• Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning old domain name stealing credentials

  • IMPORTANT INFORMATION - ALL MEMBERS PLEASE READ

    Due to an increase in the number of new members who are trying to systematically download our entire Resource Library (one new member yesterday tried to download 3,000+ files AT ONCE!) we are being forced to implement some changes regarding who can download what, how many files at a time and at what speed. As the forums and Resource Library share the same bandwidth when the Library gets overloaded with demand like that the forums fall over, as we have all seen recently. It's sad that greed has forced our hand in this way but we must do something for the benefit of all our legitimate members (many of whom paid money for the upkeep of the site) and to prevent the files stored here being used for nefarious purposes. Many of our uploads have specific conditions tied to them that forbid uploading to any other site or deny uploading to any site that has a 'paywall' (i.e. a pay to download policy). Due to the number of mass download attempts recently we can only assume that somebody, somewhere, is attempting to stock up a new file library with our files and we owe it to our up-loaders to protect their files and intellectual property especially as many (like my own LDR Development projects) are made available at SOH only and are specified as such in the 'read me' files.

    The forums and Resource Library will be taken offline as of 13:00 EDT with the forums coming back online shortly after without the resources library while we work on setting up permissions on the new Library module.

    We hope our members understand why we need to do this and will bear with us while we implement the changes.

    Thanks in anticipation, SOH ADMINISTRATION

    Downloads are now active. You may proceed with downloading as desired

    The download limits are a work in progress. Some settings are likely to need tweaking in the coming days.

Undocumented "CFS2.cfg" Entries

RichNagel

Members +
I was recently poking around in my CFS.cfg file, and found a few things of interest. Googling came up empty, so I'm thinking that these may have previously been unknown.

Under the "[Quick Combat]" section:

EnemyWaveDelay=0

...the delay (in seconds) before your enemies respawn in Quick Combat.

Damned shame that "UserAlt=#####" doesn't function though for Quick Combat (good old Mickey$oft, brain dead when it comes to BASIC and HANDY features!).

Under the "[MULTIPLAYER]" section:

SP_PROTOCOL_ADDRESS=##.###.##.###

I've been wishing for an "address book" of sorts for TCP/IP multiplayer games (again, refer to the "Mickey$oft" blurb above!).

Anyhow, enter in a valid IP, and it will always be displayed there in the "IP Address" box when joining a TCP/IP multiplayer game :) OF COURSE, if you edit that field when joining a multiplayer game, the next time that you go to that screen it will be cleared out (and yet again, refer to the "Mickey$oft" blurb above!).

It's also a damned shame that "START_IN_AIR=0" doesn't function... although you can use the "CFO Weather" addon module for CFS2 to plant yourself on the ground.

Lastly, I'm sure that most folks are aware of this one under the "[MULTIPLAYER]" section:

SP_Player_Name=Yer Name

...but I figured I'd mention it here anyway :)

Anyhooo, does anyone else know of any more?
 
I think these are all of the keys from the multiplayer.dll that I think are for the [MULTIPLAYER] section. Some of these keys are already in the MULTIPLAYER] section . It seem that many of the SP_** do work when added.


TICKS_PER_SYNC
TIME_BETWEEN_PACKETS
COLLISION_SECS
FOLLOWING_MULTIPLIER
MAX_TRACK_NAME_DISPLAY_TIME
SESSION_LIST_UPDATE_TIME
PLAYER_LIST_UPDATE_TIME
AUTOPILOT_LOCK
DISTANCE_DISPLAY
ADF_TRACK
ALLOW_NAME_TAG_DISPLAY
TIME_BETWEEN_PLAYER_TYPE_QUERIES
TIME_BETWEEN_CONNECTION_ATTEMPTS
SP_PROTOCOL_SELECTION
SP_PROTOCOL_ADDRESS
DISTANCE_DISPLAY
NAME_TAG_DISPLAY_DISTANCE
TIME_BETWEEN_SESSION_ENUMERATIONS
SP_DISPLAY_CHEAT_WARNINGS
TICKS_PER_SYNC
TIME_BETWEEN_PACKETS
COLLISION_SECS
FOLLOWING_MULTIPLIER
ALLOW_PLANE_MODEL_SEND
ALLOW_PLANE_MODEL_RECEIVE
ALLOW_TEXTURE_SEND
ALLOW_TEXTURE_RECEIVE
MAX_SEGMENT_SIZE
MAX_SEGMENTS_PER_SEC
AUTOPILOT_LOCK
DISTANCE_DISPLAY
ADF_TRACK
ALLOW_NAME_TAG_DISPLAY
SP_PROTOCOL_SELECTION
SP_PROTOCOL_ADDRESS
DISTANCE_DISPLAY
NAME_TAG_DISPLAY_DISTANCE
TIME_BETWEEN_SESSION_ENUMERATIONS
SP_DISPLAY_CHEAT_WARNINGS
MAX_PLAYERS
MAX_OBSERVERS
SP_SESSION_NAME
SP_SESSION_NOTES
SP_MAX_PLAYERS
SP_MAX_TEAMS
SP_MAX_PLAYERS_PER_TEAM
SP_MAX_KILLS
SP_COMBAT_TYPE
SP_WIN_CRITERIA
SP_RECOMMENDED_LEVEL
SP_ALLOW_PAUSE
SP_FLIGHT_MODEL
SP_UNLIMITED_FUEL
SP_UNLIMITED_AMMO
SP_SUN_GLARE
SP_G_EFFECTS
SP_WEAPON_EFFECTIVENESS
RESTRICT_AIRCRAFT
STARTING_LATITUDE_I
STARTING_LATITUDE_F
STARTING_LONGITUDE_HI
STARTING_LONGITUDE_LO
STARTING_ALTITUDE
STARTING_AIRSPEED
STARTING_RADIUS
SP_SESSION_NAME
SP_SESSION_NOTES
SP_MAX_PLAYERS
SP_MAX_PLAYERS_PER_TEAM
SP_MAX_TEAMS
SP_MAX_KILLS
SP_COMBAT_TYPE
SP_WIN_CRITERIA
SP_RECOMMENDED_LEVEL
SP_ALLOW_PAUSE
SP_FLIGHT_MODEL
SP_UNLIMITED_FUEL
SP_UNLIMITED_AMMO
SP_SUN_GLARE
SP_G_EFFECTS
SP_WEAPON_EFFECTIVENESS
RESTRICT_AIRCRAFT
STARTING_LATITUDE_F
STARTING_LATITUDE_I
STARTING_LONGITUDE_LO
STARTING_LONGITUDE_HI
STARTING_ALTITUDE
STARTING_AIRSPEED
STARTING_RADIUS
START_IN_AIR
SP_PLAYER_NAME
SP_PLAYER_COLOR_INDEX
SP_PLAYER_AIRCRAFT


Below are the keys I added to my MULTIPLAYER] section. It sets the game to 75% Realism and free for all mode. Has easy flight realism settings and Unlimited ammo.

SP_SESSION_NAME=Allen Game
SP_SESSION_NOTES=FFA
SP_MAX_PLAYERS=8
SP_MAX_TEAMS=2
SP_MAX_PLAYERS_PER_TEAM=4
SP_COMBAT_TYPE=0
SP_RECOMMENDED_LEVEL=0
SP_ALLOW_PAUSE=0
SP_FLIGHT_MODEL=0
SP_UNLIMITED_FUEL=0
SP_UNLIMITED_AMMO=1
SP_SUN_GLARE=1
SP_G_EFFECTS=1
SP_WEAPON_EFFECTIVENESS=1
RESTRICT_AIRCRAFT=0
STARTING_ALTITUDE=5000
STARTING_AIRSPEED=300
SP_PLAYER_NAME=Allen
SP_PLAYER_COLOR_INDEX=2
 
"SP_PLAYER_COLOR_INDEX" looks to be quite handy, thanks for the heads-up!

"MAX_OBSERVERS" (as well as "MP_GO_OBSERVER" in the "Controls.dll" file): We could only wish :)
 
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