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Vietnam for CFS2 Beta Release

Allen,

I can't get the damage model to export. I'm using the FS2002 SDK. Should I make it as a MDL or a bgl. right now I'm trying to make it a BGL.
 
Blood_Hawk
Why won't it export? One things is your nomal model and damaged/destryed model must have matching lods. So if your tank uses 100 50 and 25 you must have destryed models that use LOD 100 50 and 25.

Every one.
Here is the Zuni Mk-16 GP. Something looks off to me but I'm not sure why. Includes CFS2 ready and gMax model and related files.

View attachment 30800
 
Every one.
Here is the Zuni Mk-16 GP. Something looks off to me but I'm not sure why. Includes CFS2 ready and gMax model and related files.

Whoa, that was fast. She looks really good!
I try to never look a gift horse in the mouth but I see what you mean about "Something looks off". Would it be possible to do some, um-mm, how would one say, tweaking? :friendly_wink:

The length looks perfect. But the diameter is large. Proportional maybe? I'm no gmax whiz so don't know how much work is involved.

Here's a pic with zuni and aim-9 next to each other. The aim-9 also has a 5" diameter body, the same as the FFAR.
Just to give an idea...

Thanks, Dv
 

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Allen,

Half your Dia. In Gmax dia is measured from the center. So if your dia is .025m and you used .025m. Then use .0125m and you will have the correct dia.

So in this case the dia is 5" or 0.127m; make it 2.5" or 0.0635m. Other wise you end up with 10" across. I found that out while making my WWI bombs.


As far as the damage model goes... They are both currently at LOD_100. The undamage model will export fine. I haven't been able to compile yet because of that.
 
I fell for the old Dia. VS Radus prob. I thought that was wrong and Saw that this morning at 6:30ish when dvslats posted the pic.

Now attaching a fixed version.

View attachment 30826
 
Radus should be half of Dia. but it looks like a few people get this confused and post the info wrong and we follow that info and also get it wrong! :dizzy:
 
Fellas, before we jump into the deep end, I had a thought. (Yes, it does happen to me infrequently.) I loaded up my Flight sim archive HDD and did a little checking. Has anyone else got the Alpha sim modern weapons pack? I do, and before we re-invent the wheel, could someone take a look and seee if any are Vietnam era?

There's amother pack that has evn more, I just have to remember what it's named and I'll dig it out and check it too.

Steve

P. S. Dratted spelling errors, must be the keyboard, couldn't be the cider.
 
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Fellas, before we jump into the deep end, I had a thought. (Yes, it does happen to me infrequently.) I loaded up my Flight sim archive HDD and did a little checking. Has anyone else got the Alpha sim modern weapons pack? I do, and before we re-invent the wheel, could someone take a look and seee if any are Vietnam era?

There's amother pack that has evn more, I just have to remember what it's named and I'll dig it out and check it too.

Steve

P. S. Dratted spelling errors, must be the keyboard, couldn't be the cider.

I believe that one is more from the 80's and 90's. Not that some of them couldn't be used.

We would have to check the scale. Also many early weapon packs that were made with FSDS have their scale either too big or too small. Something to think about.
 
Roger that BH. The other modern pack was done by Bononzie and Chris Coarse, looks like it has everything from about 1960 on. Useable... maybe.

I'm slogging through the manuals, but they all seem to be pre-1967 with addenda through 1970, which means that the realistic, useful data ends about 1968. I'fe isolated the Mk 20 and Rockeye dispensers, so far, continuing from there.

Steve
 
I fell for the old Dia. VS Radus prob. I thought that was wrong and Saw that this morning at 6:30ish when dvslats posted the pic.

Now attaching a fixed version.

Beautiful Allen. The tube section looks perfect now. But, :nevreness: I just placed her on a pylon in the dp and guess what...the warhead faces to the rear. (heading)
Sorry, I should have done this before.
Instead it was just opened in mcx to have a look.
Could you please flip 'er.

Dv
 
I checked it before I sent it to you. It open just fine. I used it for many of the CFS1 Vehs as they didn't have damage models when I rebuild the whole CFS1 Library for CFS2.
 
Not sure what happened to it.

I ended up making a new one. Basicly took the botton of the M107 and made a damage texture. It looks ok.

Here is the model in game.

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M107 175mm Self propelled gun (static).

Not sure I like the barrel. Other then that it looks good.
 

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Here is the road version. Also a shot of the damage model with effects. Oh and a view of the info pics. Let me know if you like 'em.

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It was tough to keep up in my little jeep. Here is the M107 road version. If I could have cought up you would have see the drivers head.

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This is the damage model. I'm using the effects from Nibbio.


attachment.php

Here is an example of what I'm doing with the info pics. There will be no question as to what pack they go with.
 

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Looks good to me. Prob better than they need to be as when your flying you won't be that close.
 
These are Al Simms APIs converted into BGLs with damage models. NoDice sent me eight of them to play with. I wasn't sure if they would work but as you can see they did just fine. I'll finish them up over the next few days.

My four day week starts Saturday nite. It will be slow going 'til Wednesday nite. Unless I get hit with OT again. In which case It will take longer.
 
Last one for now. I have to get some sleep.

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M107 set at a high angle.

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Here are the other two info pics. I could probably lighten up the first one.

Let me know what you think. If someone else would like to do the Info pics just let me know. I'll send you a copy of the models.
 

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Oh Yeah! Great job on the M107 Blood Hawk. :encouragement:

And you too Allen! The Zuni you modeled are fantastic. Can definitely be called "Done". :victorious:
 

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