Very interesting free 3d airplane model sources

Thanks for the link. Some on the wish list are : Do 24,Fw 189, H6K Mavis, BV 138,Me 262 night fighter. Number one would be the Me262 night fighter. What freeware tools do i need to covert these to CFS3? This would be a first for me.
 
Here is a cool version of the He 162 (sorry for the other pic its a Fw283)
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Wiekniera , How far has the Ef-132 bomber come to being released ? Very excited about this aircraft. Much happy about a new Luft '46 jet bomber that looks so outstanding ! Thanks to all for the time and work to make all the great freeware available here for all us CFS3 fans to enjoy. Grateful to all those who do all the work for us to enjoy free of charge. Best regards , Scott
 
thanks for the another german jet images ;)
found a decent site with all (?) known german jets, here:http://www.militaryfactory.com/aircraft/ww2-german-jets.asp

I also prefer combat flightsims, which really wasnt FSX :) but my friend told me it is possible to do a lof of "things" at FSX...

btw, Ive discovered a few days back first, that it is possible to add own 3D stuff into IL-2: Sturmovik. didnt know that, sounds interesting. but I would still stuck with CFS3 rather :)
 
Il-2 '46 is the only other WW II combat sim that i play a lot. Gives CFS3 a run for the money (fully updated and the right mods) and is the only place to fly all the great Russian aircraft that CFS3 lacks . Runs smooth as butter and when fully modded you can have more than 500 aircraft available . Still love CFS3 and is my go to combat sim .
 
Borek, if you haven't seen this, for freeware models there's also the ex-Alphasim collection:

http://www.virtavia.com/Freeware/

Most are FS9/CFS2 and can be converted with modelconvertorX. It's a fairly painless conversion to CFS3 if they convert ok. The terms of use are pretty open, I did the Bristol Bulldog a couple of years ago.
 
Thank you Clive, this is very interesting. I managed to convert several models into 3DS and then imported those into GMAX and then saved as M3D. They are GIANT sized in CFS3 and have no animations but I assume this can be corrected with some editing?
 
Models saved as .3ds from Model Converter X have no animation or smoothing as the.3ds format dosen't support them.

The .3ds format will still have the texture maping saved and moving parts will not be welded/attached to the neighboring part in game. (ailerons won't be welded to the wings .ect.) Note: Some really old models this may not be true for. You will have to name and animate all parts and things like that.

The .3ds format is stuck with the old 8.3 filename so you may need to do some guessing to get the right texture loaded right material in the Material Navigator. Model Converter X should keep the model's scale right so I'm not sure why FOO FIGHTER has huge model in game.
 
Borek, if you haven't seen this, for freeware models there's also the ex-Alphasim collection:http://www.virtavia.com/Freeware/

thank you for the link :) Ive downloaded some such ex-Alphasim stuff from some other site by past.

well, at this thread I just wanted to mention some decent looking free 3d models, which arent available for CFS3 as such airplane type yet, or they are not available for any kind of all the MSFS derivates - at such nice looking form :)
 
Thanks for the info.

I imported the MDL into MCX, then saved as 3DS, then imported that into GMAX and saved as M3D without any editing along the way. These models then appear GIGANTIC in CFS3. The pilot inthe Screenshot below is standing within the Alphasim S-55. The T-50 floater is in level flight and NOT banking. The zoom out is maxed so that any other normal aircraft would be about the size of the T-50's door.

How can I save the animations?
 
have no animations but I assume this can be corrected with some editing?

Yes insofar as they need setting up again from scratch. This involves positioning and aligning the hinge point, renaming it and possibly animating it depending on what animation it is. The flight control surfaces are coded in and rely on the xdp to control the movement relative to stick input.

The worse thing with the CFS2/FS9 modelconverterX route is that in my experience the model parts are jumbled up. E.g the wing mesh will also contain the pilots head, part of the tailwheel and an aerial etc.! :dizzy:. This is straightforward to unravel but does take time. That time is offset by having a ready-mapped and textured model though.
 
Yes insofar as they need setting up again from scratch. This involves positioning and aligning the hinge point, renaming it and possibly animating it depending on what animation it is. The flight control surfaces are coded in and rely on the xdp to control the movement relative to stick input.

The worse thing with the CFS2/FS9 modelconverterX route is that in my experience the model parts are jumbled up. E.g the wing mesh will also contain the pilots head, part of the tailwheel and an aerial etc.! :dizzy:. This is straightforward to unravel but does take time. That time is offset by having a ready-mapped and textured model though.

Any non animated parts will be welded into one large part if they share the same texture. This is and gift and curse. Cutting model for braking parts from CFS2 and good CFS2/FS02/FS04 add-ons shouldn't be hard. At this point I have just about converted over half of the stock CFS2 aircraft to an earlier or later variant.

Having a good textured model is well worth the the time it takes to cut them model aparts and it give you chance to check the model for polygon part that are poly hogs.
 
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