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Version 1.06 Dino's Tomcat

wilycoyote4

Charter Member
http://indiafoxtecho.blogspot.com/2009/08/f-14d-tomcat-update-105-with-completely.html

New release Version 1.06 of the Tomcat. Changes below ---

VERSION 1.06
- Fixes ramp animation and canopy texture glitch of version 1.05
- Missing polys from new HUD structure

VERSION 1.05
- Completely new (and hopefully much more realistic) flight model.
- Fixed missing shadows from some part (it was a really weird bug in the compiler...)
- Fixed shadowing issues on tails and rudders (finally)
- Fixed canopy reflection mismatch with fusalage
- Changed HUD geometry - now it is closer to the actual F-14D
- Added much more visible geometry to the VC while looking back (for Track IR/ freetrack users)
- Miscellaneous VC geometry cleanup
- Added BuNo Plate in VC (missing)
- Minor fix to reheat effect (still no modeled flames - see v1.00)
- Added a simple PDF with basic documentation


Have fun!
 
I really admire Dinos dedication to the community and his project,I've paid big $$ for things in the past that weren't near as good as this and not a fraction supported as Dinos project has been,

Dino all I can say is Thank You very much and I'll be first in line to purchase your first payware product.

Cheers:medals:
 
I really admire Dinos dedication to the community and his project,I've paid big $$ for things in the past that weren't near as good as this and not a fraction supported as Dinos project has been,

Dino all I can say is Thank You very much and I'll be first in line to purchase your first payware product.

Cheers:medals:

His dedication is remarkable.:guinness::icon29::ernae:
 
Let's hope all of the recent repaints are compliant with the new version.

Mike :running:

The old ones are not ..i get a shiny blue glow with the old texture..

F14DA106a.jpg
 
In version 1.0 Dino added specular layer with following comment ----

VERSION 1.00
  • Added specular mapping for all the main textures of the external model. Specular mapping allows some neat per-pixel shining effects. For repainters: the surfaces are encoded with a specular mapping power of 30. A good starting point for you spec mapping is: 1 - Take your diffuse textures (that is the "regular" ones) 2 - decrease Lightness by 50 units (or even more) 3 - add a unform 64-64-64 alpha channel (higher value means sharper reflection) 4 - save as "_spec" and convert to DXT with imagetool NOTE: as existing repaint may not have specular mapping, the default specular will be loaded instead... this will probably lead to strange effects so you may want to make a backup of the existing installation in case you want to roll back.
This may help if you are not up to date.
 
Yay! Thanks mate!

I think I'd better wait until these updates slow down a bit to review it, though :ernae:
 
Mr. Lucian "Yago9,"

The old ones are not ..i get a shiny blue glow with a old texture..
Would you consider converting them so that they do work, again, with the newer model(s)? When you find the time...
Gracie! :wavey:
 
Mr. Lucian "Yago9,"

Would you consider converting them so that they do work, again, with the newer model(s)? When you find the time...
Gracie! :wavey:
Not really.I was just curious to try an old one ..I don,t think this updates are final yet,if i have to put some time and efforts into it ,I need to be sure it ,s for the final version...I use only one texture for the last few updates, the default paint.
 
Thanks for your appreciation

All,

thanks for your appreciation.
I have immediately sent the file to flightsim.com after release - but it takes one or two days before it is available.

The major improvement in this release is the flight model - I think it is way better than the previous one - performance is very close to the Natops indications and operational limits are much more realistic...and it should "feel" better.

Sorry for such a quick update - but flight model really needed improvement, and I was in the right mood to do it...
 
The download just finished for me. Too bad my afternoon is not free. A couple days ago I took v 1.0 for a quick ride through Lake Clark Pass at about 4000 ft and as fast as I could make the turns. It is a lot of fun to fly.
 
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