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UVW Mapping problem with 3-views

Read and re-read, please

Ejd83hD.jpg




I hope this helps, but please read through several times before asking questions. I've tried to cover the whole process and I'm bound to update some details sooner or later.
 
Once you get on to the model itself, you'll need to tackle mapping for the flight sim. There's an introductory tutorial series I made some years ago available on FSDeveloper which is free to download. There are resources for the series also available on the same page.

UVW Mapping in Gmax
 
Thank you so much! I really appreciate the help. I will digest this, and report back. Real life is interfering with my creative time right now. Gmax will be standing by. Stay well my friends.

Doug
 
Tom, thanks very much. I really appreciate your help here. Everything worked flawlessly. I was able to construct a calibration box, split it up and map it all with separate textures. However - only in Direct3D.
In OpenGL, which I'd rather be using because it looks much better in comparison, won't co operate.

I wish I could create in OpenGL as it just looks so much better. Everything is smooth and detailed. Not a jagged line anywhere. Zooming in and out looks great. But, textures don't display, and now there is residual junk left in the viewport when I zoom in and out, or open a sub panel. The debris stays on top of everything else, even outside of the program on the desktop - and the only way to rid of it is to exit Gmax and reopen.

Is there a way to get Direct3D to look like there is some sort of anti aliasing/ smoothing happening?, the jagged lines are really disappointing. The objects look " cartoonish" whereas with OpenGL, detail and shadows and great lighting, solid looking 3D models. Also, configuring the driver in preferences do not save when I close the dialogue box ( 1024/512 + 2 check boxes) default back to a lower quality selection, boxes unchecked. Any suggestions regarding that are most welcome, and thanks again for the detailed explanation. Moderators can edit out my flustered bits and make this a sticky for others to use in case they're looking for help with the same issues, this is golden info! Thanks Tom!

Safest Regards,

Doug
 
Doug, what you say about settings not sticking rings a bell. I'd like to know if you have Gmax installed in Program Files or Program Files (x86)? I have mine in C:\gmax.

Also after setting the Direct3D options, do you then shut down and restart Gmax?
 
Doug, what you say about settings not sticking rings a bell. I'd like to know if you have Gmax installed in Program Files or Program Files (x86)? I have mine in C:\gmax.

Also after setting the Direct3D options, do you then shut down and restart Gmax?


Hi Tom,

I have mine installed in C:\gmax like you. Yes, I shut down and restart Gmax. The driver sticks, just not any settings in the configuration.

Doug
 
Brute force

Okay, go to your Gmax directory and find d3dgfx.ini there:–


t5L7MfT.jpg




GNcp82F.jpg





Once you save this the viewports should show the bitmaps in their full detail. It's also possible when you try to save it, you might get a rude message about the file being read-only — that would be a possible root of the problem.


That being the case, right-click on the file and select Properties. Untick the Read-only property:–


13ZwO3S.jpg







ruaR6Th.jpg
 
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