What I really need to know now is how to flatten and lower the entire island so that it's all one elevation without high and low spots.
Mark if you have any experience with that please let me know.
Changing the runways from concrete to coral is easy and so is deleting modern objects and adding period objects. We just have to get the island flattened and lowered.
Hi,
I would need to have a close look at it, but I think blending the airfield into the mesh does not require to flatten the whole island. You just need to blend the perimeter of the flattened airfield to the elevations. Tom does a real good job at Iwo Jima right now just doing that, and it's a bit more complicated there. In ADE, as Tako mentioned, this is fairly easy to do, and if you try it, remember that you can assign elevations to vertex points.
I'd like to lend a helping hand here, but I want to finish my Solomon libraries first so I can release it, and they could be used for Iwo Jima and Wake (and others...). I carefully estimate that I won't have time for it until the end of January, since I'm 5 weeks in Southeast Asia soon.
Is someone here who has experience in redrawing photoreal scenery? Would be nice if we could use the photoreal texture as background, but I don't have experience with this as of yet.
Cheers,
Mark