I like using the Autogen Annotator. . .it's relatively easy, quick and it affords me seasonal foliage rather than using scenery object foliage which never changes. There is a description either in the Annotator documentation or in the SDK that says that using the "polygon Region" function is a good way to fill large expanses of terrain with trees but you have less control over placement. It also says if you want to be "more precise", then the "Vegetation" function is what you want because you can place individual trees and have much better control over where they are placed and so on and so forth.
Not really. . .I am trying to finish up the Old Rhinebeck Scenery. It has a lot of scenery objects (roughly 60), all placed with Instant Scenery Ver3. All objects have been flagged in the IS3 menu to "allow autogen". I have placed the trees using the annotator, being careful to not overrun the walking paths, rwy, spectator bleachers and various hangars and buildings. . .there's a lot to work around. When I load the scenery, looks great, a little sparse in some areas, but otherwise pretty well matches the default scenery outside the Aerodrome. Then I load IS3 to move a building, add a building, add a static airplane and suddenly there are trees everywhere. . .sitting inside hangars, in the middle of the rwy, covering the bleachers and obliterating the walking paths. Yet you look at the annotator layout that is used for placement and there are no trees where these new trees are showing up.
I've been down this road before with other sceneries and have been told that the boundary boxes are what is keeping the autogen from showing under normal circumstances and that as soon as I load IS3, it disregards the boundary boxes and the actual coverage becomes visible. Well, if I've tagged every one of the 60+ objects to "allow Autogen". . . .then why don't they? It makes being "precise" more like guesswork than precision as I never know where the trees are gonna show up next. Also, with as many different settings as folks use to control autogen while in the sim. . .I have no way of knowing what is going to show and what isn't until people start complaining that there's a 80ft Oak tree in the middle of the runway. Other than a few more small buildings, this is all that's keeping this from being ready to send to Paul. :isadizzy:
Not really. . .I am trying to finish up the Old Rhinebeck Scenery. It has a lot of scenery objects (roughly 60), all placed with Instant Scenery Ver3. All objects have been flagged in the IS3 menu to "allow autogen". I have placed the trees using the annotator, being careful to not overrun the walking paths, rwy, spectator bleachers and various hangars and buildings. . .there's a lot to work around. When I load the scenery, looks great, a little sparse in some areas, but otherwise pretty well matches the default scenery outside the Aerodrome. Then I load IS3 to move a building, add a building, add a static airplane and suddenly there are trees everywhere. . .sitting inside hangars, in the middle of the rwy, covering the bleachers and obliterating the walking paths. Yet you look at the annotator layout that is used for placement and there are no trees where these new trees are showing up.
I've been down this road before with other sceneries and have been told that the boundary boxes are what is keeping the autogen from showing under normal circumstances and that as soon as I load IS3, it disregards the boundary boxes and the actual coverage becomes visible. Well, if I've tagged every one of the 60+ objects to "allow Autogen". . . .then why don't they? It makes being "precise" more like guesswork than precision as I never know where the trees are gonna show up next. Also, with as many different settings as folks use to control autogen while in the sim. . .I have no way of knowing what is going to show and what isn't until people start complaining that there's a 80ft Oak tree in the middle of the runway. Other than a few more small buildings, this is all that's keeping this from being ready to send to Paul. :isadizzy: