that was already there in the stock scenery.

Oh, make sure that you do not end up with a folder within a folder when you unzip it. You should have the main folder (Truc Lagoon Strip 1) and inside that a folder called Scenery with two files inside that.

OBIO
 
Hi,
OBIO said:
Wow! You achieved that in a day :isadizzy:. Can't wait to see what you end up with after a few weeks work. That is amazing and such a vast improvement over the stock Truk Lagoon area.
:d it's just the begining,I've only put the mesh for this area ,sure the scenery needs some weeks of work.Last night I've made a simply shorelines, landclass and waterclass of Moen island ,as usual the cfs2 scenery is not accurate .
I search for a coral reef texture or something like this, I've found it in a pactex some times ago and lose it since,and I don't remember where I've downloaded it,does somebody can help me to find it .
I 've no internet connection at home since two weeks ,this would be ok next week,in waiting i post from my job......
See you tomorrow for some news.....;)
A+

JP
 
Truk

On my screen there are three nice strips in the Truk area. They are called Moen, Param, and Eten and all appear in Free Flight. They must be stock cfs2 items. I went to your original coordinates and like you found almost nothing.

I am finding stock cfs2 has accurate scenery in the Pacific. I wondered how aircraft got to Australia after the fall of Wake and the Phillipines. I googled around and found they used two tiny islands of Palmyra Atoll and Kanton. And yes, both are well portrayed (without airstrips) in the game even though there is probably no stock mission that comes close to them.

Jimski
 
On my screen there are three nice strips in the Truk area. They are called Moen, Param, and Eten and all appear in Free Flight. They must be stock cfs2 items. I went to your original coordinates and like you found almost nothing.

I am finding stock cfs2 has accurate scenery in the Pacific. I wondered how aircraft got to Australia after the fall of Wake and the Phillipines. I googled around and found they used two tiny islands of Palmyra Atoll and Kanton. And yes, both are well portrayed (without airstrips) in the game even though there is probably no stock mission that comes close to them.

Jimski

Thanks for the info JapLance. I have the Param, Eton, and Moen in my Free Flight listing but had no idea where they were...the Pacific Ocean is a huge body of water. Having them already in Free Flight sure is a lot easier than trying to make airstrips to set on top of what was already there.

OBIO
 
Back
Top