misson
Charter Member
could u provide a link to us? thank u!They just have!![]()
First preview version is released.


There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.
If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.
Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.
The Staff of SOH
could u provide a link to us? thank u!They just have!![]()
First preview version is released.
If you're interested to stick your hands in the mud, PM me your email address and I'll add you to the mailing list.could u provide a link to us? thank u!![]()
Oustanding job, Sander!![]()
![]()
![]()
![]()
![]()
Is this new Autocoast tool going to fix rivers and railways as well?
I am asking this because I am doing some bridge work over the Po river in Northern Italy Po Valley, using your early release ETO textures and landclass, quite appropriate for this part of the country.
Unfortunately, railroads are entirely missing and I am going nuts placing Canion's RR tiles in proximity of airports or bridges that were there in WWII (which Rami will do his best to blow up.......). Since these scenery objects are rather short in length, the total count of objects per each scenery is going skyhigh. Fps will not benefit from all of these objects either, even if they are flat tiles.
Rivers are also a problem: they are either missing entirely, and there's quite a network of Po left and right affluents in the entire valley, or they are displayed as lakes in the areas where they are rather wide in real life.
Altogether a fictional representation of real life Po Valley. If you care for an example, I am attaching a new file to the La Spezia thread of my latest effort, which includes the road and RR bridges in Piacenza and Achim's Reggio Emilia airport with the Reggiane aircraft factory nearby. Both have a trainstation and dual RR tracks as they were (and still are) during WWII. All of available scenery objects uploaded here are necessary: ETO repaints of CFS2 stock hangars/buildings by Captain Kurt, Canion's libs, Wolfi's libs, Dave Mangum's German buildings, Gary Burns' RAF BoB library updated by Pen32win and Leroy10's early trees.
Cheers!
KH :ernae:
It is a project goal. That would still be at least a year off to get production ready. Using FS9 is a necessary evolutionary step.Ettico,
I'm in the same boat, & I advised Sander as such. I really do think it would help bring fresh scenery builder blood to the game if we could get SBuilder to install & use CFS2 as the config "agent".
That's partly because I believe we should be using GIS data (as per Rhumbaflappy's new world mesh) & not the less accurate MSFS 9 data as our data base & the tools should reflect that aim.
Now back to watching if G2K has finished compiling latest bit of New Ireland coastlines ...![]()
It is a project goal. That would still be at least a year off to get production ready. Using FS9 is a necessary evolutionary step.
In a future not very far away you'll also be able to compile g2k projects directly and quickly with cfs2autocoast.
That goes for ANYTHING you do on a computer, and I'll add to that:make backups OFTEN!..., & save files OFTEN!
...