I have prepaid as well and although I don't care for the silent treatment, I don't know that updates would help or be able to describe what's going on. The last update did pretty well.
Developing the real thing took an enormous group of scientists and engineers a good number of years to perfect. Even if you took out all the mechanical build/test cycles, you'd still find a tremendous amount of time spent on development. What is being developed is almost as complex as building the whole simulator, but on top of that, you need to interface with the current program.
A lot of folks missed the fact that the latest Prepar3D version added the capability to tag each instance of a simobject. This change to the basic code structure will surely be used by Lockheed Martin to gain internal targeting capability on different instances of targeted simobjects be they buildings, aircraft, or whatever. Lockheed Martin has the folks that can make that happen as an internal improvement to the software.
Jon Blum and his group have to make all this ride on top of (or beside?) the software, but yet be acessable to your wishes in any aircraft with the capability. I don't know about yours, but my installation of FSX goes into the gigabits of code.
...and the race to do all this right, as accurately as possible, and as quickly as possible is a highly competitive endeavor where any information could be used by competitors.
I have loaned at least three entities the use of the Fallon targets (SA-6 thru SA-13 batteries and buildings) for testing and development. One has the NAS as well.
Having said all that, the secrecy doesn't surprise me, nor does the time it takes to do it right.
Jim
Developing the real thing took an enormous group of scientists and engineers a good number of years to perfect. Even if you took out all the mechanical build/test cycles, you'd still find a tremendous amount of time spent on development. What is being developed is almost as complex as building the whole simulator, but on top of that, you need to interface with the current program.
A lot of folks missed the fact that the latest Prepar3D version added the capability to tag each instance of a simobject. This change to the basic code structure will surely be used by Lockheed Martin to gain internal targeting capability on different instances of targeted simobjects be they buildings, aircraft, or whatever. Lockheed Martin has the folks that can make that happen as an internal improvement to the software.
Jon Blum and his group have to make all this ride on top of (or beside?) the software, but yet be acessable to your wishes in any aircraft with the capability. I don't know about yours, but my installation of FSX goes into the gigabits of code.
...and the race to do all this right, as accurately as possible, and as quickly as possible is a highly competitive endeavor where any information could be used by competitors.
I have loaned at least three entities the use of the Fallon targets (SA-6 thru SA-13 batteries and buildings) for testing and development. One has the NAS as well.
Having said all that, the secrecy doesn't surprise me, nor does the time it takes to do it right.
Jim
