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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

Want to drive a BMW in FSX ?

BMW 760li FDE attached ! .....

I wanted to bump this back to prominence because I've had a chance to test the new FDE and Rob has really done a fantastic job of simulating (as close as possible) not only the maneuverability aspects, but also true shifting functionality (both auto and manual shifting). He has also included tire screeches, smoking tires, doing donuts after a successful race (I've tried it and it takes some practice but it is possible) and a lot more.

Anyone who has gone off on any of the FSX highways and byways knows that despite looking nice and flat and navigable. . . .most roads are not, at least not for long distances. You also know that once you hit some serious bumps, the car get squirelly and pretty much unmanageable. This new FDE has ramped that down quite a few notches. I drove around the track at Goodwood last evening and then hopped on the main highway and drove for about 10 miles averaging around 80mph. The BMW never fishtailed and if I hit a bump it reacted as any car would, going airborne briefly but then right back on the road and cruising along.

I can't say enough about how well Rob has captured the fun of driving in FSX. Put the BMW in Orbyx PNW with all the glitz and glitter of some of the spectacular addons and this will only add to the whole "Reality" concept. Well Done Rob!!:jump::applause::salute:
Thanks for testing, Ed; and for the positive feedback.

For those of you who can't wait to try it: see attached file...
And PLEASE, start with reading the README closely; saves you (and me) a lot of questions.:icon_lol:

Enjoy ....

Rob
 
This is a brilliant mod, but I've got a few control issues.
1) I assume the intention of using Elevator Trim axis is to enable braking using the negative values and acceleration using positive values, and that requires combining axes in this case. I've own Saitek pedals, but I can't combine the two toe brake axes into a single axis neither with Saitek's own control panel program nor FSUIPC's "Axis Assignment" / "Joystick Calibration" tabs.

2) Could variable rate steering be accomplished with registered FSUIPC's "Axis Slope" function? I've played with it's values and haven't been able to get a natural feel - it's either way too slow/fast and at 50% physical joystick movement steering becomes impossible.

3) What's the correct FSUIPC hotkey for "Select Engine number X"? I wouldn't like to use FSX's own control menu for anything.
 
This is a brilliant mod, but I've got a few control issues.
1) I assume the intention of using Elevator Trim axis is to enable braking using the negative values and acceleration using positive values, and that requires combining axes in this case.
No. In the Alternative Control mode the brakes and accellerator are split axis:
- Left Brakes pedal of your Saitek pedals: Brakes (no change needed)

- Right Brakes pedal of your Saitek pedals: Accellerator, after you re-assign the Right Brakes pedal to Elevator Trim axis. (this axis is just used as a "proxy").
Come to think of it, for this model it might not be necessary to use the ElevatorTrim as proxy, but directly use RightBrakes input. (so you don't have make make a modification at all). Have to check what the BMW mdl does. (ie. if the right rear wheel blocks visually if you press the RightToebrake fully).
I'll come back on this subject.

2) Could variable rate steering be accomplished with registered FSUIPC's "Axis Slope" function? I've played with it's values and haven't been able to get a natural feel - it's either way too slow/fast and at 50% physical joystick movement steering becomes impossible.
I guess so, but I have to remove the "non-linearity" from the control gauge then.
So make it an option.
A warning though: with a stick, you'll never get the right feel for steering, since the control range of a stick is just too narrow; a flight yoke will always works a lot better.

3) What's the correct FSUIPC hotkey for "Select Engine number X"? I wouldn't like to use FSX's own control menu for anything.
Why would you need that Engine Select ??? There's only one engine.


Rob

EDIT LATER ...................
Ok, did some test, and I think I have the found the optimal and most flexible solution.

I will create an .ini file (a textfile with variable values that you can edit with Notepad), in which you can configure the following, depending on your used setup.
1. Steer-function: Ailerons Axis or Rudder Axis of your controller
2. Brakes-function: Lowerhalf of Elevator Axis or Left Toebrake
3. Accelerator-function: Upperhalf of the Elevator Axis or Right Toebrake
4. Non-linearity of the Steer-function (i.e. non-linearity in the mapping from Axis input to Steering output.
Implemented as: you can define in 10 steps (0%,10%, 20%, etc ) Axis input what the Steering output % will be.

Advantages:
- No more need to re-assign axis in FSX or FSUIPC (registered); you just configure which controller axis you want to use for Steering wheel, Brake pedal and Accelerator pedal, which applies ONLY to this "aircraft".
- You just create your own preference for non-linearity for steering, which applies only to this "aircraft"
When you want to use the (registered) AxisSlope function of FSUIPC instead, just configure the non-linearity in this ini file as linear (e.g. 20% ElevatorAxis --> 20% Steering)

I.e. You can tailor it to whatever controller setup you are using, without the need to change anything in your FSX setup (assignment and sensitivities)

"wiltzei": if you send me an EMail (see README for my address), I'll mail you a testversion. Need a day or two to make it.
Ed, if you want to try this too, let me know.

Rob
 
1) Sorry that was my bad. Your new solution sounds great.
2) Time to attach steering wheel to the table for FSX sessions during testing. I never imagined this day would come.
3) I meant " Doors - select (open/close) 2 / 3 /4". This is cosmetic really, but it would enable assigning TC/ABS commands directly to joystick/wheel.
 
.......
3) I meant " Doors - select (open/close) 2 / 3 /4". This is cosmetic really, but it would enable assigning TC/ABS commands directly to joystick/wheel.
Yes, that easy in FSUIPC. You can setup a button to generate two events when pressed.
See also the file "list of FSX controls.pdf" in the subfolder "FSUIPC Documents" in /Modules.

For opening/closing exit-2 (fornt and passenger door) this would be:
"Toggle_Aircraft_Exit" followed by "Select_1".

Seen your EMail; I also have the new control working as advertsed; I will Email you in a few hours with instructions for install. Have to adapt the README for it, and how to make config changes in the new ini file.

Rob
 
When you get it to "release candidate", please do a new thread so it can be made a sticky. I'll DL it then, sounds like it'll be fun. Thanks.
 
When you get it to "release candidate", please do a new thread so it can be made a sticky. I'll DL it then, sounds like it'll be fun. Thanks.
I'm not the person to decide whether a thread becomes a sticky or not ...:icon_lol:
In fact, I don't have a clue what the criterium for that is on this forum ...

But when I upload the final version (depending on two beta-testers testing it right now), I will announce it in a seperate thread. As far as I'm concerned, I have it as "release candidate" now; that is, I'm ready with the implementation, unless something weird pops up from the beta-test.

Rob
 
lol, lol. . . .havin' way too much fun with this Rob. I got out on the infield at Goodwood and started racing across the infield, at about 80 I'd go into a couple of 360's and then back out and it was right on a straight line coming out. I also threw it in reverse, got up speed did the reverse with a couple of 360's at the end, into neutral and then shifting up coming out into a straight line. Wheels squeelin', tires smokin, engine revin'. . . .watchin' it from the tower and then from inside the car. . . .got a bit dizzy doin' that though so I went back to the Tower view, lol.

What a blast!!:salute:
 
Hama' Lexus LS 430 too?

Since Hama made both the BMW and a Lexus LS 430, will this mod work in the Lexus too?

I like the opening sunroof in the Lexus, which the BMW doesn't have.
 
Since Hama made both the BMW and a Lexus LS 430, will this mod work in the Lexus too?

I like the opening sunroof in the Lexus, which the BMW doesn't have.
Don't know the Lexus, but if that runs in FSX: I can make it work.

Apart from performance of a Lexus probably being different then the BMW (which I need to tweak then), you can't just install this FDE for another car since some things are dependant on the pathnames of the installed cars.
And to avoid a lot of questions/problems, I want to test/adapt this "FDE" myself first with other cars.
So be patient; I'll release the BMW first; probably this weekend.

After that, I'll look into other car models.
If someone has suggestions, please give the exact filename of the package and where I can download it.

Rob
 
lol, lol. . . .havin' way too much fun with this Rob. I got out on the infield at Goodwood and started racing across the infield, at about 80 I'd go into a couple of 360's and then back out and it was right on a straight line coming out. I also threw it in reverse, got up speed did the reverse with a couple of 360's at the end, into neutral and then shifting up coming out into a straight line. Wheels squeelin', tires smokin, engine revin'. . . .watchin' it from the tower and then from inside the car. . . .got a bit dizzy doin' that though so I went back to the Tower view, lol.

What a blast!!:salute:
Hi Ed,

By the sound of your comment, it seems that you enjoy this even more then the Skycar a few years ago :icon_lol:

:ernae: Rob
 
RELEASED ....

I've just uploaded the final version to the libraries of flightsim.com and avsim.com, as file rcbbm-10.zip .

Enjoy ....

Rob
 
Tried applying to the FSX version by BMWmods (interior & exterior model files), crashes my FSX. Any salvation?
Sorry, no.
At present, I only support the original Hama file as specified in my README.
There are a number of things one can do wrong during installation, and it's just impossible for me to support other files not tested by me; besides, every version of this package is / will be tweaked for a specific visual model, so please don't try to use it with other models.

If you have any problems using the original Hama file (as described in the README), please report in the "Released" thread.

Rob
 
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