RichNagel
Members +
I was recently poking around in my CFS.cfg file, and found a few things of interest. Googling came up empty, so I'm thinking that these may have previously been unknown.
Under the "[Quick Combat]" section:
EnemyWaveDelay=0
...the delay (in seconds) before your enemies respawn in Quick Combat.
Damned shame that "UserAlt=#####" doesn't function though for Quick Combat (good old Mickey$oft, brain dead when it comes to BASIC and HANDY features!).
Under the "[MULTIPLAYER]" section:
SP_PROTOCOL_ADDRESS=##.###.##.###
I've been wishing for an "address book" of sorts for TCP/IP multiplayer games (again, refer to the "Mickey$oft" blurb above!).
Anyhow, enter in a valid IP, and it will always be displayed there in the "IP Address" box when joining a TCP/IP multiplayer game OF COURSE, if you edit that field when joining a multiplayer game, the next time that you go to that screen it will be cleared out (and yet again, refer to the "Mickey$oft" blurb above!).
It's also a damned shame that "START_IN_AIR=0" doesn't function... although you can use the "CFO Weather" addon module for CFS2 to plant yourself on the ground.
Lastly, I'm sure that most folks are aware of this one under the "[MULTIPLAYER]" section:
SP_Player_Name=Yer Name
...but I figured I'd mention it here anyway
Anyhooo, does anyone else know of any more?
Under the "[Quick Combat]" section:
EnemyWaveDelay=0
...the delay (in seconds) before your enemies respawn in Quick Combat.
Damned shame that "UserAlt=#####" doesn't function though for Quick Combat (good old Mickey$oft, brain dead when it comes to BASIC and HANDY features!).
Under the "[MULTIPLAYER]" section:
SP_PROTOCOL_ADDRESS=##.###.##.###
I've been wishing for an "address book" of sorts for TCP/IP multiplayer games (again, refer to the "Mickey$oft" blurb above!).
Anyhow, enter in a valid IP, and it will always be displayed there in the "IP Address" box when joining a TCP/IP multiplayer game OF COURSE, if you edit that field when joining a multiplayer game, the next time that you go to that screen it will be cleared out (and yet again, refer to the "Mickey$oft" blurb above!).
It's also a damned shame that "START_IN_AIR=0" doesn't function... although you can use the "CFO Weather" addon module for CFS2 to plant yourself on the ground.
Lastly, I'm sure that most folks are aware of this one under the "[MULTIPLAYER]" section:
SP_Player_Name=Yer Name
...but I figured I'd mention it here anyway
Anyhooo, does anyone else know of any more?