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Virtavia B-29 Released

I just finished a 3 hour practice run on some town in Oregon.

Fun to explore the plane once you reach altitude and set the autopilot.

Found a couple animations not mentioned in the manual, and checked out all the switches.
 
Paintkit! Paintkit! Can't find the paintkit!

This thing rocks for the money...

Kent
Paintkit is where they always are. Go to the Virtavia site and follow the link to the free stuff near the top. You'll see Paintkits in bold letters with the B-29 on the top of the list when sorted by date released.
:ernae:
 
Was the cockpit really that green?

From looking into the flight deck of 44-61748 at Duxford, its pretty close. Maybe a tad brighter in the model, but that can be put down to monitors / eyesight etc. They've pretty much got it right.
 
For those who want a 4-50cal turret on "Dina Might" open the aircraft.cfg and ammend model to read model=B-29A_late
 
I am thinking of getting this and making a well worn cockpit like I did for the A2A B-17, anyone interested?
Without a dout brussel sprout :cool: , I really do like the internals done on this B29 , it dose exude that 3D feel and is very well done , there are a few issues but i'm that will get sorted such as engine start ... love to see a slow whined and the kick in effect rather the electric motor type start:icon_lol:


<input id="gwProxy" type="hidden"><input jscode="leoInternalChangeDone()" onclick="if(typeof(jsCall)=='function'){jsCall();}else{setTimeout('jsCall()',500);}" id="jsProxy" type="hidden">
 
Without a dout brussel sprout :cool: , I really do like the internals done on this B29 , it dose exude that 3D feel and is very well done , there are a few issues but i'm that will get sorted such as engine start ... love to see a slow whined and the kick in effect rather the electric motor type start:icon_lol:


<input id="gwProxy" type="hidden"><input id="jsProxy" onclick="if(typeof(jsCall)=='function'){jsCall();}else{setTimeout('jsCall()',500);}" type="hidden" jscode="leoInternalChangeDone()">

I'd fully support that work. Yes indeed.
 
I gotta tell ya, I played with that engine start-up for a long time and never could get them to "slow start". Something in the sim I guess? If any builders out there can shed some light I would be most appreciative.
 
Engine Startup

TuFun here at SOH would be the man to contact. He has made some fantastic startup sounds and animation for MJ's fantastic upcoming C-47. Hope this helps.
 
I gotta tell ya, I played with that engine start-up for a long time and never could get them to "slow start". Something in the sim I guess? If any builders out there can shed some light I would be most appreciative.

TuFun here at SOH would be the man to contact. He has made some fantastic startup sounds and animation for MJ's fantastic upcoming C-47. Hope this helps.

The slow prop startup is coded by Manfred Jahn (mjahn) in to his C-47 model. That gave me the opportunity to create the sound and smoke effects. mjahn can give you more insight on how this works.
 
The first flight.

B-29_Virtavia_2_zps2939877c.jpg~original


B-29_Virtavia_1_zps061f1f24.jpg~original
 
The 2nd one.. really nice shot. Something looks odd in the cowls, or is it suppose to look like that? I mean the way they're opened.
 
The 2nd one.. really nice shot. Something looks odd in the cowls, or is it suppose to look like that? I mean the way they're opened.
Complete control of the cowl flaps is on the engineer's station. In the images above they have been placed in the open position.
:ernae:
 
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