• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

Wait...Shiny reflection looks more realistic now??

wiekniera

Charter Member
I don't know if my settings are correct or not with the new beta Ankor shader but i realize that with shader turning OFF, the shine reflection looks more realistic at least now or it's just me?
im using the new beta Ankor shader but it doesn't give this reflection shine till it turns OFF
This shine reflection much much better from what i saw than the first release ankor shader even with shader on (reflection option menu off) or shader off (reflection option game menu on)

I use some WOFF files in this case and seems maybe it turns this CFS3 looks more better without Ankor in some case (just guessing)
the files i use is :
* Suneffect.xml & Shader.xml (both from WOFF) and custom Sun.dds/sundisk from REX4
* the new Ankor beta but with rendershadows file from the first ankor release
well i never saw this reflection looks much better than before coz this looks really nice and more realistic shine(at least for me).

if i use the first release of Ankor shader there's two different shine reflection result
first is the reflection without shader : Turn ON reflection option in game menu with shader OFF and second is reflection with shader ON but reflection option is OFF and has to change some line in shader.xml, both still good but not like this one, the only better in first ankor release for me is the cockpit shadow which looks like CLOD style
but now i don't have to turn on the reflection option or in configoverrides (DisableEnvironmentMapping val="y") to make this shiny reflection, does the suneffect.xml and shader.xml from WOFF makes it looks different? i don't know and guess only the expert (Ankor,majormagee,gecko) knows this and give me the answer

Btw any chance for combining this good reflection with Ankor shader ON ?


Here's some pics


Ankor shader OFF :



[URL=http://smg.photobucket.com/user/wiekniera/media/wiekniera054/enb2015_9_12_3_21_27_zps3rzxgzti.jpg.html][/URL]
 
Last edited:
In your Shaders30 directory there is a file called Models.fx

The first two lines have the parameters that you would want to increase.

#define SunStrength 1.0
#define FR0 0.06

Make small changes until you get the effect you want.
 
Thanks Major !!
Not as i expected but it's better now with shine reflection ! ;)

i use the first ankor setup :

#define SunStrength 3
#define FR0 0.4

#define BumpEnabled
#define BumpSmoothness 4

#define CockpitLightOverride float3(0.35,0.25,0.05)

Here's the result :

attachment.php
attachment.php
 

Attachments

  • enb2015_9_12_16_49_16.jpg
    enb2015_9_12_16_49_16.jpg
    78.7 KB · Views: 0
  • enb2015_9_12_16_49_56.jpg
    enb2015_9_12_16_49_56.jpg
    70.1 KB · Views: 0
Back
Top