Something old, something new , and somethings still to do!
In a thread I asked if all the military Aircraft in ( add-on payware/freeware) FSX just takeoff, fly, and land and if that was as good as it gets.
MikeJG posted on the thread and said yes it gets better than that..............
AHHHH YAAAA, this is A heck of a Aircraft.
As an consumer this plane did it for me.
Military Aircraft= firePower+ effects. This plane is no "Paper Tiger".:tgun2:

.
Jon, looking forward to the icing on the cake. Your doing things that thy said could not be done in FSX. :salute:
Enjoy the video.
flyer01
For flyers that are intrested in Military Aircraft and combat in FSX. From the web site of
http://vrsimulations.com/FA18EFSX.htm
Guys, there are a number of things that are still in development here, so it's impossible to fully outline what will or will not be available. Features are definitely subject to change, but for the most part all of the following features are planned and for the most part working.
Any and all AI can be destroyed both in the air and on the ground though true weapon objects including AAMs with guidance systems and guns.
Destroyed and damaged aircraft will realistically spiral out of control (or attempt to maintain it). Upon impact with the ground, they will leave persistent impact craters.
Air-to-ground missiles such as Mavericks, HARMS and Harpoons will all become real objects capable of targeting and destroying simobjects
Bombs of various types (dumb and LGBs) can be employed and will destroy ground objects (simobjects, not structures). Even splash damage to nearby simobjects is simulated.
Multiplayer aircraft can also be destroyed and damaged and radar warning receiver and countermeasures functions will operate to some extent (WIP).
Air to ground radar will be fully modeled including MAP, Ground Moving Target, Sea Surface Search, Fixed Target Track and Ground Moving Target Track modes.
Air to air radar will be improved with additional functionality and true-to-life fidelity. The AA radar changes will be rolled into SP1 as well.
Air to air refueling via on-demand in-flight menu system similar to the way AI carriers works. Call tankers any time, any place. Tankers will assume realistic orbits, and in the case of tankers spawned near carriers, their orbits will follow the fleet. In addition it will be possible to call target drones. We do not yet know how viable it will be to create dogfight partners, but they are still on the table.
Details concerning price, availability and third-party licensing are still to be determined. Again, this is a work in progress...
flyer01