Hello:
This is a copy of my post over at AVSIM which I thought might be particularly interesting to folks here at SOH / Combat Flight Center.
FYI: I am personally a steadfast enthusiast of the MSFS platform, and generally not a fan of anything to do with warfare.
However, I was recently made aware of a fascinating new "simulator" involving flight and other user pilot-able vehicles, ships etc. which, IIUC, can all be concurrently active on screen in a massively multi-player environment using both on disk and online content
This "sim" reportedly also allows a form of free-flight without engaging in combat, which is what I found particularly intriguing.
The rendered appearance of pilot-able objects, scenery, effects, and reported frame rates using newer Direct-X technology is rather impressive.
I'd love to see Lockheed-Martin implement some of this technology into their future work with Prepar3d (aka "P3D").
For those with an interest in what is now possible to do with this type of newer "game" technology on the Windows platform:
http://warthunder.com/
http://warthunder.co...ia/screenshots/
http://www.youtube.com/watch?v=IUfJFFzEi6o&list=PL0440A3988EA4BE94
PS: Virtual Cockpit flyers with Track-IR and/or EZ-Dok might enjoy this live in-sim video (NOTE: audio is in Russian)
http://www.youtube.com/watch?v=C4qqQqFRHbs
BTW: Observe the highly efficient rendering of the cockpit shadows and scratches in the windscreen which change with angle to the sun, terrain textures, autogen etc. !
...And another great example of this project's "look and feel":
http://www.youtube.com/watch?v=hItyYdQxABQ
Just thought this might stimulate some discussion and further innovation in preparation for the coming New Year !
GaryGB
This is a copy of my post over at AVSIM which I thought might be particularly interesting to folks here at SOH / Combat Flight Center.
FYI: I am personally a steadfast enthusiast of the MSFS platform, and generally not a fan of anything to do with warfare.
However, I was recently made aware of a fascinating new "simulator" involving flight and other user pilot-able vehicles, ships etc. which, IIUC, can all be concurrently active on screen in a massively multi-player environment using both on disk and online content
This "sim" reportedly also allows a form of free-flight without engaging in combat, which is what I found particularly intriguing.
The rendered appearance of pilot-able objects, scenery, effects, and reported frame rates using newer Direct-X technology is rather impressive.
I'd love to see Lockheed-Martin implement some of this technology into their future work with Prepar3d (aka "P3D").
For those with an interest in what is now possible to do with this type of newer "game" technology on the Windows platform:
http://warthunder.com/
http://warthunder.co...ia/screenshots/
http://www.youtube.com/watch?v=IUfJFFzEi6o&list=PL0440A3988EA4BE94
PS: Virtual Cockpit flyers with Track-IR and/or EZ-Dok might enjoy this live in-sim video (NOTE: audio is in Russian)
http://www.youtube.com/watch?v=C4qqQqFRHbs
BTW: Observe the highly efficient rendering of the cockpit shadows and scratches in the windscreen which change with angle to the sun, terrain textures, autogen etc. !
...And another great example of this project's "look and feel":
http://www.youtube.com/watch?v=hItyYdQxABQ
Just thought this might stimulate some discussion and further innovation in preparation for the coming New Year !
GaryGB