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Vertigo Studios Grumman TBM Avenger released

Hello Bruce, Thx for this info :) and why not in Store of Vertigo?
I see too promotions - 12%.
 
Hi

Just started to fly it - I have a pilot but cant find how to get other crew to appear - looks like a ghost is turning the turret every time I bank.
 
We removed the pilots from the other stations to reduce frame rates.

We also assigned the ball turret to the ailerons.

Hi

Just started to fly it - I have a pilot but cant find how to get other crew to appear - looks like a ghost is turning the turret every time I bank.
 
I'm gettin this plane. You people at VS make some fine aeroplanes for FSX. Been waiting for this one for a while. Grumman Iron Works!
 
Hi

Sorry to ask but am i missing textures? I cant see any sign of glazing from within the VC - no refections or any sign of effect - is that correct?

Edit - also externally should their be refections on the small windows and the lower gunners position? They look empty?

Otherwise just flown a few circuits and love it.
 
I want to buy this, but if the additional 20 historically detailed paint schemes are only available in the retail box version, then I guess won't be buying it. Could somebody confirm if this is the case. I don't want to buy the retail box version... don't want to wait weeks for delivery and end up paying double the price after postage and Canada customs have taken their share. And I refuse to buy something which is not complete (ie missing 20 paint schemes).
 
Dean

just a few quick observations

it feels like something is missing with no ball turret gunner and looks a little odd with the turret animations linked to the ailerons

would it be possible in the near future to have a option to have one or not to have crew, like a payload options pop up window

and with the turret movement would it be possible to have it move autonomously instead of linked to aileron movement, ie like A2A b17 turrets, Alphasim b24 turrets


otherwise than those 2 small things for me its an overall good package
 
We wont be adding the additional bodies to the aircraft to keep the numbers low on the aircraft, however we could look at automating the turret.

Dean

just a few quick observations

it feels like something is missing with no ball turret gunner and looks a little odd with the turret animations linked to the ailerons

would it be possible in the near future to have a option to have one or not to have crew, like a payload options pop up window

and with the turret movement would it be possible to have it move autonomously instead of linked to aileron movement, ie like A2A b17 turrets, Alphasim b24 turrets


otherwise than those 2 small things for me its an overall good package
 
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