• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

Uboat Opinion Needed

OK, again, I apologize for the long time between updates. I've managed to get the warships to sink (blow up) the sub with deck gun fire. The armed merchant vessels will also do enough damage so that after the health of the sub goes below 75% the mission will tell you that you've received too much damage to continue and ends after a message telling you to return to port. I think I can live with these scenarios.

Now on to the next issue LOL. Since the sub is in the aircraft folder, torpedo planes and bombers armed with depth charges won't attack it with those weapons. Coincidentaly they won't attack sea planes on the water in this manner either. Does anyone know how to trick the bombers into attacking sea planes on the water? If there is a way to do it, it might allow me to get the bombers to hit the Uboat.

Make the Sea plane a ship. We may have to do some model work to get it to work right. if they aren't moving then use the invisible tender as the target. Just a thought.
 
BH, the sea planes are not the problem. I just thought that since they were also in the aircraft folder and if there was a way to get planes to attack them on the water with bombs or torpedos I could apply any such method to the Uboats and have bombers attack them with those weapons also. Since the Uboat is the "player aircraft" in the missions, I need a way to get the bombers to attack it with anti-ship weapons.
 
Yea they won't do that. now you can have them attack targets placed in the water and use event triggers. but that would be complex and most people won't just sit and wait for an event to happen. The best you will get is straifing attacks. Even then that might not happen.
 
The bombers do strafe the Uboat. Unfortunatly, they just will not use bombs/depth charges/torpedos against it. Here's a list of what I have tried:

Entering the Uboat folder into ships to trick CFS into thinking it's a ship

Mounting invisible targets such as ships or static objects to the uboat hoping boombers would target the on board target

Changing catagory and class Misc Data in the Uboat DP to reflect it as a ship/sub

All of these have resulted in no attack with ground/water weapons by bombers.

My next thought might be to change the DP file of the bombers so that the gun they strafe with acts as a bomb or depth charge. Maybe only 3-5 rounds firing super slow with super high damage dice numbers. At least that may simulate a low level attack that was common by bombers on Uboats. Might also have to make it a gun position firing down from the bomb bay.
 
I think the problem is solved!! I created a slow muzzle velocity cannon for the Whitley V. It fires down and back with limited movement. Then plane is forced to fly directly over you, fire then move on. Since it fires slow, the cannon rounds only hit you once the plane has passed creating the illusion of a bomb/depth charge run. The large damage dice number makes the hits react like bombs or depth charges, blowing the Uboat out of the water with a direct hit. Severe damage is done with a slight hit. Unfortunately there is no way to simulate a bomb splash if they miss. After the 10 cannon rounds are away the plane continues to strafe you with guns also. So we now have a player flyable Uboat that can be attacked by these modified bombers!

I am continuing my mission building of the Uboat campaign and and finishing up the "Happy Time" section. Next will come the miserable time for the Uboats with escorts joining the convoys followed by a "Second Happy Time" hunting ships off the US mid Atlantic coast. Then the final phase, long range aircraft to hunt you in what was once the Black Gap.
 
Back
Top