OT
OT
There's also a very nice FSX video with an awesome F-16 Thunderbirds sequence in that site!
Cheers,
Mark
OT
There's also a very nice FSX video with an awesome F-16 Thunderbirds sequence in that site!
Cheers,
Mark
Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.
I think someone in another thread here posted a contact point fix for this that I am using but I still have this awful "slingshot" effect with the F9F - only - where it shoots backwards after stopping and a wing rolls into the deck setting off a crash and flight re-set. Sure takes the fun away.
Might actually need tweaks of both the tailhook position and the contact points to sort out. I use RCBCO gauges and will try to remember how to use the FSX "built in" arresting function to see if this makes a difference.
Sorry - I am hijacking this thread.![]()
Expat, not a problem no hijacking but I think your wounds are self inflicted use Accel or
RCBCO not both , at the moment I think they are conflicting, RCBCO has a roll back bit whereas accel is a lot weaker, try disabling RCBCO and see what you get, as far as I know if there is a tailhook entry accell will use it.
Was there going to be a patch released to change the tailhook function ]
Hah!! I was just coming to that, having now finally sorted out my trap problem - thanks very much again guys.
I may have dreamt this, but I am sure back at the time this was being discussed I was able to retract the hook - I think clicking on the VC switch - after trapping and was able do normal TNGs. Now, I find like others, I cannot retract the hook via any means, and must re-cycle the a/c in the sim. Can anyone remind me of/explain the technique they use? Do you just use the usual tailhook keystroke assigned to lower, and then it will retract fully using the keystroke again? The discussion attached appears inconclusive.
Thanks
expat
http://www.vertigostudios.co.uk/forum/showthread.php?64-A-Question-of-Operation
So everyone re-starts the sim after a trap???
Deano,
Was wondering if instead of just making the tail hook able to extend, retract and be able to automatically reset, if you could put an option in the armament panel to have ground personnel reset the hook only once you are on the deck?