Truk Lagoon

A Truk like that.....

Hi all

I've find the pactex set ,made by Otis, with the coral reef texture ,and some other....,somewhere in my DD and I've started the landclass waterclass values work to give a more real aspect to the lagoon,the reef and around the islands.

ckissling said:
If you are going to make the scenery, please use buildings, hangers and
others that we can bomb and rain havoc on(the good things in life).
ckissling
certainly not :d,many others Guys will be happy to place them ,I've not the gsl practice and the time for ,I'll make only the ground and water aspect of the islands

jimskifs said:
I am finding stock cfs2 has accurate scenery in the Pacific
Yes they are......with the cfs2 shorelines but when you draw the real shorelines the scenery objects are in the lagoon .....and if we want use plainly the mesh ,without water in the mountains.....,we must use the real lines .


OBIO said:
Having them already in Free Flight sure is a lot easier than trying to make airstrips to set on top of what was already there.
:costumes::costumes:......surely

Here the mesh for the center of the Micronesia around the truk islands,it's
a txt file ,change the txt extension to bgl and place it i your scenedb /world/scenery

some pics of the Moen island

A+

JP
 
Jean,

I spoke too soon about Palmyra Atoll. It appears correctly in fs2002 but not at all in cfs2 as far as I can see. It was a stepping stone in the ferry route from Hawaii to Australia and the home of a naval air station and you can read about it at http://en.wikipedia.org/wiki/Palmyra_Atoll

I don't know if you can "create" it.

I also found an unknown island about 20 miles from where I think Palmyra should be. It doesn't appear on any of my old maps. I claimed it for myself and opened a casino there.

Jimskifs
 
Maskrider has beautifully made the Palmyra atoll and the significant islands for the ferry routes. At this moment I'm unable to locate them here at the Outhouse (maybe they were attachments in a lost thread) but if you are interested, PM me and I can send them to you.

EC_ILO
 
Hi all

I've find the pactex set ,made by Otis, with the coral reef texture ,and some other....,somewhere in my DD and I've started the landclass waterclass values work to give a more real aspect to the lagoon,the reef and around the islands.


certainly not :d,many others Guys will be happy to place them ,I've not the gsl practice and the time for ,I'll make only the ground and water aspect of the islands


Yes they are......with the cfs2 shorelines but when you draw the real shorelines the scenery objects are in the lagoon .....and if we want use plainly the mesh ,without water in the mountains.....,we must use the real lines .



:costumes::costumes:......surely

Here the mesh for the center of the Micronesia around the truk islands,it's
a txt file ,change the txt extension to bgl and place it i your scenedb /world/scenery

some pics of the Moen island

A+

JP


What water set are you using, Jean? and where to get it?
 
I think you will find that the island of Moen is MUCH larger than shown in
CFS2. The island had a large air field on the southern end and a lot of infrastructer on the eastern end. ckissling
 
Bob,

open your "My Documents" folder, go to Tools/Folder Options.../View and make sure "Hide extensions for known file types" is unchecked.

CF
 
HI all

Warhawk,
I've downloaded them at www.flightsim.com there are six zips,check for the exact file names to search :
pactex2.zip
pactex2a.zip
pactex2b.zip
pactex2c.zip
pactex2d.zip
pactex2e.zip
this set have some folders with different and alternative textures for desert,dunes,water,rivers and roads.
It's a "must have" to enlarge the textures palette that we can use to design a scenery.

Jimskifs said:
I spoke too soon about Palmyra Atoll. It appears correctly in fs2002 but not at all in cfs2 as far as I can see. It was a stepping stone in the ferry route from Hawaii to Australia and the home of a naval air station and you can read about it at http://en.wikipedia.org/wiki/Palmyra_Atoll
I don't know if you can "create" it.
I also found an unknown island about 20 miles from where I think Palmyra should be. It doesn't appear on any of my old maps. I claimed it for myself and opened a casino there.
It's always possible to create it we have the tool for,I'm happy for your discovery and your futur casino :d

ckissling
,the csf2 lands and shorelines are never like they are really they seem good in hight altitude but ,but in fact they never are...

here two maps and the (must have) links to find many others

http://www.lib.utexas.edu/maps/micronesia.html


A+

JP
 
Hi All,
The entire truk cfs2 scenery is definitively not at the right location there is a difference around 15 seconds to the SW that give a distance of 0,5km on the ground.
Look the screenie,i've draw the real shorelines and let the cfs2's to see....it's the same for all the islands.
So I think that I'll not modifie the stock islands shorelines ,too huge and if i do that all the existing base will need to be rebuilt.....,this scenery is not the worst of cfs2 ,even if the islands are not exactly at their right place the contours are almost as the real , I'll only work on the Landclass values for ground parts and waterclass values for the lagoon.I'm also at this step on my others projects .......

A+

JP
 
Jean,

Good plan. I don't think I would be able to tell the difference of 15 seconds at all. I think the land class detail for the islands and lagoon would be much more important for a good looking atol and IJN anchorage.
 
Great work JP!

This thread started while I was away on vacation. I'm glad it resurfaced!

I know what you mean about many of the CFS2 islands being out of position. Many of my island projects have required getting rid of the CFS2 locations and starting fresh. But Truk, with all of its pre-existing scenery and bases would be a bit larger bone to chew, especially when, as you say, the original CFS2 rendering is not all that bad.

Very cool.
 
Hi all !
Every new scenery project is a discovery ,for Truk the challenge is mainly this time to figure the waters ,their tranparency ,the organic aspect of the coral reef ,the work is also to play with the different textures,taken from the pactex set ,to mix them ,the water class text of the main cfs2 with the truk text,dealing with two raw file for the same project,one to corrige the original and prepare a font for the second the coral barrier and the reefs ....:isadizzy:...
This pactex set is fantastic the tex are not only for the pacific,there are desert dunes ,also different water sets and different river and road lines
For the coral barrier a painting part was needed cause the contours of an atoll are very pronounced ,the water is shallow to deep in some meters and this need some new lines that don't exist in cfs2 ,one outside with the waves and one inside without .
it's almost as I want ...the paint part is not finished and the texture not definitive but that give the idea :d

JP
 
Hi All,
The entire truk cfs2 scenery is definitively not at the right location there is a difference around 15 seconds to the SW that give a distance of 0,5km on the ground.
Look the screenie,i've draw the real shorelines and let the cfs2's to see....it's the same for all the islands.
So I think that I'll not modifie the stock islands shorelines ,too huge and if i do that all the existing base will need to be rebuilt.....,this scenery is not the worst of cfs2 ,even if the islands are not exactly at their right place the contours are almost as the real , I'll only work on the Landclass values for ground parts and waterclass values for the lagoon.I'm also at this step on my others projects .......

A+

JP


that is exactly what I find out a few years ago, I installed a new mesh for the Japan mainland and it look´s wonderful, but the shorelines! one site of the island´s is flat, the other site has mountain´s in the water. I started to make flatten files for it, but give up. I think the whole CFS2 land classes are a bit out of place.- I never worked with mesh files, but my question is: can a mesh file shifted to the, for cfs2, right position? maybe that will make things easier then to redo all the shorelines
wolfi
 
:d
that is exactly what I find out a few years ago, I installed a new mesh for the Japan mainland and it look´s wonderful, but the shorelines! one site of the island´s is flat, the other site has mountain´s in the water. I started to make flatten files for it, but give up. I think the whole CFS2 land classes are a bit out of place.- I never worked with mesh files, but my question is: can a mesh file shifted to the, for cfs2, right position? maybe that will make things easier then to redo all the shorelines
wolfi

Unfortunately nothing is ever so easy. Even if we could shift the mesh over to the same general area as the CFS2 shorelines- and this can be done in an eyeballing it sort of way- we are still faced with the problem that the CFS2 shorelines don't fit the mesh. There just is no one size fits all solution.

Of course one remedy for mountains of water are the wonderful coastal flatten packs that follow the existing CFS2 shorelines and flatten accordinglly with the key virtue being that it rids us of the elevated water at the expense of some fairly breathtaking precipices along what should be sloping to the sea shorelines.

Off and on for the past few months I have been tinkering with Luzon/Manila- with the help and guidance of JP.

What I finally opted for was to use JP beautiful- but still very very beta SRTM Luzon mesh and then use what is called Shuttle Water Body Data (SWBD) which is derived from the SRTM mesh data.

Essentially SWBD data is whats left over from the SRTM mesh- where all none zero (elevated) terrain is one color and zero value terrain is another color. These two color images, shp files, can be downloaded, viewed in special viewers (such as Tatuk viewer) and square areas can be selected and exported as bmp files for use as background image maps in G2K (Autocoast too). Whats neat is that included with the exported bmp is the exact coords of the corners all set up in the exact format you need to use it in G2K.

Anyway, from that image one can make very nice land and shorelines that usually fit the SRTM mesh like a glove.

The only problem you run into is that many time todays shoreline are not the same as those 70 years ago- especially around harbors and river mouths and such- so one needs to do some tweaking here and there. This particularly true of Manila Bay. So what happens is when you tweak the shorelines to fit the historical outline you run into the problem of the mesh no longer fitting the shoreline (usually resulting in elevated water) and you have to create A16 flattens to compensate. Hehe, its like pushing on a balloon. :d

BTW- for Luzon I hav been rebuilding land and shorlines mostly around coastal areas where there were airfields- anything that might show within a 20 mile radius or so. Manila Bay I have redone the entire bay as well as the shorelines north up to and around the entire Lingayan Gulf and south for 30 miles or so. As well as doing the big lakes E and SE of Manila Bay- Lake Taal and Laguna Bay. It looks quite nice. But its a chore. You have to take it in relatively small chunks if you really want to get it to fit nicely with the mesh.

Chris
 
Back
Top