• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

Values for AI Aggression and Skill levels

Bill Kestell

Charter Member
In a time BC (Before the Crash) ... there was a thread on improving the attack skills of AI aircraft ... can anyone either dig that out of their archives ... or post the values 1 - 5? which is more ... which is less?

Thanks!
 
Family, Category, Skill Level.......

Family-
1 - Fighter (default)
2 - Bomber
3 - Ground vehicle
4 - Static object
5 - Ship or boat
7 - carrier
Category=
1 - aircraft fighter
2 - aircraft level bomber (B-24, He-111) including float planes
3 - aircraft dive bomber (Stuka, Dauntless, Val)
4 - aircraft torpedo bomber (Avenger, TBF)
5 - aircraft tactical bomber (A-20, Ju-88)
6 - aircraft strike (Fw-190F2, A-4; 2-engine nightfighters?)
7 - aircraft civil
8 - aircraft recon (Storch)
9 - aircraft transport (C-47)
10 - aircraft fighter-bomber (any fighter equipped with bombs) or Dive Bomb

Ya ......I know.............sorry couldn't find the skill levels and aggression.......see below
 
Bill,

skill=1,2 and 3 (3 = Ace)
aggression=1,2, and 3 (3 = Most aggressive)

BTW, the Hellcat is about done....:d

Jim, those are attack priorities you've listed, not skill or aggression values. They only tell the most aggressive attackers where to focus.
 
Skill and Agression are in the Mission File.

Priority and Hardness are in the DP of the Object.
Priorities are from 1 to 9
Hardness determines how many AI's can attack a single object at any one time. I've used values as high as 12.
 
I've used Priority and Hardness on Ships for quite some time. I released a set of something like 180 ship DP's with these numbers installed.

The only time it would work on an A/C is if it was being used as a static ground target TTBoMK.
 
Category=9 - aircraft transport (C-47) Is good for keeping bomber in formation when attacked. By default outside of Q/C when bomber are attacked in CFS2 they scatter all over and do not bomb there target. Works well for B-24, B-25 and G4M2.
 
Allen try 2 and 2.This will keep the bombers in formation and they will do a nice job.I use this combo on the betty and the AI kate level bomber.
 
So if I am understanding you all :isadizzy:,

In my bomber DPs I set priority and hardness to 2 and 2 and they will stay in formation over target, bomb and my fighters can pick off the German interceptor fighters without my bombers scattering.

Inside of my mission files, I set the skill and aggression of the TARGETS to make more bombers bomb them more aggressively.

Is this correct?
 
When doing missions the bombers will sometimes revert back to family 1 in the mission file no matter what it has in the dp category and family.After you make the mission go into mission file and edit the family of the bombers to 2 and they will stay in formation.I think the 4 engine bombers are the only ones that will be family 2 in mission file without editing it.That may be because they are set to Family-2 Category-2,I set mine to Family-2 Category-4 most times.

One other thing the ai planes won't fire rockets unless they are set to Category -1 or 4.I haven't tried category 10 or 3 yet.


Talon
 
Hey DD;

Setting the Aggression and Skill level is done to the individual A/C inside of the mission file. You don't set skill and aggression of ground objects unless it's an AAA Gun but you have to do that manually. It will have no effect on weaponless objects and will effect how well a Gunned Ground Object attacks YOU.

Hardness and Priority are in the DP file of the object(s) your AI's will be attacking. This goes for Buildings, Vehicles, and Ships.

Priority is a bit of a hit and miss deal as the AI's are bullies that like to attack objects with lower hit points required to destroy, when allowed to select their own targets. It does have some effect but given a choice between a 5000 Hit Point Priority 9 Hangar and a 100 Hit Point Priority 2 Oil Barrel the AI's will gun for the Oil Barrel.

Harness on the other hand dictates just how many non-player formation AI's can attack a single object at any one time. So if you have a CV with a Hardness of 12 then 12 AI's can attack it at one time. This is a much better way of ensuring maximum firepower is applied to the highest value targets.
 
Back
Top