Good idea, but....
didn't Xavier do Indochina, Hainandao add-ons as GSL and also a SouthChina GSL? Could those form a basis for a Indochina/Vietnam campaign/mission add-on. Some reading I had done was that some of the early NVA bases were actually Japanese bases from WW2 and just modernized.
Haven't found any missions for those bases but if available wouldn't be too hard to reconfigure the "calls" for some more modern a/c.
Just a thought on my part and probably not worth a darn.
Also I tried some of those FS9 bases and they caused alot of problems as they are now. Converting them is well above my paygrade of peon.
Hi Fibber,
although yours is in theory a good idea, considering Xavier's Far East sceneries are all GSL-ised, I had my share of so-so experience coupling the sceneries which came with Fox4's KoW addon with Xavier's WWII Korean strips.
Mine was the usual CFS2er's attempt for a richer environment than the bare CFS2 world, in some case the same location airbases just stood side by side without interferring with each other, in other cases they overlapped with a poor visual result.
The real issue came with the length of Xavier's WWII strips and the fact that they all feature a rough, dirt surface, which was not very well accepted by the Sabres and the Panthers. All other aircrafts, naturally all WWII derived piston-engined planes like Skyraiders, had not a single problem, but I experienced some jet blowup landing or taking off from Xavier's Korean strips.
Since I always fly with the flight model set to "hard" and all reality features on for maximum immersion factor, in a couple of instances I blew up my Sabre just taxiing towards the hangar or parking spot, shooting to hell an otherwise good mission.The jet I had more difficulties taking off with, for its unfavourable power-to-weight ratio, is the straight-winged F-84G Thunderjet, which always ate up the entire dirt strip length, sometimes even overshot it.
The length of runways cannot be modified, as all the data one can tinker with in the airbases.dat is all dedicated to AI planes, not affecting the main plane at all. Besides, as far as my knowledge goes, the natural roughness of a dirt strip cannot be modified either.
I gather in Vietnam we'd have the same problem. Heavily loaded fighter-bombers would have a rough life taking off from a dirt strip, let's not talk of the runway length a B-52 would need.
I am so sorry for dismantling your suggestion, but I think we'd need paved, long runways in Vietnam more than in Korea and Xavier's beautiful WWII-era sceneries cannot provide them.
TYPHOON WILLY:
Did you install the FS9 sceneries suggested by p14u2nv, or the FS8 from Flightsim.com? As far as I know FS9 sceneries, as well as CFS3 ones, are not compatible with CFS2, while the senior sim can digest FS2002 sceneries and gobble up FS2000 ones with no problem.
Cheers!
KH :ernae: