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The Staff of SOH
The fun thing with bringing the various aspects together is that -even though it is rather rough technique at a very low resolution- it brings a lot of variation, and surprises.
Sander you are a genius!
CFS2 FOREVER!!!!
Cheers!
KH :ernae:
Sander,
So, with the tweaking you are doing will you/we will be able to have pre-selected and accurate forests, rivers, lakes, roads, shorelines and possibly railway lines(?), for specific areas?
Will that be possible with block algorithm settings or will that take a huge amount of time and effort in each area?
Such things as definitive Ardennes, Black Forest, the Dam-buster lakes etc etc will be possible?
Shessi
rhumbaflappy said:Hi All.
Something to remember is this is
Step 1. Use Fs9 polys and lines to create a better world for CFS2.
Step 2 is to find better sources of polys and lines to improve Step 1.
Step 3 would be to use satellite and aerial imagery, as well as historical mapping to fine tune what had been made with Step 2.
It is a long process, but there should be something for Step 1 sooner, rather than later. Some frustration with errors in the FS9 data right now... not so much any big problems with Sander's programming.
Dick
Low tree line level, really obvious in the Norwegian Fjords: View attachment 92852
That's how it should have been all along. Why couldn't Microsoft do that? :salute:
That's how it should have been all along. Why couldn't Microsoft do that? :salute:
....... We still haven't tapped the full range of VTP1 poly representation, which gives us full control of the view down to 4.8 meters per pixel, just like resampled photoreal. ...
Dick
.... They will spend billions on cell phone development. Nothing on flight simulation....
Dick