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Virtual Navy's PBY5A

superashi

Charter Member
Hello all...I installed the VN_pby5a and it came with 3 dp files...the default dp has no weapons...the other 2 named DBK and DP1...they both have weapons....but both don't appear to be configured properly....the weapons float about 2 feet below the wing...is there a way to fix this?


thanks
superashi
 
DP Files

Delete the DBK file - it's a superfluous backup file that CFS2 creates every time that aircraft is selected from the list and flown.

Use
DPEdit.exe [you can find it here at SOH, or over at SimViation.com] to move the hard points and weapons locations in a Windows-friendly visual setting.....

If you have questions, plenty of folks here are around to help !
:wavey:

Good Luck
SC
:kilroy:
 
Yeah yeah that PBY. I have it. in my back ups. It looks like it was never finished. I recall doing alot of DP work on it and it need more what I quit CFS2. I'll blow the dust off of it.

View attachment 66337
 
Hi Supeashi,

Try this one - I think it was posted on this forum quite some time ago:

[BOXES]
box.0=%box_name.0%,-1.34,-1.16,4.21,1.3,0.33,6.47
box.1=%box_name.1%,-1.52,-1.53,-3.04,1.49,0.83,4.21
box.2=%box_name.2%,-0.62,0.21,3.38,-0.05,0.93,3.9
box.3=%box_name.3%,-0.28,-0.07,5.04,0.26,0.59,5.52
box.4=%box_name.4%,-1.1,0.28,-4.9,-0.5,0.97,-4.49
box.5=%box_name.5%,0.5,0.29,-4.9,1.1,1,-4.49
box.6=%box_name.6%,-8.9,1.6,-3.06,-0.05,2.26,1.15
box.7=%box_name.7%,-15.38,1.65,-2.48,-8.88,2.14,0.782609
box.8=%box_name.8%,0,1.57,-3.06,8.79,2.25,1.15
box.9=%box_name.9%,8.8,1.65,-2.57,15.24,2.16,0.78
box.10=%box_name.10%,-1.25,-1.02,-7.55,1.22,1.1,-3.03
box.11=%box_name.11%,-0.54,0.15,-12.25,0.55,1.3,-7.54
box.12=%box_name.12%,-4.31,2.76,-12.27,-0.17,2.97,-10.3
box.13=%box_name.13%,0.18,2.77,-12.22,4.28,2.98,-10.3
box.14=%box_name.14%,-0.15,1.33,-12.55,0.15,4.59,-9.91
box.15=%box_name.15%,-2.82,1.26,0.85,-1.55,2.69,2.67
box.16=%box_name.16%,1.53,1.24,0.86,2.81,2.69,2.66

[SYSTEMS]
system.0=%system_name.0%,682,0
system.1=%system_name.1%,141,2
system.2=%system_name.2%,261,3
system.3=%system_name.3%,261,4
system.4=%system_name.4%,120,7
system.5=%system_name.5%,120,42
system.6=%system_name.6%,24,8
system.7=%system_name.7%,55,9
system.8=%system_name.8%,882,18
system.9=%system_name.9%,25,19
system.10=%system_name.10%,65,20
system.11=%system_name.11%,25,22
system.12=%system_name.12%,882,-1
system.13=%system_name.13%,220,15
system.14=%system_name.14%,175,25
system.15=%system_name.15%,25,26
system.16=%system_name.16%,230,27
system.17=%system_name.17%,230,-2
system.18=%system_name.18%,175,29
system.19=%system_name.19%,882,-3
system.20=%system_name.20%,220,12
system.21=%system_name.21%,175,32
system.22=%system_name.22%,25,33
system.23=%system_name.23%,230,34
system.24=%system_name.24%,230,-4
system.25=%system_name.25%,175,36
system.26=%system_name.26%,682,37
system.27=%system_name.27%,582,38
system.28=%system_name.28%,241,41
system.29=%system_name.29%,230,39
system.30=%system_name.30%,230,40
system.31=%system_name.31%,25,58
system.32=%system_name.32%,25,54
system.33=%system_name.33%,25,55

[BOXMAPS.0]
; Box = Nose
boxmap.0=75,0
boxmap.1=15,42
boxmap.2=10,20

[BOXMAPS.1]
; Box = Fuselage
boxmap.0=10,9
boxmap.1=65,18
boxmap.2=5,19
boxmap.3=5,20
boxmap.4=5,22
boxmap.5=5,27
boxmap.6=5,34

[BOXMAPS.2]
; Box = Pilot
boxmap.0=100,8

[BOXMAPS.3]
; Box = Front Gunner
boxmap.0=100,58

[BOXMAPS.4]
; Box = Port Waist Gunner
boxmap.0=100,54

[BOXMAPS.5]
; Box = Starboard Waist Gunner
boxmap.0=100,45

[BOXMAPS.6]
; Box = Port Wing
boxmap.0=5,7
boxmap.1=60,-1
boxmap.2=15,15
boxmap.3=15,25
boxmap.4=5,26

[BOXMAPS.7]
; Box = Port Wing Tip
boxmap.0=5,26
boxmap.1=80,-2
boxmap.2=15,29

[BOXMAPS.8]
; Box = Starboard Wing
boxmap.0=5,7
boxmap.1=60,-3
boxmap.2=15,12
boxmap.3=15,32
boxmap.4=5,33

[BOXMAPS.9]
; Box = Starboard Wing Tip
boxmap.0=5,33
boxmap.1=80,-4
boxmap.2=15,36

[BOXMAPS.10]
; Box = Tail (fwd)
boxmap.0=5,19
boxmap.1=5,22
boxmap.2=90,37

[BOXMAPS.11]
; Box = Tail (aft)
boxmap.0=5,19
boxmap.1=5,22
boxmap.2=90,38

[BOXMAPS.12]
; Box = Port Horz Stab
boxmap.0=5,22
boxmap.1=95,39

[BOXMAPS.13]
; Box = Starboard Horz Stab
boxmap.0=5,22
boxmap.1=95,40

[BOXMAPS.14]
; Box = Vert Stab
boxmap.0=5,19
boxmap.1=95,41

[BOXMAPS.15]
; Box = Engine One
boxmap.0=5,2
boxmap.1=95,3

[BOXMAPS.16]
; Box = Engine Two
boxmap.0=5,2
boxmap.1=95,4

[EFFECTS.0]
; System = Nose Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_smkpuff_s,
effect.2=80,LIBRARY,fx_smkpuff_m,
effect.3=99,LIBRARY,fx_structural_l,
effect.4=100,BREAK,,

[EFFECTS.1]
; System = Oil Reservoir
Location = -1.86,3.07,1.52
effect.0=10,LIBRARY,fx_smkpuff_m,
effect.1=30,LIBRARY,fx_oilleak_s,
effect.2=60,LIBRARY,fx_oilleak_m,
effect.3=70,LIBRARY,fx_oilleak_l,
effect.4=80,LIBRARY,fx_engfire_s,
effect.5=90,LIBRARY,fx_engfire_m,
effect.6=95,LIBRARY,fx_airexpl_s,
effect.7=100,BREAK,,

[EFFECTS.2]
; System = Engine One
Location = -2.2,2.5,1.8
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=20,LIBRARY,fx_smkpuff_m,
effect.2=30,LIBRARY,fx_smkpuff_l,
effect.3=40,LIBRARY,fx_oilleak_s,
effect.4=50,LIBRARY,fx_oilleak_m,
effect.5=60,LIBRARY,fx_engfire_s,
effect.6=70,LIBRARY,fx_intsmoke,
effect.7=80,LIBRARY,fx_engfire_m,
effect.8=90,LIBRARY,fx_engfire_l,
effect.9=95,LIBRARY,fx_airexpl_s,
effect.10=100,BREAK,,

[EFFECTS.3]
; System = Engine Two
Location = 2.2,2.5,1.8
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=20,LIBRARY,fx_smkpuff_m,
effect.2=30,LIBRARY,fx_smkpuff_l,
effect.3=40,LIBRARY,fx_oilleak_s,
effect.4=50,LIBRARY,fx_oilleak_m,
effect.5=60,LIBRARY,fx_engfire_s,
effect.6=70,LIBRARY,fx_intsmoke,
effect.7=80,LIBRARY,fx_engfire_m,
effect.8=90,LIBRARY,fx_engfire_l,
effect.9=95,LIBRARY,fx_airexpl_s,
effect.10=100,BREAK,,

[EFFECTS.4]
; System = Hydraulics Reservoir
Location = 2.52,3.07,1.58
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=60,LIBRARY,fx_fuelleak_s,
effect.2=95,LIBRARY,fx_airexpl_s,
effect.3=100,BREAK,,

[EFFECTS.5]
; System = Center Gear
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.6]
; System = Pilot
effect.0=15,LIBRARY,,
effect.1=60,LIBRARY,fx_pilwound,
effect.2=95,LIBRARY,fx_pilkill,
effect.3=100,DEATH,,

[EFFECTS.7]
; System = Radio
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.8]
; System = Fuselage Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_smkpuff_s,
effect.2=80,LIBRARY,fx_smkpuff_m,
effect.3=95,LIBRARY,fx_structural_l,
effect.4=100,BREAK,,

[EFFECTS.9]
; System = Rudder Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.10]
; System = Bomb Release
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.11]
; System = Elevator Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.12]
; System = Port Wing Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_smkpuff_m,
effect.2=60,LIBRARY,fx_smkpuff_l,
effect.3=95,LIBRARY,fx_structural_l,
effect.4=100,BREAK,,

[EFFECTS.13]
; System = Port Fuel Tank
Location = -1.3,2.48,0
effect.0=10,LIBRARY,fx_fuelleak_s,
effect.1=20,LIBRARY,fx_fuelleak_s,
effect.2=30,LIBRARY,fx_fuelleak_s,
effect.3=40,LIBRARY,fx_fuelleak_s,
effect.4=50,LIBRARY,fx_fuelleak_m,
effect.5=55,EMPTY,,
effect.6=70,LIBRARY,fx_gastank_s,
effect.7=80,LIBRARY,fx_gastank_m,
effect.8=90,LIBRARY,fx_gastank_l,
effect.9=95,LIBRARY,fx_airexpl_l,
effect.10=100,BREAK,,

[EFFECTS.14]
; System = Port Flap
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.15]
; System = Port Ail. Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.16]
; System = Port Gear
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,

[EFFECTS.17]
; System = Port Wing Tip Structure
Location = -15.24,2.48,-0.58
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_smkpuff_m,
effect.2=60,LIBRARY,fx_contrail_s,
effect.3=95,LIBRARY,fx_structural_l,
effect.4=100,BREAK,,

[EFFECTS.18]
; System = Port Aileron
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.19]
; System = Starboard Wing Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_smkpuff_m,
effect.2=60,LIBRARY,fx_smkpuff_l,
effect.3=95,LIBRARY,fx_structural_l,
effect.4=100,BREAK,,

[EFFECTS.20]
; System = Starboard Fuel Tank
Location = 1.3,2.48,0
effect.0=10,LIBRARY,fx_fuelleak_s,
effect.1=20,LIBRARY,fx_fuelleak_s,
effect.2=30,LIBRARY,fx_fuelleak_s,
effect.3=40,LIBRARY,fx_fuelleak_s,
effect.4=50,LIBRARY,fx_fuelleak_m,
effect.5=55,EMPTY,,
effect.6=70,LIBRARY,fx_gastank_s,
effect.7=80,LIBRARY,fx_gastank_m,
effect.8=90,LIBRARY,fx_gastank_l,
effect.9=95,LIBRARY,fx_airexpl_l,
effect.10=100,BREAK,,

[EFFECTS.21]
; System = Starboard Flap
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,

[EFFECTS.22]
; System = Starboard Ail. Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.23]
; System = Starboard Gear
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.24]
; System = Starboard Wing Tip Structure
Location = 15.2,2.48,-0.6
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_smkpuff_m,
effect.2=60,LIBRARY,fx_contrail_s,
effect.3=95,LIBRARY,fx_structural_l,
effect.4=100,BREAK,,

[EFFECTS.25]
; System = Starboard Aileron
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,

[EFFECTS.26]
; System = Tail (fwd) Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_smkpuff_s,
effect.2=80,LIBRARY,fx_smkpuff_m,
effect.3=95,LIBRARY,fx_structural_l,
effect.4=100,BREAK,,

[EFFECTS.27]
; System = Tail (rear) Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_smkpuff_s,
effect.2=80,LIBRARY,fx_smkpuff_m,
effect.3=95,LIBRARY,fx_structural_l,
effect.4=100,BREAK,,

[EFFECTS.28]
; System = Rudder
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.29]
; System = Port Elevator
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.30]
; System = Starboard Elevator
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,

[EFFECTS.31]
; System = Front Coplt Gun
effect.0=100,BREAK,,

[EFFECTS.32]
; System = Port Waist Gun
effect.0=100,BREAK,,

[EFFECTS.33]
; System = Starboard Waist Gun
effect.0=100,BREAK,,

[GUNSTATIONS]
; Starboard Waist Gun
gunstation.0=0,55,2,0.08,987,2,0.01,1000,2,25,1d1*54,1.300,0.700,-6.100,0.000,0.000,-130.000,35,35,35,35,1.6
; Port Waist Gun
gunstation.1=0,54,2,0.08,987,2,0.01,1000,2,25,1d1*54,-1.300,0.700,-6.100,0.000,0.000,130.000,35,35,35,35,1.6
; Front Coplt Gun
gunstation.2=0,58,1,0.08,987,2,0.01,1000,2,40,1d1*54,0.000,-0.100,6.000,4.38920,0,0.00000,-90,90,90,-25,1.6
;
gunstation.3=3,21,8,0,0,0,0,0,0,0,0,0.000,0.000,0.000,0.000,0.000,0.000,0,0,0,0,0
;
gunstation.4=5,62,32,0,0,0,0,0,0,0,0,0.000,0.000,0.000,0.000,0.000,0.000,0,0,0,0,0
[guns.0]
gun.0=1000,-0.25,0,0.65,0,0,1,0
[guns.1]
gun.0=1000,0.2,0,0.65,0,0,1,0
[guns.2]
gun.0=1000,0.000,0.000,0.000,0,0,1,0
gun.1=1000,0.250,0.000,0.000,0,0,1,0
gun.2=1000,-0.250,0.000,0.000,0,0,1,0
[guns.3]
gun.0=10,0,0,0,0,0,0,0
[guns.4]
gun.0=2,0,0,0,0,0,0,0

[HARDPOINTS]
mount.0=5.5,2.8,0.1
mount.1=5.5,2.7,0.1
mount.2=-5.5,2.8,0.1
mount.3=-5.5,2.7,0.1
mount.4=0,-0.1,5.57
mount.5=-0.65,1.4,-4.9
mount.6=0.65,1.4,-4.9
mount.7=6.1,2.8,0.1
mount.8=6.1,2.7,0.1
mount.9=-6.1,2.8,0.1
mount.10=-6.1,2.7,0.1
mount.11=6.7,2.8,0.1
mount.12=6.7,2.7,0.1
mount.13=-6.7,2.8,0.1
mount.14=-6.7,2.7,0.1
mount.15=7.3,2.8,0.1
mount.16=7.3,2.7,0.1
mount.17=-7.3,2.8,0.1
mount.18=-7.3,2.7,0.1
[PAYLOADS]
payload.0=%payload_name.0%
payload.1=%payload_name.1%
payload.2=%payload_name.2%
payload.3=%payload_name.3%
payload.4=%payload_name.4%
payload.5=%payload_name.5%
payload.6=%payload_name.6%
payload.7=%payload_name.7%

[PAYLOAD.0]
; Payload = Guns only
mount.4=3tubes, 1, 0
mount.5=wep_raf_gunner_rear, 1, 0
mount.6=wep_raf_gunner_rear, 1, 0

[PAYLOAD.1]
; Payload = 4 x 500lbs Bombs
mount.0=WEP_DB_US_500lb_GP_a, 1, -1
mount.1=WEP_DB_Brewster_rack_M, 1, -1
mount.2=WEP_DB_US_500lb_GP_b, 1, 0
mount.3=WEP_DB_Brewster_rack_M, 1, -1
mount.7=WEP_DB_US_500lb_GP_a, 1, -1
mount.8=WEP_DB_Brewster_rack_M, 1, -1
mount.9=WEP_DB_US_500lb_GP_b, 1, 7
mount.10=WEP_DB_Brewster_rack_M, 1, -1
mount.4=3tubes, 1, 0
mount.5=wep_raf_gunner_rear, 1, 0
mount.6=wep_raf_gunner_rear, 1, 0

[PAYLOAD.2]
; Payload = 4 x 250lbs Bombs
mount.0=WEP_DB_US_250lb_GP_a, 1, -1
mount.1=WEP_DB_Brewster_rack_M, 1, -1
mount.2=WEP_DB_US_250lb_GP_b, 1, 0
mount.3=WEP_DB_Brewster_rack_M, 1, -1
mount.7=WEP_DB_US_250lb_GP_a, 1, -1
mount.8=WEP_DB_Brewster_rack_M, 1, -1
mount.9=WEP_DB_US_250lb_GP_b, 1, 7
mount.10=WEP_DB_Brewster_rack_M, 1, -1
mount.4=3tubes, 1, 0
mount.5=wep_raf_gunner_rear, 1, 0
mount.6=wep_raf_gunner_rear, 1, 0

[PAYLOAD.3]
; Payload = Torpedoes
mount.0=wep_db_us_mk_13_a, 1, -1
mount.1=wep_pylon_hellcat, 1, -1
mount.2=wep_db_us_mk_13_b, 1, -1
mount.3=wep_pylon_hellcat, 1, -1
mount.4=3tubes, 1, 0
mount.5=wep_raf_gunner_rear, 1, 0
mount.6=wep_raf_gunner_rear, 1, 0

[PAYLOAD.4]
; Payload = 8 x 500lbs Bombs
mount.0=WEP_DB_US_500lb_GP_a, 1, -1
mount.1=WEP_DB_Brewster_rack_L, 1, -1
mount.2=WEP_DB_US_500lb_GP_b, 1, 0
mount.3=WEP_DB_Brewster_rack_L, 1, -1
mount.7=WEP_DB_US_500lb_GP_a, 1, -1
mount.8=WEP_DB_Brewster_rack_L, 1, -1
mount.9=WEP_DB_US_500lb_GP_b, 1, 7
mount.10=WEP_DB_Brewster_rack_L, 1, -1
mount.11=WEP_DB_US_500lb_GP_b, 1, -1
mount.12=WEP_DB_Brewster_rack_L, 1, -1
mount.13=WEP_DB_US_500lb_GP_b, 1, 11
mount.14=WEP_DB_Brewster_rack_L, 1, -1
mount.15=WEP_DB_US_500lb_GP_b, 1, -1
mount.16=WEP_DB_Brewster_rack_L, 1, -1
mount.17=WEP_DB_US_500lb_GP_b, 1, 15
mount.18=WEP_DB_Brewster_rack_L, 1, -1
mount.4=3tubes, 1, 0
mount.5=wep_raf_gunner_rear, 1, 0
mount.6=wep_raf_gunner_rear, 1, 0

[PAYLOAD.5]
; Payload = 8 x 250lbs Bombs
mount.0=WEP_DB_US_250lb_GP_a, 1, -1
mount.1=WEP_DB_Brewster_rack_M, 1, -1
mount.2=WEP_DB_US_250lb_GP_b, 1, 0
mount.3=WEP_DB_Brewster_rack_M, 1, -1
mount.7=WEP_DB_US_250lb_GP_a, 1, -1
mount.8=WEP_DB_Brewster_rack_M, 1, -1
mount.9=WEP_DB_US_250lb_GP_b, 1, 7
mount.10=WEP_DB_Brewster_rack_M, 1, -1
mount.11=WEP_DB_US_250lb_GP_b, 1, -1
mount.12=WEP_DB_Brewster_rack_M, 1, -1
mount.13=WEP_DB_US_250lb_GP_b, 1, 11
mount.14=WEP_DB_Brewster_rack_M, 1, -1
mount.15=WEP_DB_US_250lb_GP_b, 1, -1
mount.16=WEP_DB_Brewster_rack_M, 1, -1
mount.17=WEP_DB_US_250lb_GP_b, 1, 15
mount.18=WEP_DB_Brewster_rack_M, 1, -1
mount.4=3tubes, 1, 0
mount.5=wep_raf_gunner_rear, 1, 0
mount.6=wep_raf_gunner_rear, 1, 0

[PAYLOAD.6]
; Payload = 8 x Depthcharges
mount.0=wep_br_depthcharge, 1, -1
mount.1=WEP_DB_Brewster_rack_L, 1, -1
mount.2=wep_br_depthcharge, 1, 0
mount.3=WEP_DB_Brewster_rack_L, 1, -1
mount.7=wep_br_depthcharge, 1, -1
mount.8=WEP_DB_Brewster_rack_L, 1, -1
mount.9=wep_br_depthcharge, 1, 7
mount.10=WEP_DB_Brewster_rack_L, 1, -1
mount.11=wep_br_depthcharge, 1, -1
mount.12=WEP_DB_Brewster_rack_L, 1, -1
mount.13=wep_br_depthcharge, 1, 11
mount.14=WEP_DB_Brewster_rack_L, 1, -1
mount.15=wep_br_depthcharge, 1, -1
mount.16=WEP_DB_Brewster_rack_L, 1, -1
mount.17=wep_br_depthcharge, 1, 15
mount.18=WEP_DB_Brewster_rack_L, 1, -1
mount.4=3tubes, 1, 0
mount.5=wep_raf_gunner_rear, 1, 0
mount.6=wep_raf_gunner_rear, 1, 0

[PAYLOAD.7]
; Payload = 4 x 1000lbs Bombs
mount.0=WEP_DB_US_1000lb_GP_a, 1, -1
mount.1=WEP_DB_Brewster_rack_M, 1, -1
mount.2=WEP_DB_US_1000lb_GP_b, 1, 0
mount.3=WEP_DB_Brewster_rack_M, 1, -1
mount.7=WEP_DB_US_1000lb_GP_a, 1, -1
mount.8=WEP_DB_Brewster_rack_M, 1, -1
mount.9=WEP_DB_US_1000lb_GP_b, 1, 7
mount.10=WEP_DB_Brewster_rack_M, 1, -1
mount.4=3tubes, 1, 0
mount.5=wep_raf_gunner_rear, 1, 0
mount.6=wep_raf_gunner_rear, 1, 0

[MISC_DATA]
unit_family=2
category=5
allegiance=3
max_group_size=8
min_speed=240
cruise_speed=309
max_speed=463
min_alt=50
cruise_alt=8487
max_alt=10230
entered_service=6/1/40
crew=5

[STRINGS]
"box_name.0"=Nose
"box_name.1"=Fuselage
"box_name.2"=Pilot
"box_name.3"=Front Gunner
"box_name.4"=Port Waist Gunner
"box_name.5"=Starboard Waist Gunner
"box_name.6"=Port Wing
"box_name.7"=Port Wing Tip
"box_name.8"=Starboard Wing
"box_name.9"=Starboard Wing Tip
"box_name.10"=Tail (fwd)
"box_name.11"=Tail (aft)
"box_name.12"=Port Horz Stab
"box_name.13"=Starboard Horz Stab
"box_name.14"=Vert Stab
"box_name.15"=Engine One
"box_name.16"=Engine Two
"system_name.0"=Nose Structure
"system_name.1"=Oil Reservoir
"system_name.2"=Engine One
"system_name.3"=Engine Two
"system_name.4"=Hydraulics Reservoir
"system_name.5"=Center Gear
"system_name.6"=Pilot
"system_name.7"=Radio
"system_name.8"=Fuselage Structure
"system_name.9"=Rudder Cntrl Cable
"system_name.10"=Bomb Release
"system_name.11"=Elevator Cntrl Cable
"system_name.12"=Port Wing Structure
"system_name.13"=Port Fuel Tank
"system_name.14"=Port Flap
"system_name.15"=Port Ail. Cntrl Cable
"system_name.16"=Port Gear
"system_name.17"=Port Wing Tip Structure
"system_name.18"=Port Aileron
"system_name.19"=Starboard Wing Structure
"system_name.20"=Starboard Fuel Tank
"system_name.21"=Starboard Flap
"system_name.22"=Starboard Ail. Cntrl Cable
"system_name.23"=Starboard Gear
"system_name.24"=Starboard Wing Tip Structure
"system_name.25"=Starboard Aileron
"system_name.26"=Tail (fwd) Structure
"system_name.27"=Tail (rear) Structure
"system_name.28"=Rudder
"system_name.29"=Port Elevator
"system_name.30"=Starboard Elevator
"system_name.31"=Front Coplt Gun
"system_name.32"=Port Waist Gun
"system_name.33"=Starboard Waist Gun
"payload_name.0"=Guns only
"payload_name.1"=4 x 500lbs Bombs
"payload_name.2"=4 x 250lbs Bombs
"payload_name.3"=Torpedoes
"payload_name.4"=8 x 500lbs Bombs
"payload_name.5"=8 x 250lbs Bombs
"payload_name.6"=8 x Depthcharges
"payload_name.7"=4 x 1000lbs Bombs
 
I started reworking it. I got a working DP using stock bombs and torpedoes plus hit boxes tweeking. Added water wake. Reworkd the panel. The panel it came with will not work on Win7 PCs. Made the panel work on Win 7 and it has larger windows. Reworked the gauges to be closer to the real world for 2D and VC.

View attachment 66367
View attachment 66366
 
I have a wireframe.mdl of the PBY that was upload in the first thread for DPedit. With the DPedit and the wireframe.mdl for it making a DP for the PBY isn't hard.
 
Hello all...thank you everyone for your replies....thanks Captain Kurt for the link...I downloaded and ran dpedit...hhhhmmmm...looks a bit much for me...so I copied kdriver's example and it works just fine...thanks kdriver! Thanks UncleTgt for the skins and the DP works just fine...thanks again everyone!

Superashi :salute:
 
The DP kdriver posted still has hit boxes that are off but it is better over all than what it had.

I added some gun windows onto the panel. Now you can look out as a waist or nose gunner.

I'll be PMing crashaz about uploading it as a replacement for the one still in the old archive.

View attachment 66483
 
If my FSDS were functioning properly, I would do a multi-res on the source file. I know that it says that it already multi LOD but I think that it was wishful thinking :rolleyes: ...
 
Your right about that oldwheat. 4 of them is good drop and 8 of them make the game a flip book.
 
Alright you guys. I uploaded a new one.

Here is a run down of the changes.

New damage profile. It uses stock weapons but for the US Pilot (Pilot is include in download) Updated flight dynamic. You should not note anything big other than the top speed is less and the fuel load with out drop tanks is now 1478 gals so you can fly the needed 3100 miles.

Panel has been redone for Windows 7 PCs. The old one would cause CFS2 to lock up on Win 7 PCs. The main panel has larger windows. Engine Controls, Control Column (default on) and CFS2 Airfield GPS can be toggled on and off from the main panel.

Last is a wake effect for water landings and checklist based on real PBY-5 and PBY-6 checklists and manuals.

http://www.sim-outhouse.com/sohforums/local_links.php?linkid=11579&catid=52
 
Reply...

Allen,

Thank you, I made sure to approve it, so it's ready to go.
 
Thanks. I only posted the link after you approved it.

On a side note can you put into crashaz name? It was first uploaded by him on 2008-11-03. It was still in the Warbird Archive. You don't need to do this right way. It would be nice if it had some time in the spot light anyway.
 
Great!

Nice one Allen. Looks like a winner. Most especially appreciated is the conversion to Win 7 friendly bmps. Since you broke than news with the B24 Guy's latest OH, I've been able to go back and install mirrors that won't lock up CFS2, in most of my fighters. That was a big help.
 
Conversion to Win 7 friendly bmps is a must in my book. I use CFS2 on XP but knowing the number of Win 7 users is growing I do the work and test on my Win 7 PC for them.
 
Allen, thank you for updating the Catalina! I use this plane in a few of my missions.
There is one problem I always have with this aircraft, and it is still trhere with the update: When I taxi off the runway, and the ground gets a little rough, the nosewheel collapses.
Any idea how to correct this? It is probably somewhere in the DP, but I don´t know where to look.

About the Win7 compatible panel: What kind of problem did the original pnel cause in Win7? Do problems also occur with other panels? How can it be fixed?
 
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