Tugs Steaming to you soon!

One For The Road

Okay - I've gone about as far as I can with this DP file - anyone else wanna create an Oil Barge instead of an Ammo Barge ???
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View attachment 13441
View attachment 13442 <==== This is a NEW DP File that supersedes the original one I posted
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Enjoy !
SC

:kilroy:
 
OK, I HAD to make another skin, since my barges in the included skins had 1. - scrap and 2. - coal in them!

So, painted the tug gray (siezed by the navy!) and the barge is covered with tarps.

When I make the navy tug later, I'll have her towing an avgas lighter, that should give you guys some more fun!:salute: But she'll be ARMED!

I think the size is too big to put here? (should be bmp 1024x1024 - 565)

YUP too big, well I was going to have a fuel lighter as one of the barges I'm finishing anyway.
 
Question? Is there a way to lengthen the tow? As I have come to understand in ports or confined waters a tow is approximately 150 yd's and at sea it's at 300 to 350 yd's. So a 3 barge tow could really take up some space :wiggle:

Skipsan :kilroy:
 
I can give it a whirl Skip, but was concerned lengthening out the DP boxes for the tug and the barge, as I've made them as one object. I know its way too close for the real world. Nothing like having a loaded barge slamming into your stern!

The other way to do it is have them as seperate objects with their own DPs and set them up following each other in MB. You will be able to do that with my barge release coming soon, I'll have strings of 2; just add the solo tug ahead.

You might try "towing" my wounded Victory ship also. Just don't look too close for the invisible tow line!:d

It'll be more work in MB, and 2 objects placed instead of 1.
 
It should be easy to set up in the MB. All of the barges, tugs and damaged ships will have to be armed so that they stay on course without turning north when attacked I think. A single machine gun without tracers firing at a low cyclic rate should suffice. It will be importent to keep the tug out front, so I don't think any fancy manuevers or turns can be used as CFS 2 often turns all objects at once at a waypoint when they are used as a fleet. It is kind of like the Army marching command: Right (or left) flank, march!

Once the DPs reflect a weapon of some sort, then they can be accumulated as a formation in line to follow a linier set of waypoints with each waypoint set to "Do not Evade."

I guess you could also set each ship or barge to follow the tug seperately, but it would take some very careful positioning of way points to ensure all the parts stay in formation.
 
OK thanks for the info all seams very reasonable. Let me mull it over will on my "sea cruse" The set up for "Tug 3" works well in "Harbor" and I'll wait on the up coming release of the new barges :wiggle: All should work it's self out nicely:bump:

Thank you
Skipsan :kilroy:
 
Just a Thought...

Could the barges be treated like a Horsa glider, with a "tow rope" hard point ?

That way we could even "drop" the barge and keep going ! lol

SC

:kilroy:
 
Hey there Sully,
Remember me, we spoke on skype a while back. The Tugs are looking amazing, I have seen less detail on CFS2 flyable planes! I almost don't want to bomb them (thats almost.. haha) I must check out your shipyard, Can't wait to test them out,
Warm Regards, :salute:

Jack
 
I agree Jagd. My DPs have a weapon aboard with 5 rounds! I could face it downward, but figure if you're firing, the skipper will try and empty his revolver at you.:jump:

Hi Jack, thanks for the kind words, enjoy.

Skip: check your PMs.
 
SC: I believe that would only work if the ship doing the towing was a player ship. Although, an AI can release bombs, so making the ship an AI A/C and the barge a weapon might be feasible.
 
The Fading of My Brain...

...I believe that would only work if the ship doing the towing was a player ship. Although, an AI can release bombs, so making the ship an AI A/C and the barge a weapon might be feasible...

I like the way your gears grind, Sully ! :ernae:

Not trying to make extra work - and I remembered the "player flown boat" aspect a few hours after posting... but heck - we ARE the Outhouse Crew.

ANYTHING is possible !

Thanks again for your hard work
:salute:
SC
:kilroy:
 
MOST Cool, Sully !

Is there NO END to your creativity ????

That crane barge looks especially interesting.....

Thanks Again :salute:
SC
:kilroy:
 
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