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Update

NachtPiloten

Kurier auf Stube...pauke!
Staff member
The He 177 A3 version will be released soon, maybe 2 weeks. I was waiting on documents from the National Air and Space Museum on flight test data using various loadouts. Now that I have them I am tweeking the airfile, refining the lods (still going to slow you down - got carried away with detail), and redoing the xdp file. From the pit she'll not slow you down too much, on the outside well she sure looks nice!

Tallyho!
 
No such thing as "too much detail"!!

Computers just keep getting better and better. The amazing thing about CFS3 is that it manages to keep up!

Thank you for your continuous efforts to raise the bar
 
:jump:
Yes! Was just thinking 'bout this plane as I came
across a sound file for it and tried it in a Ju-88...

One wicked sounding Ju-88....but should be perfect in
your latest creation! (CFS2-Lawdog's DB606 for He-177)

Thanks NachtPiloten :icon29:
 
Sounds

Great on the sounds. As you know the He 177 was a 4 engined bomber. So I made engine sounds using DB 605s (paired = DB 610). When you start the plane there are four engines, same for the throttle controls and engine instruments. This means on long trips you can kill one port/starboard engine to conserve fuel just like they did!! Of course the map is too small to make this all that important, but heck sounds like fun anyway.
 
...so the engines are easily 'de-coupled' and she has four start ups like a B-17? ...or mayhaps only 2 needed to be cranked and then they 'engaged' the other 2? :engel016:
 
Engine use- A poor solution but it works at least somewhat

If you manually start the plane you can use any four of the engines as you see fit. 1/2 are port and 3/4 starboard. They are all connected to a prop, but now here is the BIG compromise CFS3 does not let you accurately model this engine system, so while the sim thinks there are four engines and the cfg and airfile are coded that way, ONLY engines 2 and 3 have visible props. So to move the plane about while you can use any of the four engines to do that, (looks funny taxiing down the runway using 1 and 4 with no props moving) you will only see props rotating when you use engines 2/3. Could not figure out another way to do this. The game needs the four engines coded into the mesh for the cfg and airfile to work properly. The joys of a very limited game engine to make more complex planes .....
 
...Thanx Ted. Well, that's the game's physics, But I wuz wondering if the 177 turned over/cranked all 4 engines separately during startup, or if only 2 cranked (thus starting their respective mates they shared the nacelle with) in regard to the sounds.
-We have two engines per prop... Is that correct? (Of course this is all perfectly clearly explained(?) :isadizzy:)
 
Well let me see

Each engine (4) starts independently, so we have 4 startups, throttles, tachs, coolant, temp, and pressure gauges. The way the airfile is modeled we have 4 engines and 4 props (you only see 2). I have addjusted the prop performance to mimic only two props (thrust and performance). The plane needs some more tweeking on the airfile to get climb rates correct. So onward we march.......
 
:salute:A hearty thank you Nachtpiloten for your talented efforts to keep our sim "Kicking".
 
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