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v3 some pics...

For one, making preflight checks (I am working to introduce it in some of my projects...I have several ideas on which way they could be done...)
 
I was just joking Dino. :very_drunk:
Quite interesting to see a walk-around being implanted.


Cheers,
Hank
 
...yes, I knew! :mixed-smiley-010:
But my reply was a little more serious as I am have been thinking on how to leverage the Avatar features for such things like walkarounds.
It is now possible to have functional clickable areas on external model - e.g. the new F-35 you can open/close the cockpit and crew ladder access by clicking on them.
I am not sure what controls work and what not... and I had no time to experiment on them.


...anyway, my two cents: for my usage of the sim, it mostly useless. And I do not envision too many simulation scenerios in which it would have some use (except the fact that, in a distant future, P3D may become a real "vehicle" simulator.... since as it is today, it is 99% aircrafts and the support for other vehicles is poor). But it is a fun addition.
 
For me the real power of the avatar is two-fold:

1) walk-around checks
2) Multiplayer with groundcrew directing. I'd especially like to see this on carrier decks and when lifting underslung loads from helicopters... both situations where aircrew-groundcrew cooperation is essential and mandatory. This may not be possible with the current avatar, but hopefully in the near future.

For both scenarios I'd like to see the avatar's gestures driven by input from Leap Motion. Ultimately I'd like to see the same with the avatar in-cockpit too, allowing switches to be flicked with life-like gestures.

Andy
 
When I read the last two posts in this thread, the one by Naismith and Paul Domingue, it makes it clear for me, how devided we, the users and consumers of P3D are. Its an interesting picture of the world we are living in.

You know what I said was half in jest. The fact that a large amount of P3D sales are going to people who just want to derive enjoyment from the SIM is not lost on Lockheed Martin. Don't forget they are a bottom line company with stock holders who want a return on their investment. Lockheed Martin's marketing strategy is brilliant. They can sell a product that they don't have to support in the way a gaming company would have to but believe me, they don't care how you use it personally.
 
The fact that a large amount of P3D sales are going to people who just want to derive enjoyment from the SIM is not lost on Lockheed Martin. Don't forget they are a bottom line company with stock holders who want a return on their investment. Lockheed Martin's marketing strategy is brilliant. They can sell a product that they don't have to support in the way a gaming company would have to but believe me, they don't care how you use it personally.

Do you know this for a fact? John Venema from Orbx has said that 99% of their sales are from Outside the sim community. I would imagine he would know.
 
Do you know this for a fact? John Venema from Orbx has said that 99% of their sales are from Outside the sim community. I would imagine he would know.

No, I don't know for sure but it is only logical. This seems like a strange statement from Orbx since they advertise within the community. Just look at all the people here who have purchased their products.
If 1% is the SIM community, which I find highly suspect, who are the other 99%? The more I think of it the more ludicrous it sounds.
 
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