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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

VAL- HALLA

ZsoltB

Charter Member
[URL="http://imageshack.us/photo/my-images/97/valhalla2.jpg/"][URL=http://imageshack.us/photo/my-images/266/valhalla3.jpg/]

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Looking very good, Zsolt!!

Be sure to find the textures for the rocket stubs within the textures for the "FF-704" scheme, as located on the wing texture sheet. Also, be sure to line up the current textures sheet for the fuselage and wings, with those for the "FF-704" scheme, and notice the differences that you have to adjust. For instance, the exhaust stub textures are different (you'll want to delete the current exhaust stub textures on the fuselage texture sheet, and import the exhaust stub textures from the FF-704 fuselage texture sheet). Also, the gun bay handles are handled differently between the "Little Friends" product, of which the paintkit was designed for, and the "Restored" products, because the "Little Friends" product introduced the detailed and animated gun bay, so be sure to compare the textures in order to make the needed changes regarding the gun bay handles for the "FF-704" model you are repainting.
 
Would be a great help if they get a model file, which is Abacus FSrepaint treated
Is it possible?
 
Would be a great help if they get a model file, which is Abacus FSrepaint treated
Is it possible?

If FS Repaint can not read the .mdl file you could try and use Model Converter X by Arno at FS Developers.

http://www.scenerydesign.org/development-releases/

Sometime a model will look strange with parts seemingly out of place but its actually the way it was modeled.

The textures should show up just fine.

Nice looking FF-525 always was one of my favorite schemes.
 
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