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Tuskegee Airmen Update & Fine Tuning

Hi Kelti,

The files I posted are for the AI to be able to land on the water.

Devildog,
You could also use the "ditch" command to get the PBY to land. Still won't take-off though.
Gotta have a runway entry for that.

Regards,
B24Guy
 
Hi,
A couple of ideas.

1) TR's PBY 5a also has the original FSDS source code for the PBY. This includes a partially completed PBY 5 (the non amphibian version). As far as I recall it has most of the critical animations (rudder, ailerons etc) completed but not things like the canopy. Someone who is good at FSDS (ie not me) may be able to whip up an ai PBY 5 that can land and take off from water.

2) have you tried making the landing and take off part of a single flight plan with the spot where you land and take off again being a "loiter" that you hand edit to be at 0 ft and 0 mph? The loiter should keep the PBY in the same position for the time that you specify. Not sure if it will work but I think I did it once in a mission I made for self amusement.

Gavin
 
Yes, those are the rafts I am using.

Yes, I am landing AI, not player seaplanes. The TA are providing top cover. There are a couple of surprises in the mission.

What I have done is make the one seaplane land by the rafts. I have 2 runways built with FSSC made invisible and put the coordinates in the airbases.dat.
I don't think that they are working, though tonight I will try B24's files in them and see which ones land best.
If I cannot get them to land, I will try the ditch command.
Then, I spawn another seaplane and have it take off from a runway a few meters to the east.
The player is too busy to notice what happens to the first seaplane and the 2nd taking off a few meters away to become the same one that they escorted to the downed bomber crew.

Kelti, If memory serves me correctly, and that is subject to challenge, I have some TA missions in northern Italy. I also have some Italian fighter intercepts. There are some Italian intercepts in the new missions that I am making to use Achim's bases on Sardinia and Corsica, though those fighters came from northern Italy and southern France, not from the fields the bombers are hitting on the islands. As Rami knows, I like authenticity of missions as much as possible from the sim. The biggest problem I have run into with TA is the lack of accurate information. Many times, the TA accounts in the 2 books I have disagree with historic USAF documents. So, do I trust a bigotted USAAC from the '40s, or the memories of men in their age of 80s and 90s and subject to embellishments and memory loss? The accounts of the 99th, and 332nd before their famous days of US bomber escorts is limitted. Many times, I have to collaborate the historical data from USAF online chronology, with the accounts of the TA in the books by date. Many times when I do that, the USAF chronology is of just minimal information on a date, such as: "SAAF or NATAF A-20s bombed ports on Sardinia." In the books, the TA would say that they escorted SAAF Havocs on runs over ports in Sardinia and go into detail about enemy fighters sighted, engaged, downed, etc.. They would agree on dates, so I ran with the TA accounts. Fact is, the USAAC did not keep very good records of a fighter group of black pilots in 1943-45, until they painted their aircraft tails bright RED.

Which reminds me, AW's P-51D Tuskegee skin is dull and lifeless. Anyone want to volunteer to brighten up the red on that skin? Rami prefers it to flying the FDG P-51D that I use because Sopwith made a nice bright red tail skin for her (Bunnie).

Personal preferences......It would be my hope that we would have the right TA skins for whatever P-51B/C or D that our hobbiers would like to fly.
 
Almost SC7500.
The Tuskegee Tails were the entire rudder and diagonally from the bottom of the rudder, under the elevators to the top of the fuselage.
But you got the brightness of the red correct.
 
PSP 101

... The Tuskegee Tails were the entire rudder and diagonally from the bottom of the rudder, under the elevators to the top of the fuselage.... But you got the brightness of the red correct...

Then the repaint is easy.

I used the basic
RED color in PSP 9, reduced to 50% saturation, in the [POUR] function to fill the Rudder area w/o losing the underlying panel details. One or two clicks should do it.

You can do the same for ANY of the associated aircraft that you want to make Tuskeegee-affiliated.

If you start to have trouble with bleed-through onto panel areas you don't want
red, simply draw a 2 pixel red line [or multiple lines for bigger areas] across the sections you don't want RED, save and close, then reopen and color away.

It works ! Try it.
:jump:
SC
:kilroy:
 
....
Kelti, If memory serves me correctly, and that is subject to challenge, I have some TA missions in northern Italy. I also have some Italian fighter intercepts. There are some Italian intercepts in the new missions that I am making to use Achim's bases on Sardinia and Corsica, though those fighters came from northern Italy and southern France, not from the fields the bombers are hitting on the islands. As Rami knows, I like authenticity of missions as much as possible from the sim. The biggest problem I have run into with TA is the lack of accurate information. Many times, the TA accounts in the 2 books I have disagree with historic USAF documents. So, do I trust a bigotted USAAC from the '40s, or the memories of men in their age of 80s and 90s and subject to embellishments and memory loss? The accounts of the 99th, and 332nd before their famous days of US bomber escorts is limitted. Many times, I have to collaborate the historical data from USAF online chronology, with the accounts of the TA in the books by date. Many times when I do that, the USAF chronology is of just minimal information on a date, such as: "SAAF or NATAF A-20s bombed ports on Sardinia." In the books, the TA would say that they escorted SAAF Havocs on runs over ports in Sardinia and go into detail about enemy fighters sighted, engaged, downed, etc.. They would agree on dates, so I ran with the TA accounts. Fact is, the USAAC did not keep very good records of a fighter group of black pilots in 1943-45, until they painted their aircraft tails bright RED.

Ok, the records I have come from a book about the history of Fidenza published in 2003 and, in the chapter dedicated to my town involvment in WWII, it states that the records of the two 1944 bombardments of this area come from official USAAF documents. We all know WWII USAAF records were made public after 50 years.

Unfortunately, the translation in Italian lost some precision about the actual names of the air groups involved, that is Bomb Group, Wing and Bomb Squadron, even though the numbers should be correct. I'll try to re-convert them back as best as I can.

The first import raid was carried out by 4, probably B-17s, bombers which hit the electrical facility serving Fidenza railroad station on Tuesday, May 2nd 1944. Knowing that in WWII a bomb which hit within 300 metres from the target was considered on target, the consequences of that first raid were that the centre of town and the outskirts were hit by some bombs causing 36 civilian casualties. The 4 bombers followed an East-West attack path, probably following the main Milano-Bologna railway.

Fidenza was classified in Allied reports as a M/Y strategic target, meaning Marshalling Yard. Fidenza was not considered a primary target but it had a strategic importance with its cosiderable size freightyard for the time, still in existance today, and the junction of two important railroads, one that crosses the Appennini chain and reaches La Spezia via Fornovo, and one that goes to Cremona on the other side of the Po river, which can be an alternative route to Milano and the Northernmost parts of Italy.

The heaviest attack came on May 13th, 1944 and was carried out by B-24s of the 47th, 376th and 98th BG, based in San Pancrazio Salentino and San Vito dei Normanni airports in Puglia.
They took off at 10:50 am and followed a North, North-West flight path. They met with P-51 escorts over the Eastern coast of Corsica, I believe the Mustangs belonging to the 307th FS/31ST FG, because of a painting of the time picturing P-51s with diagonal red stripes over their tailplanes and the MX id.

The waypoint to enter the Po Valley was over Chiavari, on the Ligurian Sea, where shortly thereafter over the Appenninis, roughly above Ferriere, the formation split in two and 37 Liberators of the 512th, 514th and 515th Squadrons headed towards Fidenza. The remaining B-24s headed for the other designated targets of that day, the freightyard and rail bridge over the Po river in Piacenza.

The bomb run over Fidenza on May 13th followed a North, North-east path, started at 2:51 pm and the last bomber dropped at 2:54 pm. The town was hit diagonally by a total of 366 500lb bombs. The aiming point was the railroad station and the freightyard on the other side of it. All bombers returned and landed at their bases at 6:00 pm. The 7:40 pm debriefing report filed by Colonel Graff states that the main target was hit, but the town was hit also.The final casualty count for the day was 103, over a population of about 3,000, which could have been much higher if many people hadn't previously fled towards the surrounding farmland following the May 2nd attack.

Finally, from the military logbook of Fidenza native, pilot ace Luigi Gorrini, it appears that he intercepted, flying a MC.205 Veltro, the bombers on May 2nd, causing heavy damage to a B-17 and to three escorting P-38s. On May 13th he scrambled again, but he intercepted over Parma a formation of B-17s returning from a mission over Trento and Bolzano, so he was not involved with the B-24s bombing Fidenza.

From that day to Italy's liberation day of April 25th, 1945, Fidenza will be spot bombed again another 48 times and strafed 39 times, but nothing of the size of the May 13th attack. I still have vague memories, as a very, very young child, of my parents taking me for a walk in the outskirts of Fidenza and showing me bomb craters still unfilled.

I hope the above historical notes might be of some use to you for your mission writing.

......It would be my hope that we would have the right TA skins for whatever P-51B/C or D that our hobbiers would like to fly.

Is my/Jaxon's FDG2's P-51B/C Tuskegee patrol repaint pack still available here at SOH?

Cheers!
KH
:ernae:
 
Errata corrige

I am sorry, but I read a wrong figure. Fidenza total population in 1944 was of about 18,000 people, the casualty number is correct. The 3,000 figure refers to the people present in the centre of town at the time of the attack, the rest of them living within the town territory boundaries or fled after the May 2nd attack.

Cheers!
KH
:ernae:
 
Here they are!

I am not a painter-skinner. I tried earlier in my CFS2 days and just could not get it done right. That's why I went to making missions.
I am trying to build buildings and objects with gmax, but that too is going rather slow.

I did manage to make some bgl files for the seaplane base for the mission I am working on, but not sure that it worked.
It seemed way too easy with FSSC.

http://www.google.com/search?q=tusk...FD4Kq-gbj3-ivCg&ved=0CE0QsAQ&biw=1280&bih=856
 
Okay, I want to learn.

What do I need to do to the DP or AIR files to make my FDG2_P-47D-23 Tuskegee AI drop their bombs on mountainous terrain targets?
I know that CFS2 is okay with bombing level terrain, but is not so good with terrain with elevation variances.

Thanks!
 
DD,

I did a search through my CFS2 stuff and the only thing I found is a pdf by Tango. There appears no solution in the pdf and states to use level terrain for AI testing. I'll attach a zip of the pdf if wanted for MOI adjusting for AI. I am at a loss for any clear solutions as of yet.

Oglivie
:kilroy:
 
DD, not sure if this would help but have you tried experimenting with modifying the "category" in the MISC section of the dp? Maybe changing the cat from '1' (fighter) to '3' (dive bomber) for dive bombing targets located in hilly or mountainous areas. This is what the stock Val and Dauntless have.

Have the AI roll in from higher altitudes greater than 10000 ft. to begin their high AOA and high release. Put the initial point (IP) and attack approach along the slopes instead of into the slope or down slope. This may help the AI engine calculate pull out without the added complication of a hill or mountain looming directly in the pullout path. And assuming you'll also take the added measure of setting the aggressiveness and skill to high levels in the mission files, should this work out OK, in theory it shouldn't affect dogfighting ability since both the stock Val and Dauntless both do a pretty good job at mixing it up when called upon (especially the Dauntless, which is set at unit_family=1; category=3).
 
Thanks guys, I will try that and let you all know.
Perhaps setting the P-39s and P-40s as dive bombers will work.

I have 3 different P-40s and 2 different P-39s.
I can set one of each as dive bombers and use them on those missions.
 
Can't Wait to Fly it!

I don't remember if I ever finished flying Tuskegee Airmen IV, but I know I finished I, II, and III. I am a big Mustang fan though and can't wait to fly this update. Do it up good for Daddy!!!
:applause::applause::applause:
 
Okay, I have modified all 100+ missions. I am now flying each and making minor adjustments. I am currently flying mission #6.

I will be unable to fly for the next week, but will be able to fly more next weekend.
 
.....Renewed interest in Tuskegee Airmen Update....because of the Movie REDTAILS...
...Now I am trying to add some spice to my CFS2-Tuskegee.....I have added a pictures to ' UIRES '...how ever the Red from picture turned to Blue...How can one correct this ????.....
....been awhile....I have returned to CFS2 again...
 
Reply...

Devildog,

Now that we have them, have you given thought to using the TAF packages 1, 2, and 3? It gives some new cool variety to German gun options, including MG 42s, Flak 38s, and other stuff...
 
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