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Vietnam for CFS2 Beta Release

Ummmmm...

I think I'm getting carried away with the Hueys.

So what would have been 10 models has increased by a factor of four.

8 MedVac-
Doors closed versions; Static, Rotors turning, Hover, Flying 50M.
Doors open versions; Static, Rotors turning, Hover, Flying 50M.

16 Army-
Doors closed versions; Static, Rotors turning, Hover, Flying 50M, Flying 55M, Flying 60M.
Doors open versions; Static, Rotors turning, Hover, Flying 50M, Flying 55M, Flying 60M.
Assault Version with M60s; Static, Rotors turning, Hover, Flying 50M.

16 Marines-
Doors closed versions; Static, Rotors turning, Hover, Flying 50M, Flying 55M, Flying 60M.
Doors open versions; Static, Rotors turning, Hover, Flying 50M, Flying 55M, Flying 60M.
Assault Version with M60s; Static, Rotors turning, Hover, Flying 50M.

3 Crashed-
Doors Closed, doors open, Assault.

Thats 43 models in all.

I think I've lost it.
 
huey fever! can never have enough. Would like them all flyable though:applause:

Yea, Right. Anyone have some meds for that.

They are ment to be scenery. The vehicle versions are so you can have movement at the bases without worring about AI aircraft. Helos don't work very well as AIs. You can have these move and stop like they are hovering. Then have them move again. AIs can't do that.

I plan on doing a payload package for the Player and AI helos. First I have to do the jeep.
 
Well, John never lets us down...........
He has done it again:


Vietnam Era Buildings and hootches
by John Fortin
10 great selections
All are destroyable

really nice work with authentic detail
For mission writers or GSL scenery designers


http://thefreeflightsite.com/Vietnam_Projects_2.htm



With all the fantastic stuff you keep offering us, Dave, I really hate to sound like I'm complaining but the download link for this pack just loops back to your home page.

Keep up the good work!

Cheers
BuV
 
Hello All,
A simple heads up to all contributors, Our Project and The Free flight Site will not be updated
Starting Thursday thru Sunday, this week...My Daughter is getting Married in Starkville MS, so
we will all be making the trip.

I know that every dad thinks their daughters are beautiful, but I am a bit partial to mine:
My Baby
attachment.php


Sorry Allen, You missed out on this one.

Ya'll be safe.

Dave
 

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  • My_baby.jpg
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Headed out to my daughters wedding, but just got some info on Lima 07:

Sorry if you have already downloaded, please re-download:

Lima 07 Laos, Air America (updated 8-11-16) click image to enlarge
by No Dice
One of the many areas of operation run by the CIA -Air America
1700' runway on a bluff area in the mountains with an LZ landing zone.
LS Lima07 and LZ07 will show in your AF directory, GSL scenery additions included

I will be working on the local river and scenery shortly. (added some small fun to this one)

Download*** Sorry, If you downloaded this prior to 8-11-16 please re-download.

http://thefreeflightsite.com/Vietnam_Projects.htm
 
All my wishes to your daughter Dave!!! You're right, she's really beautiful.
Cheers,
Giuseppe

P.S. i have finished the FSRail textures, but they have some issue, can i post you them together with all of PSD files?
Some troubleshooting will be appreciated...

I'm considering to redo them for better appearance and i've already in mind what they should be....
 
Hehe Dave, that was a simple observation: my best wishes to the new couple!!:wavey:

I'll send you via mail the textures and psd files this evening (italian fuse)

Giuseppe
 
Could use some help in the Developer section:
DP file help required

Air America Pilatus Porter PC6
by Don Moser
Textures by Jean-Luc Bouvron
Panel by Yannick Lavigne
Gauge package included
Sound file included
Brief Viet history text file
Click Image for Larger View
Anyone willing to do the DP file, much appreciated



Air America Turbo Porter PC6-H2
by Jim Goldman, in two versions
Panel and textures by Yannick Lavigne
Air File by Steve Small
Gauge package included
Actual PC-6 Sound file included
Brief Viet history text file
Click Image for Larger View
Anyone willing to do the DP file, much appreciated



http://thefreeflightsite.com/Developer, Vietnam Projects.htm
 
Hueys... WOW too many...

Hey All,

It looks like I'll have 42 models for the Huey. 15 Army, 15 Marine, 9 MedVac, 3 Crashed. There will be Closed and Open Door versions for all. The Army, Marines and Crashed models will also have the m60s in the doors. I have the Flying versions at 50 meters, 55 meters and 60 meters up. That should give some nice formations around the bases.

I'd like to do the LODs but this one is burning me out fast. I've remade the Main rotor three times now. Plus I made the M60s and the mounts from scratch. Thats after having finished every model with the second rotor version. I'll be very happy to wrap this one up.


Dave,

I'd like to replace the tank track sound effect with a silent one. I have an Idea for the Hover and turning versions. We can create a looping Huey sound that can be triggered by events. I don't thing these should be added as GSL anyways. They should be added in the missions only. With the triggered sound we can make it so they are heard only when we want them to be.

Well thats the update for now.

'til Later,
John
 
" Dave,

I'd like to replace the tank track sound effect with a silent one. I have an Idea for the Hover and turning versions. We can create a looping Huey sound that can be triggered by events. I don't thing these should be added as GSL anyways. They should be added in the missions only. With the triggered sound we can make it so they are heard only when we want them to be. "


John,
The looping sound should not be a problem, but you are a far better mission writer than I, the triggers ??? I have no idea.
 
You use the event triggers. Just make it so that when the player AC enters the event bubble the sound is triggered. Since the hover and rotors turning versions are stationary, you will only hear the sound when you are in the bubble. We need to make the wave file last 30 to 60 seconds. I can try to make a looping wav file but I'm no pro at this.
 
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