MenendezDiego
Charter Member
If anyone missed the topic, here are 12 repaints for her, http://www.sim-outhouse.com/sohforums/showthread.php?t=21129
Diego
Diego
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The Staff of SOH
Dunno, I wonder if I'm doing something wrong. Three screenys show BananaBob's Grim Reaper paint ---taking off ---and yago9's Tomcatters ---- with refuel probe out, both DX9 no bloom.The old ones are not ..i get a shiny blue glow with the old texture..
I really admire Dinos dedication to the community and his project,I've paid big $$ for things in the past that weren't near as good as this and not a fraction supported as Dinos project has been,
Dino all I can say is Thank You very much and I'll be first in line to purchase your first payware product.
Cheers![]()
DX9, no bloom, a paint which displays at this setting fairly well, anyway, I guess painters will succeed with the specular layer.
All,
The major improvement in this release is the flight model - I think it is way better than the previous one - performance is very close to the Natops indications and operational limits are much more realistic...and it should "feel" better.
...
Again, thanks a lot for the appreciation. Few quick replies:
- No further change to the model texture planned. A procedure to make quick (but effective) specular maps for the model was given on my blog.
- No special "weight on wheels" trigger or anything similar... May be the complex model generates a complex shadow? I don't know. No issue on my system.
I will not be much focused on the Tomcat in the near future, so no updates are planned (except possibly a minor fix to a cockpit geometry glitch I've just spotted). I'll be working mostly on the F-35 for some time. Further updates are possible after the F-35 completition. My priorities would be:
- Fix bugs in the VC
- Offer modeled A/b again (0.99 sources are lost due to HD failure)
- Offer multiple weapons configurations
- RIO vc
But honestly I don't know if and when I'll have time to work on so many things...