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Uss coral sea

Not for me...Ya know....it's kinda strange when I can use other aircraft (Milviz/Razbam) and I can launch em off your ship but using
your F4 on your ship it doesn't want to play....


This is your plane on your ship - notice the red display on upper left corner.
No_go.jpg


Milviz product on your ship - Everything looks to be in order for a launch
VF_84.jpg



Razbam scoter on your ship - looks like the Shift U Shift I works here wouldn't you say?
A4_Launch.jpg


So I guess I will have to live with it especially if "it works for me" is the consensus. Oh well......

Me, too.

Dave
 
I can arm it for launch on the Enterprise.

For some reason not the Corral sea although other aircraft will respond to the SHIFT + U and SHIFT + I commands.
 
Your nose gear is not extended there, indication that your generators are off. This will not allow you to attach. In order to extend your "launch bar" power needs to be on or it will not work as it is the procedure.

Also, the green bar is due to the carrier gauge used to control the FLOLS and catapults. Ignore it completely. We are working with a newer version now that should get rid of the red messages.
 
Edit: if you still cannot attach, switch both genies off then turn them back on. Then you should extend properly. This is the procedure to deflate the nose gear which may get stuck with the carrier gauge sometimes.
 
fsx_2016_04_03_16_49_43_81.jpg


{fx: Tommy Cooper}

Just like that!

{/fx}

Dave

{fx: Tommy Cooper}? Huh?
I can get this plane to look like that on the SDK Big "E" and other carriers..... Other mil jets will respond to the launch keys and the nose strut on the CV43, and will pop up and bridle cables appear just like as in your pic.
photo.
 
{fx: Tommy Cooper}? Huh?
I can get this plane to look like that on the SDK Big "E" and other carriers..... Other mil jets will respond to the launch keys and the nose strut on the CV43, and will pop up and bridle cables appear just like as in your pic.
photo.

I didn't do anything other than has been detailed in this thread.

From cold and dark:
  1. Start engines.
  2. Arrange all knobs, switches, levers, etc in a pleasing and eye-catching manner.
  3. Generators on.
  4. Radios on.
  5. Radar on.
  6. Wings unfold.
  7. Full flaps.
  8. Taxi into position.
  9. SHIFT+U - nose gear extends.
  10. SHIFT+I - connected to the catapult.
Full power, and you're good to go on SHIFT+SPACEBAR.

It should all look like my screenshot.

Tommy Cooper? Obviously before your time.

Dave
 
I didn't do anything other than has been detailed in this thread.

From cold and dark:
  1. Start engines.
  2. Arrange all knobs, switches, levers, etc in a pleasing and eye-catching manner.
  3. Generators on.
  4. Radios on.
  5. Radar on.
  6. Wings unfold.
  7. Full flaps.
  8. Taxi into position.
  9. SHIFT+U - nose gear extends.
  10. SHIFT+I - connected to the catapult.
Full power, and you're good to go on SHIFT+SPACEBAR.

It should all look like my screenshot.

Tommy Cooper? Obviously before your time.

Dave

It's item 9 and 10 where I have issues At least with this plane.
I posted all my issues over at your site as well. Maybe I can get some PROFESSIONAL assistance.

I have the keys mapped per #9 and 10, obviously as I can mange to activate those keys with other Mil Jets and they function like they are supposed too.
So why is the SIMWORKS F4 giving me issues?

Well I am 71 and Tommy Cooper doesn't ring a bell.....

When I google i get this

http://www.mirror.co.uk/tv/tv-news/tommy-cooper-death-video-fans-3434206


Must be a brit thing......
 
Fixed

Issued is resolved. Nice Eh Dave!!!

One of your cohorts at simworks forum mentioned to turn the generators on and so it works. As you say....Nice!!!
I could start this thing with just CTRL + C and the engines would spool up leaving me with impression good to go.

Fixed.jpg
 
That fixed it, thanks so very much Alex. :encouragement:

See above screenie ^

Edit: if you still cannot attach, switch both genies off then turn them back on. Then you should extend properly. This is the procedure to deflate the nose gear which may get stuck with the carrier gauge sometimes.
 
That's really sweet

fsx_2016_04_03_16_49_43_81.jpg


{fx: Tommy Cooper}

Just like that!

{/fx}

Dave

It is cool that the USS Coral Sea has just come out just in time to pull into her home port (my new airport) NAS Alameda. (Static)CVA-64 left her a berth at Pier 3. BTW I have just uploaded Version 2.1 with a Dropbox link.
 
Not for me...Ya know....it's kinda strange when I can use other aircraft (Milviz/Razbam?) and I can launch em off your ship but using
your F4 on your ship it doesn't want to play....


This is your plane on your ship - notice the red display on upper left corner.
No_go.jpg


Milviz product on your ship - Everything looks to be in order for a launch
VF_84.jpg



Razbam scoter?
on your ship - looks like the Shift U Shift I works here wouldn't you say?
A4_Launch.jpg


So I guess I will have to live with it especially if "it works for me" is the consensus. Oh well......

That Skyhawk is from Virtavia, isn't it?
 
Enabling Corral Sea Meatball lights other aircraft

---To enable the Coral Sea meatball with other aircraft, add the following section to the end of aircraft.cfg file of your preferred plane:

[carrier_extensions]
aoa_threshold=12.5
aoa_waveoff=14
launch_bar=4.982,0,2.915


There was an additional entry required in the aircraft panel section, looking for the text entry that is made.
Something that amounted to:

Add this line at the bottom of [VCockpit__] section: << I guess that I add next available number after VCockpit>>>

Code: [Select] <<< not sure what this means. Code? Select?
gaugeXX=CarrierExtensions!CarrierExtensions,0,0,0,0


Looking for clarification of this panel entry.

Thanks
 
Edit: Think I have this sorted.


---To enable the Coral Sea meatball with other aircraft, add the following section to the end of aircraft.cfg file of your preferred plane:

[carrier_extensions]
aoa_threshold=12.5
aoa_waveoff=14
launch_bar=4.982,0,2.915


There was an additional entry required in the aircraft panel section, looking for the text entry that is made.
Something that amounted to:

Add this line at the bottom of [VCockpit__] section: << I guess that I add next available number after VCockpit>>>

Code: [Select] <<< not sure what this means. Code? Select?
gaugeXX=CarrierExtensions!CarrierExtensions,0,0,0,0


Looking for clarification of this panel entry.

Thanks
 
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