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USS Midway

It is indeed the statics you sent me-many many thanks! :jump:

As you and I have both discussed....not 100% accurate but they do look pretty good! Surprisingly though they are an absolute frame rate killer if added in numbers! I originally had the hangers filled with parked aircraft but it killed the compiler and FSX. Ive stripped everything back to the bare minimum number to get things running

ATB
Gary

Sorry to hear that Gary. was hoping since there were around 5k of polys each and made for game use that they would work better for you. You could probably add LODs to them, but that would be a bit of work. Amazing how all the polys add up in a project.

Ship still looks amazing, great job!
 
Gary,

Awesome work chap! Was onboard her again a couple of weeks ago, it will be great to fly from her after all your had work.

Still very much enjoying your Through Decks..

Cheers,

Sketchy
 
Perhaps a repeat request whilst on the topic of static options ...

... a "clear" deck (deck handling equipment, the peeps, but no a/c) option would be nice - so that
1) folks with low-end PCs can still enjoy the boat
2) enables a scenario similar to a CARQUAL, where there would typically be very few a/c on deck, and
3) enables folks to simulate a slight older or newer period than that of whatever refit age you model it in (I think you said 70s). No one will complain that you picked that era, but with the paucity of post-war US non-nuclear carriers out there, this model would be great for simulating naval ops from as early as Cuban Missile to Gulf War.

Doubly second DL's suggestion. This would greatly enhance its appeal and enjoyment. In angled deck form, from 1958-1991 it had one of the widest array of aircraft (Fury's, Demons, Skywarriors, Crusaders to F-18's).

This is looking great!
 
Gents,

Thanks for all your suggestions. The static aircraft on the deck are definitely (maybe) the cause of some of my issues in compiling this model. However I can't rule out that it's my PC (which is currently limping along with a multitude of issues) which is also part of the root cause.

So, I've taken DL's suggestion and created a 'clear deck' version of Midway. Initial testing seems positive though I can't seem to get the catapults to work even though it looks like i've added it correctly. Arrestor gear seems to work okay. IFOLS needs some adjustment.

So here's how you can help me.

I've attached a Beta version of the clear deck Midway model here:

View attachment 12666

I would appreciate your help in testing this model to see if you have the same issues as myself with the catapults. If anyone is familiar with MCX feel free to adjust any attachpoints and let me know of your findings.

This model isn't going to be anything like the Simworks Studios Midway but it should fill the gap until that model is released

Thanks - and enjoy!
Gary
 
Looks a little like my one Gary :encouragement:
CV41Medium.jpg

CV41AMedium.jpg

Looking good Ian......
 
I also have had many problems with my ships when I try to place static aircrafts. The reason is that doing so it is easy to exceed the number of polys allowed by the compiler. The solution I managed for my last models (the carriers Dédalo and Principe de Asturias and the LPD Juan Carlos I) was to create separate models with the clean ship and the different configurations of planes, helicopters and crew. Tos join them when using AI carriers, you just have to create formations with the ship and the desired configuration model, these last with coordinates 0.0. The models will appear overlapped, and will sail together. For static models just place one over the other. The only question is to create the model with the aircrafts in the place they will occupy on the deck. To do so, I use to copy the deck, then I place the aircrafts and finally I delete the deck. The result is this:

Dibujo.jpg

Th AIcarriers config should be something like this:

formation.xx]
title=Lone PDA_AI
unit.0=PDA_AI, 0, 0
[formation.xx]
title=PDA_crew
unit.0=PDA_AI, 0, 0
unit.1=PDA_crew, 0, 0
[formation.xx]
title=PDA full
unit.0=PDA_AI, 0, 0
unit.1=PDA_crew, 0, 0
unit.2=PDA_Harrier, 0, 0
unit.3=PDA_seaking, 0, 0

I wish this could be helpful for you

Best regards
 
Gents,

Thanks for all your suggestions. The static aircraft on the deck are definitely (maybe) the cause of some of my issues in compiling this model. However I can't rule out that it's my PC (which is currently limping along with a multitude of issues) which is also part of the root cause.

So, I've taken DL's suggestion and created a 'clear deck' version of Midway. Initial testing seems positive though I can't seem to get the catapults to work even though it looks like i've added it correctly. Arrestor gear seems to work okay. IFOLS needs some adjustment.

So here's how you can help me.

I've attached a Beta version of the clear deck Midway model here:

View attachment 12666







I would appreciate your help in testing this model to see if you have the same issues as myself with the catapults. If anyone is familiar with MCX feel free to adjust any attachpoints and let me know of your findings.

This model isn't going to be anything like the Simworks Studios Midway but it should fill the gap until that model is released

Thanks - and enjoy!
Gary

Not too shabby

Will there be a wake effect added? :adoration:


View attachment 12670
 
I have it going in Pitching Deck program and there is no wake. Any plans on adding the wake? The cats don't work, the wires do.
Like to see the radar rotate (animate). :encouragement: The pitching deck program will make the carrier move at speed you desire ( I chose 25 knots)

View attachment 12671
 
I have it going in Pitching Deck program and there is no wake. Any plans on adding the wake? The cats don't work, the wires do.
Like to see the radar rotate (animate). :encouragement: The pitching deck program will make the carrier move at speed you desire ( I chose 25 knots)

There is a wake effect attached it looks like it's not displaying though.
Essex has pointed out the flaw in my model with respect to point of origin so shifting the model back should fix the cats.

Animated radar? - that's beyond me. I don't have the knowledge to create animations and all my models are literally just static scenery objects that happen to move :)

I'm afraid you'll need to wait for other developers models to get that level of detail (Simworks being one of them)

ATB
Gary
 
Gary,
It's absolutely wonderful! A much needed addition to fill a very big gap in post war carrier ops for FSX. Thanks so much!
expat

 
There is a wake effect attached it looks like it's not displaying though.
Essex has pointed out the flaw in my model with respect to point of origin so shifting the model back should fix the cats.

Animated radar? - that's beyond me. I don't have the knowledge to create animations and all my models are literally just static scenery objects that happen to move :)

I'm afraid you'll need to wait for other developers models to get that level of detail (Simworks being one of them)

ATB
Gary

Don't get me wrong. It is a very nice AI carrier and one that I can add to my other collection of Carriers. :biggrin-new:
 
Don't get me wrong. It is a very nice AI carrier and one that I can add to my other collection of Carriers. :biggrin-new:

I know where you're coming from though....it frustrates me not being able to give a ship 'the full Monty'. I mainly fly from the Invincible class models that I made and it just doesn't look right when there are no radars moving! :encouragement:
 
I added Midway to my aicarriers.cfg file as a new formation and it didn't show up when I selected it while flying. I had to create a separate USS_Midway.cfg file and put it in the conf.d folder of AICarriers. I don't know why you have to do that for some carriers and not for others, there's very little info in the program's readme file. But anyway, after I did that it showed up along with the escort DD I had included in the original formation. Nice job Gary, the ship looks good. Meatball worked fine (I always feel like I'm too high, maybe it's just me), trapped OK, and no cats as already mentioned. So... I went into customized weather and put 40 knots of wind down the deck, then deck-launched from back aft with the Vertigo F9F-5P Panther. Might not work in real life but I got off OK. :untroubled:
 
Model could even be a "C" dressed as a "B". There are so many models in the three "packs" I can't really keep them all straight.
 
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