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UAV Drones

ejoiner

Charter Member
Im looking for drone type aircraft such as Global Hawk and Predator. Hopefully FSX and Tacpack enabled. Do these exist? Whats the best ones?
 
Piglet did one for FS9 ; updated to X; should find it at usual places.
I think theres a payware one as well; and maybe another one or two freeware versions.

ttfn

Pete
 
P3dv3.3 comes with this one:

Drone.jpg
 
There's a certain irony in the idea of someone sitting at a computer simulating someone sitting at a computer flying an airplane...
 
There's a certain irony in the idea of someone sitting at a computer simulating someone sitting at a computer flying an airplane...

I did that some time ago modelling the ASTA Jindivik & the Meteor U16!
Not much different than a modern pilot programming the autopilot, although not really autonomous like modern drones.
Keith
 
I'm building my own realistic home cockpit for simulated flying of drones. I've fabricated a desk, have mounted a monitor on it, and have located a comfortable chair. With a hotas stick and throttle, a replica cup of coffee on the desk, and an accurate pencil holder, it seems pretty realistic to the real thing! :witless:
 
...for the record, at one point I've thinkered with the idea of a X-47 model.
I've stopped the project for several reasons - including the fact that I did not know if it made sense or not... :)
I am curious to see if there is any interest...
 
...for the record, at one point I've thinkered with the idea of a X-47 model.
I've stopped the project for several reasons - including the fact that I did not know if it made sense or not... :)
I am curious to see if there is any interest...

With your talent Dino, I would definitely be interested in an X-47 model.
 
I'm curious, and bolstered a bit by Rob's observation. . .what is the allure of "Drones"? Especially if they aren't TacPack enabled? I mean you can get the same basic effect by flying any airplane, selecting "cockpit" for the view and then cycling through til the screen is empty.
 
I think it could be interesting if you were flying from a camera view with an appropriate HUD. As long as you could zoom the view as if you were zooming the camera, and of course a "FLIR" filter. Dunno what that P3D UAV comes with.
I fly FPV r/c planes though and am used to the view in a sense. I would love for my r/c stuff to have a real stabilized view instead of a servo pan/tilt unit with no zoom.
 
...for the record, at one point i've thinkered with the idea of a x-47 model.
I've stopped the project for several reasons - including the fact that i did not know if it made sense or not... :)
i am curious to see if there is any interest...

100% yes !!!
 
Just curious, but aren't modern drones pre-programmed to go where they want to do the work, then return to base & autoland? I suppose there might be a capability to alter the waypoints whilst in flight, but I would not think its a good idea to try to have complete 'direct' control over the UAV, just think of the time delay involved in sending the transmission, via satellite to the drone & then getting the telemetry back to know whether it has reacted correctly, etc, etc......
(There was a known 1/3 of a second delay on some Jindivik & Meteor U16 commands being activated, mainly due to the ancient analogue system then in use.
With the later digital direct control at Llanbedr we had to have designed in a 'three frame' i.e. three confirmed correct transmissions of a digital command to ensure that it was an intended command! That takes extra time as well!
Thats one reason why the extant Sea Vixen, which was an early test bed of a computerised digital system, was never allowed to fly unmanned when configured for drone flight. (There were other problems admittedly, related to its atmospheric height hold capability, possibly shock wave induced on the static system?).
So from my point of view you can do it with an AI program?

I know I'm a spoilsport, & not up to modern technology.

Keith
 
Semi-convincing drones aren't actually that hard to do in FSX. Make sure that there's no sound in the 2D panel and VC views, then have a control console for a 2D panel and a fully working copy of the exterior as the VC. Mount the eyepoint wherever the primary electro-optical sensor is mounted and play with the camera.cfg to ensure proper clipping and/or lock any swivel functionality if there's no turret. Even in the VC, you can force-overlay a HUD window, which will always remain open. Delays in control execution can be simulated by the utterly useless fly-by-wire simulation or by having the drone constantly on autopilot and simply issuing pitch/bank hold commands with your input device. A point-click-goto map is a bit harder to implement, but I think as long as the targets are fixes, navaids or airports, you can do it in XML based on the default GPS.
 
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