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Using Instant Scenery in P3D5

gray eagle

SOH-CM-2025
Want to know if instant scenery will work with P3D V5.3 HF2? If so, how good is it at adding objects and adding custom objects?
Thanks
 
Short answer - NO. Instant Scenery was/is a 32 bit program and will not work with P3D which requires 64bit. The developer apparently was not interested in updating or rebuilding it for 64bit machines.

I kept it and FSX and all my scenery object libraries so I can still build new scenery in FSX and then port it to P3D if I want to.

Sim Director in P3D will let you do the same thing but it is not as flexible and there is a lot to get to used to to use it! You can do a lot with ADE too if you know it well.
 
Short answer - NO. Instant Scenery was/is a 32 bit program and will not work with P3D which requires 64bit. The developer apparently was not interested in updating or rebuilding it for 64bit machines.

I kept it and FSX and all my scenery object libraries so I can still build new scenery in FSX and then port it to P3D if I want to.

Sim Director in P3D will let you do the same thing but it is not as flexible and there is a lot to get to used to to use it! You can do a lot with ADE too if you know it well.

Thanks for the reply. I have recently become aware of Sim Director and ADE via Youtube tutorials. I wish that ADE had a better interface (GUI) that resembles Instant scenery.
 
Yep, Instant Scenery was a brilliant little program, easy to use and very very good at doing out of the way scenery additions etc etc. A great tool! Sorely missed now in the 64 bit world of sims. Sim Director is ok but a little clunky at the moment, I could not even get it to work until they update P3D to V5.3 because of its library logic.
 
Yep, Instant Scenery was a brilliant little program, easy to use and very very good at doing out of the way scenery additions etc etc. A great tool! Sorely missed now in the 64 bit world of sims. Sim Director is ok but a little clunky at the moment, I could not even get it to work until they update P3D to V5.3 because of its library logic.

I still use WhisPlacer. I can use live view in P3D5 and place objects. There's no 64Bit problem with this old piece of software if you use the compiler from P3D5.

Dan

https://www.fsdeveloper.com/forum/threads/whisplacer-a-really-useful-piece-of-abandonware.444742/
 
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That is fine and good that you can use Whisplacer for P3D but when I tried to install it was looking for FSX location. Sure, I can point it to P3D5 location but I see no guarantee that the out come
will be better then favorable. It was intended for FSX. I think it was replaced by ADE. Some of the library files are old and archaic (i.e. of the FSX generation).

I found a a tutorial (In German) -
Ich verstehe kein Deutsch

 
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