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The Staff of SOH
And there was me thinking this one was dead and buried LOL. Looks better with some paint.
And very nice it is too.Built from new Michael - not your files as I don't work in that format.
I agree. IMO it needs some Ambient Occlusion maps added to the textures.
Basicaly, without getting geeky or techy, it's contact shadows. These are the type of shadows you would see on a cloudy day, at noon under a toy under, say... a car... they make things look... more real. Another term is baked textures...
So what you are suggesting is not getting the material, specular, diffuse and shape of the model correct but adding detail and shadow with textures that are not dynamic and cast a shadow under a wing root say even when flying inverted or directly facing the sun or any other light source?
Will that not appear a bit odd to the more educated eye?
Maybe it is a good cheat and I will try it.
It always seems strange to me why every single gauge glass in a VC has the same reflection although at a different height, angle and size from each other and view point. Canopy internal reflections that shows pilots and cockpit embedded in the reflection when it is open and the external view point is 20 foot or so above so should not been seen at all or at least react to the light source. Maybe a new technique but if I had a monitor that has that - back in the day we would call in "screen burn" and junk it.
Also why do VC reflective textures never change shape and size as the aircraft changes direction and aspect in the sim - also not tone down or disappear with the ambient light?
Why does every rear view mirror in the cockpit reflect the pilots face? Has he adjusted it to apply sun screen or lipstick?
Some of the personal choices that we all subscribe or disagree with I guess but again it is down to choice - no right - no wrong Just what we prefer I guess.<o></o
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OK Who wants to paint a Tonka or Victor?
http://www.extremetech.com/wp-content/uploads/2012/09/occlusion_highres.jpg
This is then applied to your base texture using, generally though not always, multiply.. and then you have contact shadows... It adds a nice effect and is very useful in environments such as FSX due to M$' horrible lighting system....
The Tomcat was known for having issues with directional stability at higher angles of attack. Without corrective action, or if you did something stupid (as I do below), a spin will set in fast and could be impossible to recover. Fortunately, the sim doesn't replicate the 'eyeball out' 2g's associated with a 90deg/s flat spin. Fully developed, the vertical speed dropped to about -19,000ft/min.
http://www.youtube.com/watch?<wbr>v=93W52zzjS4E&feature=g-crec
We are happy to announce an update on the development of the Aerosoft F-14A Tomcat for FSX. The project has been in full development for about a year and is currently entering a limited beta test. We had to set our bar very high for this project because there are already several solid renditions of this legendary aircraft. But the Big Cat is seated at the top of the 'Aircraft to model before I quit' bucket list for two of us, and our Flight Modeler/Project lead finally feels he has the knowledge-base to give this aircraft a proper rendition.
NATOPS data was combined with 5 NASA technical publications and refined by the insights of a software engineer who helped program the Military Simulator of the F-14, the chart at the bottom of the post represents the sum of the current efforts. Former fleet Tomcat pilots and other Naval aviators will be helping us refine the control response and stability from here on out.
The images below show a work in progress, we'll be posting more screenshots as the project advances.
www.facebook.com/AerosoftF14
http://forum.aerosoft.com/index.php?/topic/59569-f-14-tomcat-x/
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Thats a superb paint job. However, I made 2 cruises with the aardvarks and they were VF-114, not VF-84. This will be a must buy for me as well..