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Victory! The CFS2 world is ours.

Sander

Charter Member
Finally....
Today the first completely correctly mapped VTP1 lines to ever come out of my beloved cfs2autocoast tool, my preciousssss.
It's been 8 years in the making... this battle has been won.
I've learnt SOOOO much from it; programming in the .NET framework, GIS data, raw BGL code, the inner workings of the CFS2 graphics engine, down to DirectX level... BELIEVE ME, THE WAR IS FAR FROM OVER. CFS2 FOREVER!
View attachment 91138
(if anyone is interested in testing out the tool and/or helping with creating content please PM me; I lost most of your e-mail adresses unfortunately)
 
WELCOME BACK!!!............

......and HE comes with presents no less!!!!:wavey: As with all YOUR work I can't wait to see how this changes our little fantasy world.:salute::icon29::guinness::isadizzy:
 
Always I felt admiration for the people here that works with scenery. I´m not a man with enought patient for that. My question is if there is some way to make coastlines easy, because there are many theaters that need them.
 
Great news Sander!

Looking forward to playing with the production-design AutoCoast. I have been away from scenery making for the last few months but just before taking a break I was quite busy pushing the old prototype AutoCoast as far as I could- with excellent results, too, I might add. This may get me back into the groove again.

Well done!

MR
 
Congratulations ..! :applause::applause::applause:

As if CFS2; Fenix ​​bird has soul.
The continuous expansion! :ernae:

Long life CFS2.

Thank you so much ..!

Now I have to find time for this.
 
He's backk!

Bwa, hahahaha! CFS2 will yet rule the combat flight sim world! Other sims don't stand a chance against this ancient, unstoppable juggernaut!
 
Reply...

Sander,

I second all the congratulations in this thread. This is outstanding, and I thank you for all your efforts and contributions! :ernae: :medals: :medals:
 
Great News - Congratulations!

This will definatley breath new life into CFS2 and bring it to a higher level.

CFS2.013 so to speak.
 
Thanks guys! :icon29::icon29::icon29: back at ya!
I'm really super excited. Still have to grind down some details and write up some documentation and do some more platform testing before this goes nuclear... But I can tell you that it seems the quality of the texturing seems to be on par with the MS Pacific.
I'm a bit embarrassed that I haven't taken a minute to swap out the default water textures, but here it is:
View attachment 91180
 
This is great news. I am very happy for you.

Nothing is more rewarding than creating something.

Can't wait for all the scenery guys and gals to get there hands on this tool.

Regards,
B24Guy
 
Wow ..! delivered on time!
Just gave a look at the tutorials, I will have dedicate time to get it going.
Thank you very much to keep the dedication and compromise. :salute:
 
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