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Vertigo Studios T-33A - Feature Requests

"3. the option to switch Period helmets. Since it was used for so long by so many operators it would be amazing to switch out the helmets to match the period. vintage through modern (90's era)."

TOTALLY agree, and I've been talking to Dino about that possibility for the last three years (my candidates to Dino were the P-4 [1950s/early 60s], HGU-2P [1962-1986], and HGU-55P [1987-present-ish]). Unfortunately, Dino tells me he is limited to one helmet. I told him my vote is for the HGU-2P, if limited to one, as it covers the longest period of the T-33's service (1962-1985/86).

Right on, Kent. If only one helmet HGU-2/P good choice. Still, in my aviation book the P series flight helmet belongs to the T-33 like wings belong to a bird.


Here's a couple of T-33 drivers during the 50's and early 60's :

t33_p1.jpg


t33_p2.jpg


t33_p3.jpg



And please give them pilots a natural, relaxed stance, like the're enjoying the flight. Not like a stiff plank with their helmets smack dabb to the headrest, scared to death, ready to eject... ;-)

Hand on the windscreen frame during taxi ?.....

t33_p4.jpg


( well, you asked what i'd like to see, Joseph.... ;-)
 
1. Engine limitations. Hot starts possible. Overheat etc.
2. Compressability effects at sub-transonic flight.
3. the option to switch Period helmets. Since it was used for so long by so many operators it would be amazing to switch out the helmets to match the period. vintage through modern (90's era).

Engine limitations. Well said.
 
And since there was a world of operators, a user friendly paint kit that doesn't require the latest Photoshop to use.

I don't mind so much about the photoshop version, I would even be happy with just a white texture Carenado style, but I worry more about the layout, so make it userfiendly without for example having the fuselage being cut up in lots of bits and pieces and strange distortions etc.
Look at A2A for good layout, Aerosoft Twin Otter for bad layout.
 
Great thread! Just my 50 cents:

- A simple loadout configurator for non Tacpack users (or at least the option to configure loadouts by adjusting FSX Payload Manager station weight values).
- Make it network multiplayer friendly, meaning the code does not generate looping key events which cause network packet flooding.
 
Here are a few requests, some of them have already been asked above, but I'll write them again nevertheless:
- realistic engine start procedure: please ensure we have to click these switches as a real pilot had to.
- realistic engine behavior: excepted a few of us, most people would like to see a realistic engine power and response times. That includes limitations and possible failures due to bad manipulations/manoevers (if any)
- virtual cockpit lights: in some planes (free or payware) sometimes the lighting of the gauges and cabin are a bit exagerated. I hope you guys will ensure these lights look good :) Also, ensure the effects you use don't have that limitation that make them visible only from a certain time in the evening...
- virtual cockpit holes: Occulus is coming "soon". Please ensure we can look anywhere without seeing obvious missing parts ;)
- TacPack: already planned as you said :)
- Considering our various "cold and dark" situations: most of us use "cold and dark" default flights that are sometimes problematic with some planes. For example, my default flight has the avionics switch turned off and the mixture set to zero. When I launch a plane that doesn't have an avionics switch or a fuel control, then I have no choice but to press CTRL+E to start it or to make the radios active after startup, and that is frustrating. Could you ensure the essential switches/controls are available in the cockpit, or are handled automatically under the hood ?
- Installation program: I don't know if you guys are "supporting" P3D or FSX-Steam. But could you simply ensure the installation program works in a "simple enough" way for us to select the destination of the files easilly ?
 
Good idea Henk:encouragement:

Agree with Jan's comment too.. except the bit about the Carenado style 'blank'. I've still not mastered that:banghead:

Jump in and fly.. another good idea. Something along the lines of MilViz (a couple of clicks to light up essential services) would be excellent for those not keen on clicking every switch (eg: me)!!

ATB
DaveB:)
 
Good idea Henk:encouragement:

Agree with Jan's comment too.. except the bit about the Carenado style 'blank'. I've still not mastered that:banghead:

It's real simple, you open the white texture in photoshop or whatever you're using, set that layer to 'multiply'and put your paint below the white layer. Works beautifully.
And you can make shiny and even metal textures by playing around with the alpha and spec.
 
Anyway to make a jump in and fly mode? No complex, just for fun flying?

Also, on shut down pilots go away....red tags show up, helmets perched on sills and edge of forward wind screen when canopy open?

Also, the centerline baggage pod for later units that flew it in the ADC.

Under wing fuel tanks.

CA-Oakland_T-33.jpg

shows what I mean about the helmet

T-33A%2058-2106%20318%20FIS%20TAC%20img154%20550X260.jpg

shows under wing tanks

That's chaff pods in the lower picture.


Best regards
Dag
 
It's real simple, you open the white texture in photoshop or whatever you're using, set that layer to 'multiply'and put your paint below the white layer. Works beautifully.
And you can make shiny and even metal textures by playing around with the alpha and spec.

Cheers Jan.. I'll give it another go. There are some UK paints for the Alabeo R66 I'd like to take a shot at and this will help:encouragement:
ATB
DaveB:)
 
I don't mind so much about the photoshop version, I would even be happy with just a white texture Carenado style, but I worry more about the layout, so make it userfiendly without for example having the fuselage being cut up in lots of bits and pieces and strange distortions etc.
Look at A2A for good layout, Aerosoft Twin Otter for bad layout.

I fully agree, a logical lay-out of the textures is the most important. Look at the Classic hangar FW190 who have everything you need for a repaint in one single logical texture. Also the option chosen by Gman5250 for Manfred Jahn's C-47 is very nice. He made one big layered file containing all parts needed to make a repaint in such a way that you can easily cut it into the format of the textures. This is very practical when you want to do shading or weathering.

Cheers,
Huub
 
Someone mentioned they want the pilots to disappear and red tags to appear at shutdown. Other models that have had this feature in the past weren't very FSrecorder usable, in that on playback the red tags would appear and the pilots would disappear. Can you make sure that doesn't happen during playback? It's a real buzzkill ;)
 
Thanks for the opportunity to comment!

Please, no mirrored texture mapping on any parts that may differ, left from right, in their color, graphic, text, etc. I realize this request may seem sophomoric, but there have been some recent examples where mirrored mapping of some parts prevented the accuracy of the repaint.

Some examples might be:

Tip tanks, landing gear cover doors, flying and control surfaces, external stores that might have left/right differentiated graphics, etc.

Again, thanks very much for the opportunity to comment. Looking forward to this one.

Best regards,
Steve
 
Please don't make us pay twice for the Fsx ond p3d version. Make one size fits all.


Certainly not. That would be a scam.

FSX, FSX-SE, P3d1.4 - P3d 2.5 will be fully supported.

And again, excellent requests thus far guys. This is GREAT, because we can more directly meet your needs and desires, and deliver a satisfying product.

- Joseph
 
Any thoughts to including the Canadian variant that used the Rolls Royce Nene engine @ 5100 lbs./thrust? It had a distinctive whistling sound, similar to the MD Banshee, notably different from the Allison J-33.

Cheers
Larry
 
Whatever you guys do will be much appreciated! Aside from the engine & systems modeling mentioned by others, might I also suggest implementing a 'modern' panel....relatively speaking? I'm not talking about GPS and certainly not glass, but at least something containing civilian navcoms, transponder, VOR CDI, etc? But whatever you do - I'll be in line to buy it! Many thanks for soliciting the feedback.

http://www.aopa.org/-/media/Images/AOPA/Pilot/1501p/1501p_t33_002.jpg?h=596&w=960
 
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