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The Staff of SOH
...Speaking of IJN FLAK...
A while back, I think that the B-24 Guy posted a tip to change the axis of the AA guns in the ship's DP file to throw the gun off a bit. That way the FLAK is still intensive, but not well aimed and thus should replicate the situation of 60 and some years ago...
B24Guy's tip was to use a function of DPEdit to "dumb down" the gunner's aim.
It required us to change the L/R angle value to something other than Zero (see illustration).
It Works - Try It !
SC
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Updated Arms.dat info
http://www.simviation.com/cgi-bin/sy...&file=arms.zip