dvslats, This is what my airbase data file looks like.
1.Name= is what ever the name of the base is in this case it is a seaplane base.Now the T stands for takeoff the 1 stands for the 1st entery in the airbase data file for that runway and heading.I usually have from 2 to three airbase data entries for each end of the runway I am using and that would be the 1st entery. The next number is 197 which is the heading for this entery and the next number is 144 which is the runway number.
Now, this ididn`t cover in the pic but I will here,(units_across=1).The reason for this is because I will have two enteries side by side on one end of the runway.If you are looking down on the runwayin the mission builder it would look something Like this X X .See the second pic and you will see what I am talking about.With two sets of aircraft takingoff you can get 16 AC AI off at the same time or if you are leading a group you can takeoff and still have 15 AC AI + the player going at once.If you notice the next pic you will see what I was talking about and the reason I code them the way I do.
2.takeoff_start_pos=000,0 This tells the sim where to place the aircraft player or player and his flight or the Ai ACand or its flight which is ontop of the X.You or the AI AC will end up just behind the X.
2A. is the takeoff_stop_pos= 1600,100.This just tell the AI when the the takeoff part of the flight is over and start toward waypoint #2.
3.Landing_start_pos=-4000,450 Thie is key to getting the AI to land in the same direction they tookoff in.By using a - infront of the 4000,450 you are telling the AI to start there landing behind the X.
4.landing_touchdown_pos=-000,0 This tells the AI to land just behind the X.
5.landing_stop_pos=-250,0 This tells the AI how far to go before they start to stop.
1.Name= is what ever the name of the base is in this case it is a seaplane base.Now the T stands for takeoff the 1 stands for the 1st entery in the airbase data file for that runway and heading.I usually have from 2 to three airbase data entries for each end of the runway I am using and that would be the 1st entery. The next number is 197 which is the heading for this entery and the next number is 144 which is the runway number.
Now, this ididn`t cover in the pic but I will here,(units_across=1).The reason for this is because I will have two enteries side by side on one end of the runway.If you are looking down on the runwayin the mission builder it would look something Like this X X .See the second pic and you will see what I am talking about.With two sets of aircraft takingoff you can get 16 AC AI off at the same time or if you are leading a group you can takeoff and still have 15 AC AI + the player going at once.If you notice the next pic you will see what I was talking about and the reason I code them the way I do.
2.takeoff_start_pos=000,0 This tells the sim where to place the aircraft player or player and his flight or the Ai ACand or its flight which is ontop of the X.You or the AI AC will end up just behind the X.
2A. is the takeoff_stop_pos= 1600,100.This just tell the AI when the the takeoff part of the flight is over and start toward waypoint #2.
3.Landing_start_pos=-4000,450 Thie is key to getting the AI to land in the same direction they tookoff in.By using a - infront of the 4000,450 you are telling the AI to start there landing behind the X.
4.landing_touchdown_pos=-000,0 This tells the AI to land just behind the X.
5.landing_stop_pos=-250,0 This tells the AI how far to go before they start to stop.